开启辅助访问     
收藏本站

站内搜索

搜索

Minecraft(我的世界)苦力怕论坛

[版本发布] Minecraft 基岩版 1.17.0.02 发布

 发表于 2021-6-9 00:09:48|显示全部楼层|阅读模式 IP:四川省
本帖最后由 社会你小七 于 2021-6-9 01:44 编辑

Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。

正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。



image.png
未翻译原文:


Delve into Part I of the Caves & Cliffs update with fun mobs, blocks, and items! Go underwater to team up with the Axolotl and swim alongside the Glow Squid. When you reach higher ground, tread carefully because the Goats might ram you! Want to build a settlement that changes over time? Mine Copper and use it to build structures that will age right before your eyes. Have some spare Copper? Craft a Lightning Rod or go mining in an Amethyst Geode and make a Spyglass! If you want even more blocks, the Wandering Trader might have a lush surprise for you. This is a BIG changelog, so let’s jump in!
Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.
New Features:
Axolotl
  • Axolotls are amphibious creatures that spawn in underground water
  • Holding a Bucket of Tropical Fish will cause nearby Axolotls to follow the player on both land and in water. Axolotls cannot be tamed but can be bred by feeding them Buckets of Tropical Fish
  • Axolotl will attack Fish, Squid, Drowned, and Guardians!
  • Axolotls come in a variety of colors, all with an equal chance of spawning except for blue. Blue Axolotls have a small chance of spawning as a mutation when breeding two Axolotls
  • Axolotls can survive on dry land for a few minutes. After that they will start to dry out and take continuous damage until rehydrated
  • When taking damage, there is a chance that the Axolotl will play dead. While playing dead, the Axolotl will regenerate health and mobs will be unable to target the Axolotl
  • When a player kills a mob that the Axolotl was attacking, they are rewarded with the regeneration effect and their mining fatigue is removed, if they had it
  • Axolotls can be picked up with buckets, just like fish!
Goat
  • The winning mob of the MINECON Live 2019 mob vote!
  • For now, Goats spawn in Extreme Hills. This will change with Caves & Cliffs: Part II
  • Goats will occasionally ram into players and other mobs
  • Goats can jump high and take less fall damage than other mobs
  • Goats will avoid walking onto Powder Snow
  • Goats can be bred and tempted using Wheat
  • Use an empty Bucket to get Milk
  • Keep an ear out for the elusive Screamer Goat!
Glow Squid
  • The winning mob of the Minecraft Live 2020 mob vote!
  • Glow squids are aquatic creatures that spawn in underground water
  • When killed, glow squid drop Glow Ink Sacs
Glow Ink Sac and Glow Item Frame
  • Craft a Glow Item Frame by combining a glow ink sac with an item frame in a crafting table
  • Any item in a Glow Item Frame is perfectly illuminated, even at night!
Glow Ink Sac and Glowing Sign Text
  • If a Sign is interacted with a Glow Ink Sac, the text will then get a glowing effect
Powder Snow
  • Mobs inside a block of powder snow start to freeze and eventually take damage
  • Players can protect themselves from powder snow by equipping leather armor
  • Cauldrons fill up in snowy weather, creating a renewable source of powder snow. It will also generate naturally in certain snowy biomes when Caves & Cliffs: Part II releases
  • Buckets can be used to scoop up and place powder snow
  • Most mobs cannot walk on powder snow and fall into the block instead
  • Skeletons transform into strays after standing in powder snow for awhile
  • Wearing Leather Boots allows a player or mob to walk on Powder Snow without falling in
Glow Lichen
  • A dim light source that appears on cave walls and in underground lakes
  • Use bone meal to spread it along block surfaces and harvest it using shears
Amethyst Geodes
  • These huge Geodes can be found anywhere underground of newly generated chunks in the Overworld
  • Amethyst Geodes have an outer layer of Smooth Basalt Blocks and a second layer of Calcite Blocks
  • Inside Geodes, there is an inner layer of various Amethyst Blocks
  • All types of Amethyst blocks (including Clusters) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
  • Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst Block and Budding Amethyst
Amethyst Clusters
  • Amethyst Clusters grow from budding Amethyst, which can be found inside Geodes
  • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
  • Fully-grown Amethyst clusters drop four Amethyst Shards (or more with the Fortune enchantment) when a Pickaxe is used, and drop two Amethyst Shards when broken by hand, Piston, or other means
  • Clusters can be mined with the Silk Touch enchantment at any stage of growth
Budding Amethyst
  • On any side of a Budding Amethyst Block where there is air or a water source block, a Small Amethyst Bud will eventually grow
  • Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become a full Amethyst Cluster
Cluster Amethyst Blocks
  • Clusters can only grow when they are placed on budding Amethyst Blocks
Amethyst Shards
  • Amethyst Shards are items used in a variety of crafting recipes
Tinted Glass
  • Though visually transparent, light does not pass through Tinted Glass
  • Can be crafted by putting a Glass Block in the middle of four Amethyst Shards on a Crafting Table
  • Tinted Glass can be obtained without the Silk Touch enchantment and does not shatter when broken, like normal Glass
Copper
