开启辅助访问     
收藏本站

站内搜索

搜索

Minecraft(我的世界)苦力怕论坛

[版本发布] Minecraft 基岩版 Beta & Preview 1.19.60.22 发布

 发表于 2022-12-2 12:46:00|显示全部楼层|阅读模式 IP:河北省
本帖最后由 sky_tianle 于 2022-12-3 12:09 编辑

|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.60 仍未发布,Beta & Preview 1.19.60.22为其第2个测试版。
|转载本贴时须注明原作者以及本帖地址。


Minecraft Beta & Preview - 1.19.60.22
Minecraft 基岩版 Beta & Preview 1.19.60.22


NOTE: This week's Preview version is not available on iOS. We apologize for the inconvenience and are working to resolve the issue.
注意:本周预览版还未在 iOS 设备推出。我们对此带来的不便感到很抱歉,我们正着手解决此问题。


Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这儿会告诉你,记得去 aka.ms/MC120Feedback 发送你的反馈以及去 bugs.mojang.com 提交你发现的任何bug。



EXPERIMENTAL FEATURES
实验性特性


BAMBOO WOOD TYPES
竹木类

  • Bamboo Planks and Slabs can now be used in all recipes that take Planks of any wood type (MCPE-163365, MCPE-163367)
  • 竹板和竹台阶现在可以在所有使用任意种类木板的合成配方中使用 (MCPE-163365, MCPE-163367)
  • Bamboo Mosaic (Planks and slabs) cannot be used as a general Wood Plank in crafting recipes
  • 竹马赛克(包括竹马赛克台阶)在合成配方中不再能够代替木板使用
  • Renamed “Stripped Block of Bamboo” to “Block of Stripped Bamboo”, as it was incorrectly named
  • 将 “Stripped Block of Bamboo” 重命名为了 “Block of Stripped Bamboo”, 因为其名字不太准确
  • Block of Bamboo and Block of Stripped Bamboo are now correctly classified as "Woods" in the Creative inventory, instead of as "Logs"
  • 竹块和去皮竹块现在被划分在创造模式物品栏中的“木头”物品组中,而不是在“原木”物品组中。
  • Updated Block of Bamboo and Block of Stripped Bamboo textures, as their lighting was inconsistent with other blocks
  • 更改了竹块和去皮竹块的纹理,使其光照与其他方块保持一致。


CAMEL
骆驼

  • Using a Saddle on an adult Camel now results in it being properly equipped (MCPE-163333)
  • 修复了一个鞍装在成年骆驼的身上不正确的问题 (MCPE-163333)
  • Dispensers can now equip Saddles to tamed Camels
  • 发射器现在可以为驯服的骆驼装备马鞍


GAMEPLAY
玩法

  • Player sound slider now correctly adjusts step and fall sounds for Bamboo blocks, Hanging Signs, Nether Wood types, and Chiseled Bookshelves
  • 玩家音效控制条现在可以正确地调整玩家在竹质方块、悬挂告示牌、下界木质方块和雕纹书架上的行走音效和掉落音效。
  • Block sound slider now correctly adjusts sounds for Chiseled Bookshelf (MCPE-164700)
  • 方块音效控制条现在可以正确调整雕纹书架的音效 (MCPE-164700)
  • Lowered sound volume for Ender Dragon when placed on a Note Block
  • 当放下音符盒后,降低了末影龙音效的音量
  • Jukebox slider now correctly adjusts sound level for Mob heads placed on Note Block
  • 唱片机音效控制条现在可以正确调整将生物头颅放置在音符盒上方后发出的音效


CHISELED BOOKSHELF
雕纹书架

  • Books can now be removed and added to specific slots on the Chiseled Bookshelf
  • 现在可以向特定槽位中放入书或从特定槽位中取出书
  • You can now remove a Book from the Chiseled Bookshelf while holding a Book in your hand
  • 现在可以在手持书的情况下从雕纹书架取出书

