Caves & Cliffs Experimental 洞穴与山崖试验性内容 User Interface UI
Added a warning for loading an old world with Experimental features in a new version of the game
为使用新版本游戏加载打开了试验性特性的旧版世界添加了警告。
Added a label that indicates that a world is Experimental
为世界添加了一个表示其为试验性的标签。
Added a description for Experimental features in the world creation screen
在创建世界的界面添加了试验性特性的描述。
Aquifers 含水层
Aquifers filled with lava are now placed underground during world generation
世界生成时,充满岩浆的含水层现在位于地底。
Non-Experimental Features and Fixes 非试验性特性与修复 Axolotl 美西螈
Axolotl no ·longer attacks invisible mobs
美西螈不再攻击不可见的生物了。
Axolotl textures have been updated
更新了美西螈的材质。
Bred Axolotl maintain their color after being placed from a Bucket (MCPE-123328)
繁殖后的美西螈从桶中放出时能维持原来的颜色。
Spyglass 望远镜
There is now a tooltip on controller for holding a Spyglass
使用控制器游玩时拿着望远镜会有提示。
Amethyst 紫晶
Amethyst Buds and cluster breaking animation no longer float in the air
紫水晶芽和簇被破坏的动画不再浮在空中了。
Aligned in-hand rendering of Amethyst Bud items with Java Edition (MCPE-126726)
将紫水晶芽拿在手上时的渲染与 Java 版同步。
Amethyst Geodes were made slightly rarer
减小了紫晶洞的生成概率。
Azalea 杜鹃
Bonemealing Azalea/Flowering Azalea now correctly turns into a tree if placed on Moss Block (MCPE-125767)
对杜鹃花丛/盛开的杜鹃花丛使用骨粉时,若其放置在苔藓块上则会正常地长成树。
Deepslate 深板岩
Deepslate top and bottom textures are now applied in isotropic manner. Due to tessellation limitations, we are limiting the isotropicness of Deepslate to when these textures are up and down (as this is a rotatable block) for now
Players are now able to use Pick Block Small Dripleaf (MCPE-123571)
可以对小型垂滴叶使用“选取方块”。
When bonemealing Small Dripleaf, the resulting Big Dripleaf is at least 2 blocks tall (MC-214159)
当对小型垂滴叶使用骨粉时,得到的大垂滴叶至少有两格高。
Dripstone 滴水石
Mobs can once again pathfind around Pointed Dripstone
生物在滴水石附近时能寻路了。
Glow Squid 发光鱿鱼
Naturally spawned Glow Squid now despawn (MCPE-126701)
自然生成的发光鱿鱼会被清除了。
Using Pick Block on a Glow Squid in Creative now gives the Glow Squid Egg (MCPE-126946)
在创造模式对发光鱿鱼使用“选取方块”会获得发光鱿鱼刷怪蛋。
Lightning Rod 避雷针
Lightning that strikes Lightning Rod no longer has the chance to trigger Skeleton traps
击中避雷针的闪电不会触发生成骷髅陷阱了。
Powder Snow 细雪
Textures are now applied in isotropic manner
材质改为了各向同性。
Multiple blocks can no longer be placed on Powder Snow (MCPE-116205)
几种方块不能再放置在细雪上了。
Fences and Walls no longer connect to Powder Snow in Bedrock (MCPE-113504)
栅栏和墙不能再连接细雪了。
Fog effect is no longer applied to the third-person camera when the camera isn't inside Powder Snow (MCPE-126028)
第三人称视角下,当镜头不在细雪中时,屏幕上不会出现冻结效果了。
Powder Snow Block no longer becomes invisible if the Player is extinguished by both the Powder Snow Block and any other method at the same time (MCPE-124414)
当玩家身上的火同时被细雪方块与另一种方法扑灭时,细雪方块不会再变得隐形了。
Powder Snow no longer has one corner that collides with mobs
细雪不再有能与生物碰撞的一角了。
Features and Bug Fixes 特性与 Bug 修复 Mobs 生物
Skeletons transforming in to Strays now play appropriate transformation sounds
骷髅转化为流浪者时会播放正确的音效。
Withers no longer take freeze damage from Powder Snow (MCPE-126788)
凋灵不再会受到细雪的冰冻伤害了。
Bees no longer gather nectar from Sweet Berry Bushes
蜜蜂不再能从甜浆果丛收集蜂蜜。
Bees can once again enter Beehives and Bee Nests (MCPE-122705)
蜜蜂又能进入蜂箱与蜂巢了。
Controller tooltips 控制器提示
Added tooltips for:
为以下内容添加了提示:
Collect Lava from Cauldron using Bucket
用桶从炼药锅收集岩浆。
Collect Powder Snow from Powder Snow Block using Bucket
用桶从细雪方块收集细雪。
Empty Lava into Cauldron from Bucket
从桶向炼药锅倒入岩浆。
Empty Powder Snow into Cauldron from Bucket
从桶向炼药锅倒入细雪。
Gameplay 游戏内容
Player who receives negative damage will not generate absorption heart (MCPE-94178)
受到负数伤害的玩家不会出现“伤害吸收”效果的爱心了。
When a Player using the touch interface presses and holds the crafting output window, they can rapidly craft items up to one stack (MCPE-28689)
使用触摸屏的玩家长按合成结果时能快速合成至多一组物品了。
Iron and Gold ore 铁矿与金矿
Iron and Gold Ore now drops the correct block item instead of nothing when mined on worlds that have a Base Game Version locked to a value lower than 1.17
在基础版本低于 1.17 的世界中,铁矿与金矿被挖掘后能掉落正确的方块而非无掉落。
Items 物品
Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
捡起一组物品的部分时,不再会全部捡起然后掉落一部分了。
Player Animations 玩家动画
Fixed Players showing the Bow holding animation after respawning when killed by another Player (MCPE-58861)
修复了玩家被其他玩家杀后重生,玩家显示拿着弓的动画的问题。
Fixed issue where certain items (Bow, Cossbow, Trident, shield in main hand) wouldn't bob with View Bobbing turned on (MCPE-125853)
The "has_equipment" filter will now properly evaluate custom entity spawn eggs
"has_equipment" 过滤器能正确地分类自定义实体刷怪蛋。
Projectiles 弹射物
The "ImpactDamageSubcomponent" will again only prevent damage from being dealt to fire immune mobs if the 'catchFire' field is true and the projectile is on fire