  • Copper Ore can now be found underground in newly generated chunks and can be smelted into Copper Ingots
  • Block of Copper and Cut Copper can be crafted, as well as stairs and slabs
  • After being placed in the world, Copper Blocks will oxidize slowly over time, turning to exposed Copper, Weathered Copper, and Oxidized Copper
  • Copper Blocks that are not fully oxidized can be waxed to prevent further oxidation, either by using a Honeycomb item on them, by using the crafting grid, or by using a Dispenser loaded with Honeycombs
  • Axes can scrape off wax and oxidation from Copper Blocks
Lightning Rod
  • All lightning strikes that happen within a radius of 64 blocks from a Lightning Rod will strike the Lightning Rod
  • Lightning rods can be crafted using Copper ingots in a Crafting Table
  • A Lightning Rod struck by lightning will emit a full Redstone signal for 8 game ticks
Spyglass
  • The Spyglass is used to see far away places and can be crafted with Copper Ingots and an Amethyst Shard
  • Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings on Bedrock Edition
Raw Ore Items
  • Added Raw Copper, Raw Iron, and Raw Gold items
  • Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to prevent cluttering the inventory and have consistency with Fortune on all ores
  • Ore blocks are still smeltable, meaning you can still smelt ore blocks you've obtained previously or with the Silk Touch enchantment
Raw Ore Blocks
  • Added block of Raw Copper, Raw Iron, and Raw Gold
  • Just like other ore materials, you can craft a compact block with raw ore items to save inventory space or use as decoration
  • Raw ore blocks can be placed on a crafting grid to break down into the original raw ore items
Deepslate
  • Deepslate is generated in blobs below y = 16
  • Mining it with a Pickaxe will drop Cobbled Deepslate, which can be smelted back into Deepslate
  • When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead
  • Deepslate Blocks can be crafted into Polished Deepslate, Deepslate Tile, and Deepslate Brick Blocks, including slabs, stairs, and walls
  • Deepslate Blocks also come in Cracked Tile, Cracked Brick, Chiseled, and Infested variants
  • Stone tools can be crafted using Cobbled Deepslate
Tuff
  • A new decorative block
  • Blobs of Tuff Blocks generate in the world below y = 16
Smooth Basalt
  • Basalt blocks can now be smelted into smooth basalt blocks as a new decorative block
New Cave Blocks
  • While Lush Caves and other new cave biomes won’t generate until the Caves & Cliffs: Part II update, many new blocks are now available through the Creative mode inventory or certain aspects of Survival mode
Trade & Loot Table Additions
  • Added the following trades to the Mason:
    • Will sell 4 Dripstone Blocks for 1 Emerald
  • Added the following trades to the Wandering Trader:
    • Will sell 2 Pointed Dripstones for 1 Emerald
    • Will sell 2 Rooted Dirt for 1 Emerald
    • Will sell 2 Moss Blocks for 1 Emerald
  • Moss Blocks can be found in Shipwreck Chests
  • Glow Berries can be found in Mineshaft Chest Minecarts
Dripstone Block and Pointed Dripstone
  • Pointed Dripstone can be placed on the ceiling (stalactites) or ground (stalagmites)
  • Watch out! If a stalactite is broken, it will fall and cause damage to players and mobs
  • Players and mobs will take damage if landing on a stalagmite
  • If a stalactite is under a water source or lava source, it will slowly fill Cauldrons
  • If a stalactite and stalagmite touch, they will connect into a full column
  • A Dripstone Block can be crafted with four Pointed Dripstone
Dripleaf
  • Small Dripleaf will grow into Big Dripleaf when fertilized with Bone Meal
  • Big Dripleaf is a platforming block. Players and mobs on top of the block will cause the block to tilt and drop
Moss Block and Moss Carpet
  • When Moss Blocks are fertilized with Bone Meal, Moss has a chance of spreading to other blocks. Moss Carpet, Azaleas, and Flowering Azaleas also have a chance of growing
  • The Hoe is the most efficient tool to harvest Moss Blocks and Moss Carpet
Azalea
  • Azalea and Flowering Azaleas are new decorative plants
  • Azaleas have a chance of growing after using Bone Meal on Moss Blocks
  • Fertilizing an Azalea with Bone Meal will transform it into a tree with Azalea Leaves and Flowered Azalea Leaves, which can be harvested using Shears
  • Azalea and Flowering Azalea can also be used as Furnace fuel
Rooted Dirt and Hanging Roots
  • Tilling Rooted Dirt with a Hoe turns the block to normal Dirt and drops Hanging Roots
  • Fertilizing Rooted Dirt with Bone Meal causes Hanging Roots to grow below
Glow Berries
  • Glow Berries can be planted on the bottom of most solid blocks to grow cave vines
  • They can be eaten and are as nutritious as Sweet Berries
  • Use them to lure and breed Foxes
Cave Vines
  • When Cave Vines grow or are fertilized with Bone Meal, they have a chance of growing Glow Berries
  • A Cave Vine that has Glow Berries emits light. So pretty!
  • Cave Vines are climbable
Spore Blossom
  • Currently, Spore Blossoms are only available in the Creative mode inventory
  • Spore Blossoms are a new decorative block that can be placed underneath any block
New Achievements and Trophies
  • Wax On Wax Off - Apply and remove Wax from all the Copper blocks
  • Float Your Goat - Get in a boat and float with a Goat
  • The Healing Power of Friendship - Team up with an Axolotl and win a fight