FEATURES AND BUG FIXES
特性和漏洞修复


GAMEPLAY
玩法

  • Fixed an issue where players could fall out of moving blocks when pushed upwards (MCPE-163725)
  • 修复了当玩家站在被活塞向上推动的方块时会掉落的问题 (MCPE-163725)
  • Fixed an issue where night was being incorrectly skipped if the last player in a game is in the Nether or End
  • 修复了当最后一名睡觉的玩家处于下界或末地时夜晚被异常跳过的问题
  • A player entering the Nether or End will now trigger a night skip if all players left in Overworld are sleeping
  • 现在当有玩家进入下界或末地后若留在主世界的玩家全部在睡觉则会跳过夜晚
  • Fixed a bug where dropping an item and sleeping at the same time would cause the server to hang (MCPE-162989)
  • 修复了在掉落物品的同时睡觉会导致服务器挂起的错误 (MCPE-162989)
  • Orbs spawned within the same block will merge and combine XP values until orb limit is reached (REALMS-10706)
  • 现在在同一个方块内的经验球会合并起来,直至到达上限,经验值也会对应累加 (REALMS-10706)


GENERAL
通用

  • Fixed an issue where text fields would not regain focus after being deselected with a gamepad (MCPE-153842)
  • 修复了使用游戏手柄取消选择文本栏后不会重新瞄准的问题 (MCPE-153842)
  • Fixed an issue where user interface elements on the Achievements screen and the new Create New World screen didn't properly trigger sound effects (MCPE-163722)
  • 修复了成就界面和新的创建新的世界界面上的界面元素不能正确触发音效的问题 (MCPE-163722)


ITEMS
物品

  • Fixed an issue that prevented some Tripwire Hooks from being valid when trading with a Fletcher Villager (MCPE-108195)
  • 修复了部分通过与制箭师村民交易得到的绊线钩无法使用的问题 (MCPE-108195)


MOBILE CONTROLS
移动端控制

  • Fixed a bug where players couldn’t interact with the toast notifications in Joystick and Crosshair touch controls
  • 修复了一个玩家无法在摇杆与十字准星触摸控制模式下与弹窗通知交互的错误


MOBS
生物

  • Fixed the Vex being incorrectly lit in dark surroundings
  • 修复了恼鬼在黑暗环境下会错误地发光的问题
  • Fixed the Vex texture disparity between Bedrock and Java (MCPE-164227)
  • 修复了基岩版与 Java 版恼鬼纹理不一致地问题 (MCPE-164227)
  • Endermen, Skeletons, and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below) in the Nether (MCPE-163701)
  • 末影人、骷髅和凋灵骷髅现在在下界中只会生成于亮度为7及以下的地方 (MCPE-163701)


PLAYER
玩家

  • Fixed a bug causing players’ hitboxes and nameplates to be unaligned when rejoining a world after dying and returning to menu without respawning (MCPE-162630)
  • 修复了在玩家死亡并返回菜单界面后重进游戏导致的碰撞箱与名称不对齐的漏洞 (MCPE-162630)


TOUCH CONTROLS
触摸控制

  • The inventory tab will now reset their hover state if the player uses the second input method and hover on another tab
  • 现在当玩家使用第二种输入法并且在另一标签页上悬浮时,物品栏标签页会重置悬浮状态


VANILLA PARITY
原版特性同步


MOBS
生物

  • Using a Saddle on a tamed Horse, Donkey, or Mule now results in it being equipped (MCPE-83815)
  • 现在对已驯服的马、驴和骡按下“使用鞍”按钮会直接装备鞍 (MCPE-83815)
  • Using Horse Armor on an unarmored, tamed Horse now results in it being equipped (MCPE-163336)
  • 现在对已驯服的马、驴和骡按下“使用马铠”会直接装备马铠 (MCPE-163336)
  • Using a Carpet on a tamed Llama now results in it being equipped (MCPE-163336)
  • 现在对已驯服的羊驼按下“使用地毯”按钮会直接装备地毯 (MCPE-163336)
  • Dispensers can now equip Saddles and Horse Armors to tamed Horses
  • 现在发射器可以给已驯服的马一键装备鞍和马铠
  • Dispensers can now equip Saddles and Chests to tamed Mules and Donkeys
  • 现在发射器可以给已驯服的驴和骡一键装备鞍和箱子
  • Dispensers can now equip Carpets and Chests to tamed Llamas
  • 现在发射器可以给已驯服的羊驼一键装备地毯和箱子
  • Dispensers can now equip Saddles to Pigs and Striders
  • 现在发射器可以给猪和炽足兽一键装备鞍
  • Shears in a Dispenser will now only shear one Sheep at a time
  • 现在发射器每次只能修剪范围内的一只羊
  • Shears in a Dispenser will now shear Snow Golems and Mooshrooms
  • 现在发射器可以修剪雪傀儡与哞菇


WANDERING TRADER
流浪商人

  • The Wandering Trader will no longer have a chance to offer duplicate Seed trades (MCPE-161780)
  • 现在流浪商人不再有概率提供重复的种子交易选项 (MCPE-161780)


USER INTERFACE
用户界面

  • Fixed text to speech enumeration for the worlds in play screen, select language in settings screen, select controls in settings screen, and friends in invite friends screen when there are a large number of items in the list
  • 调整了游玩界面、语言设置界面、设置控制按键界面的世界列表以及邀请好友地界面的好友列表项目过多时的文本朗读枚举常量。

TECHNICAL UPDATES
技术性更新


COMPONENTS
组件

  • Added "inventory" as a possible "domain" value for the "has_equipment" filter, which allows to check for items stored in the actor's inventory
  • 为 "has_equipment" 过滤器的 "domain" 参数添加了一个可选的项 "inventory",用于检测玩家物品栏中的物品
  • Added an "equip_item_slot" field to the "interact" component
  • 为 "interact" 组件加入了 "equip_item_slot" 字段
    • If set, an item held by the player will be equipped to the specified slot upon successful interaction
    • 如果设置此字段,玩家持有的物品将在成功交互后装备到指定的槽中
    • If an item is already present in the specified slot, it will be moved to the player's inventory
    • 如果该槽位已有物品,则移动到玩家物品栏其他槽位
    • Equipping an item removes it from the player's inventory, unless the player is in Creative Mode
    • 被装备的物品会从玩家的物品栏中移除,除非玩家为创造模式


TECHNICAL EXPERIMENTAL FEATURES
技术性实验性特性



API
API

  • Block
  • Block
    • Added function getRedstonePower(): number - Gets the Redstone signal strength of the Block if it is part of a circuit, otherwise returns undefined
    • 加入了 getRedstonePower(): number  函数 ,用于返回方块的红石信号强度,若此方块不属于红石电路中的一部分则返回 undefined
  • Added /scriptevent command as part of the Beta APIs experiment. This is what will trigger system.events.scriptEventReceive events (see below)
  • 加入了 /scriptevent 命令作为这个 Beta APIs experiment 的一部分, 用于触发 system.events.scriptEventReceive 事件
    • Usage: /scriptevent <messsageId: string> [message: ???]
    • 用法: /scriptevent <messsageId: string> [message: ???]
    • messageId must be namespaced, use of the minecraft namespace is invalid (e.g. "/scriptevent give:coal", "/scriptevent my_scripts:spawn_sheep")
    • messageId 必须是一个命名空间, 但是使用 minecraft 这个原版命名空间是无效的 (e.g. "/scriptevent give:coal", "/scriptevent my_scripts:spawn_sheep")
    • message is optional, with a max length of 256 characters
    • message 是一个可选项, 最大字符串长度为256个字符
  • events.scriptEventReceive
  • events.scriptEventReceive
    • Added system event events.scriptEventReceive
    • 加入了 events.scriptEventReceive 事件
    • Added read-only property id: String- The namespaced ID of the event
    • 添加了只读属性 id: String   作为事件的命名空间ID
    • Added read-only property message: String- The content of the message the event was sent with
    • 添加了只读属性 message: String    作为事件触发后发送的消息内容。
    • Added read-only property sourceBlock: Block - The command block that triggered/executed the command call if applicable, otherwise undefined
    • 添加了只读属性 sourceBlock: Block  作为触发事件或执行命令调用的命令方块,如果不存在则返回 undefined
    • Added read-only property sourceEntity: Entity - The player/entity that executed the command call if applicable, otherwise undefined
    • 添加了只读属性 sourceEntity: Entity   作为执行命令调用的玩家或实体,如果不存在则返回 undefined
    • Added read-only property initiator: Entity - The player that caused an NPC to execute the command call if applicable, otherwise undefined
    • 添加了只读属性 initiator: Entity    作为使NPC执行命令调用的玩家,如果不存在则返回 undefined
    • Added read-only property sourceType: MessageSourceType - The type of source the event was triggered by
    • 添加了只读属性 sourceType: MessageSourceType  作为事件触发源的类型
    • subscribe() can filter by valid namespace string using the ScriptEventMessageFilterOptions class
    • 函数 subscribe() 可以通过使用 ScriptEventMessageFilterOptions 类来通过有效命名空间对字符串进行过滤
  • ScriptEventMessageFilterOptions
  • ScriptEventMessageFilterOptions
    • Added ScriptEventMessageFilterOptions class
    • 添加了 ScriptEventMessageFilterOptions
    • Added property namespaces: string[] - An array of namespaces to filter on
    • 添加了属性 namespaces: string[]   为含有需要进行过滤的命名空间的数组
  • Simulated Player
  • Simulated Player
    • Added property isSprinting - Used to get or set if the sprinting state of the simulated player is set to true
    • 添加了属性 isSprinting   用于返回或当 simulated player 被设置为 true 时设置