Changes:
  • Improved visibility when swimming in underwater caves
  • A new, beautiful main menu panorama for Caves & Cliffs: Part I
  • Updated the appearance of the initial loading screen
  • Compass and Clock item textures have been updated
  • Ore textures have been updated to better differentiate in more ways than just color
  • Added distinct damage sounds for burning, freezing, and drowning (MCPE-111645)
  • Bone Meal now makes a sound when used
  • Drowned now drop Copper ingots instead of Gold ingots

Known Issues:
  • The update size on iOS is over 200MB, which exceeds the limit of downloads over cellular data. The update can be downloaded over a Wi-Fi connection
  • Players sometimes do not receive game invitations on Android devices (MCPE-58759)
  • Featured Servers cannot be joined by players on Nintendo Switch - we hope to have this resolved soon
  • Players on Windows 10 updating to 1.17.0 with certain graphics hardware may experience a black screen on launch - this only affects players who had changed the anti-aliasing setting from default and can be rectified by resetting that setting. Please see MCPE-129319 for more information

Important News Regarding Minecraft on Android and Fire TV:
To continue to ensure that we can devote our resources to the platforms where most of our miners and crafters are playing, we've ended support for certain older devices and platforms where Minecraft is available. Effective with this update, Minecraft is no longer updated or supported on Fire TV Gen1, Fire TV Gen2, and Android KitKat OS v20 and below.
For more information, please visit aka.ms/MinecraftSunsetting.