GENERAL
通用

  • Ensure Block Permutation Conditions cannot have side effects (i.e. 'math.random', 'math.random_integer', and variable assignment)
  • 现在方块排列条件不再依赖任何函数的副作用 (也就是比如. 'math.random', 'math.random_integer', 与 variable assignment)










【Tianle 译自feedback.minecraft.net 2022 年 12 月 1 日发布的 Minecraft Beta & Preview - 1.19.60.22
【本文排版借助了:SPXX Userscript v2.4.13】



|想了解更多新闻资讯?苦力怕论坛 - 新闻资讯板块

评分

参与人数 1铁粒 +10收起理由
 mu*** + 10版规奖励

查看全部评分

苦力怕论坛,感谢有您~
 发表于 2022-12-2 13:01:35 来自手机|显示全部楼层 IP:河南省
终于不水了
2#2022-12-2 13:01:35回复收起回复
苦力怕论坛,感谢有您~
 发表于 2022-12-2 20:44:00 来自手机|显示全部楼层 IP:湖北省
期待下一次更新
3#2022-12-2 20:44:00回复收起回复
苦力怕论坛,感谢有您~
 发表于 2022-12-4 08:10:48|显示全部楼层 IP:江西省
最近更新的有点快啊mojang真有你的
4#2022-12-4 08:10:48回复收起回复
苦力怕论坛,感谢有您~
 发表于 2022-12-16 10:47:40 来自手机|显示全部楼层 IP:山东省
回复hhhhhhhhhhhhhhhc
5#2022-12-16 10:47:40回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-1-27 15:54:54 来自手机|显示全部楼层 IP:吉林省
急救剖破苏坡人
6#2023-1-27 15:54:54回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-1-28 22:51:18|显示全部楼层 IP:山东省
终于有新的可以玩了
7#2023-1-28 22:51:18回复收起回复
苦力怕论坛,感谢有您~

本版积分规则

本站
关于我们
联系我们
坛史纲要
官方
哔哩哔哩
技术博客
下载
网易版
安卓版
JAVA
反馈
意见建议
教程中心
更多
捐助本站
QQ群
QQ群

QQ群

访问手机版

访问手机版

手机版|小黑屋|系统状态|klpbbs.com

粤公网安备 44200002445329号 | 由 木韩网络 提供支持 | GMT+8, 2024-12-29 08:59

声明:本站与Mojang以及微软公司没有从属关系

Powered by Discuz! X3.4 粤ICP备2023071842号-3