Fixes:
Performance / Stability
  • Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world (MCPE-121559)
  • Fixed a crash that could occur when switching between owned and non-owned Character Creator items
  • Fixed a crash on Windows 10 that can occur in ray tracing mode
General
  • Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
  • Android players should once again see achievement notifications (MCPE-54902)
Gameplay
  • Players who receive negative damage no longer generate absorption hearts (MCPE-94178)
  • When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack (MCPE-28689)
  • Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
  • Fixed the player spawning in unsafe locations when entering a random world for the first time (MCPE-42310)
  • Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled (MCPE-79380)
  • First person eating animation is now centered in the frame (MCPE-116678)
  • First person main hand blocking animation now plays properly (MCPE-115536)
  • First person main hand and off-hand Shields are now symmetrical (MCPE-116736)
  • Tridents in players' and mobs' hands are now correctly positioned in all perspective modes (MCPE-116681)
  • Trident raising animation modified for first person to match the previous version more closely
  • Fixed players showing the Bow holding animation after respawning when killed by another player (MCPE-58861)
Mobs
  • Rabbits can once again raid Carrot crops (MCPE-113321)
  • Animals can no longer be fed infinitely until they are bred (MCPE-19309)
  • Charged Creeper aura is rendered correctly in most cases now (MCPE-65798)
  • Zombie Villagers now properly shake while being cured
  • Bees no longer gather nectar from Sweet Berry Bushes
  • Bees can once again enter Beehives and Bee Nests (MCPE-122705)
  • Blazes and Endermen once again receive damage from Splash Water Bottles (MCPE-97483)
  • Strays no longer drop Wither Heads when killed by Charged Creepers (MCPE-35876)
Blocks
  • Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks (MCPE-105998)
  • Renamed Structure Blocks no longer have the incorrect data mode on creation (MCPE-41625)
  • Fixed an issue that could cause certain blocks to grow too quickly when ticked
Items
  • Water Buckets can once again be used to pick up Fish (MCPE-94520)
  • Switching between some items (Bow, Trident, Crossbow, Shield) in your main hand will no longer skip animations (MCPE-116680)
  • Boats now break when they collide with a Cactus from the side (MCPE-106044)
  • Changed the position of the Bow to match previous versions (MCPE-116741)
  • Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes (MCPE-116737)
  • Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item (MCPE-116773)
  • Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
  • Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges (MCPE-90715)
Accessibility
  • Fixed a bug where the screen reader did not read the focused button on some screens
  • Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
Graphical
  • Fixed water flickering on PS VR
  • Colors applied to text on Signs are no longer barely visible (MCPE-117516)
  • Old Signs no longer glow when being dyed (MCPE-117835)
  • Critical hit particles now generate around a mob instead of under it (MCPE-39599)
  • Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds (MCPE-110463)
  • Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
  • Fixed items playing "attack" and "using " animations at the same time when using touch input (MCPE-117133)
  • Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  • Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds (MCPE-120532)
Realms
  • Kick Player button now works again
  • Fixed a softlock when trying to set friend permissions on a Realm on initial invite
  • Updated Realms membership invite icon to be more obvious
  • Further improved Realms permission error messaging
  • Added a button to access the Realms membership invitation management screen in Profile Settings
  • Automatically close Realms invite screen if all invites are handled
  • Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
User Interface
  • Fixed controller cursor sensitivity scaling (MCPE-33868)
  • Fixed an issue where patterns in the loom with high resolution assets would not display correctly
  • Fixed an issue where cancelling joining a world while generating it caused players to get stuck on the loading screen (MCPE-114776)
  • PS VR players can activate the start screen VR mode toggle using a keyboard
  • PS VR players can now proceed past the VR Align screen with a keyboard
  • Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
  • On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
  • Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
  • Adjusted the background color of Settings screens for increased readability
  • Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
  • The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world (MCPE-103842)
  • Fixed text overlap issue on some resolutions in the Realms Plus product description page
Commands
  • The '/kick' command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
  • Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)
  • Fixed output message for '/stopsound' being incorrect (MCPE-116772)
  • Fixed issue where the '/structure delete' command was listed in the middle of both '/structure load' commands (MCPE-114022)
  • Fixed a crash that occurred when using the '/stopsound' command to stop the elytra.loop sound (MCPE-120336)
  • Fixed an issue where the clone command was changed and not versioned
  • The '/setworldspawn' command is now prohibited in legacy worlds, and affected worlds will reset their altered spawn positions to the original position (MCPE-27797)
  • Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now only evaluated once for the whole function (MCPE-124890)
  • Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
Technical Updates:
Updated Add-On Template Packs
General
  • Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance
  • "remove_all_prior_fog", when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs
  • "inherit_from_prior_fog", when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it
  • "transparentattachable" tag should only affect rendering in first person camera perspective
  • Added a MoLang query to get default bone pivots (MCPE-116741)
  • Updated MoLang query to return normalized item use time remaining based off given parameters (MCPE-116737)
  • Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) (MCPE-124562)
  • Fixed Enchanted Bow's textures being too dark (MCPE-119701)
Actors
  • Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value
  • All functions run using the '/schedule' command now run from the origin they are supposed to, instead of from the server
  • Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item will be given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component
  • Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This allows to implement simple breeding logic easier
Other Fixes
  • Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
  • Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
  • Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
  • Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable (MCPE-58557)
  • The "ImpactDamageSubcomponent" once again only prevents damage from being dealt to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
  • The "has_equipment" filter now properly evaluates custom entity spawn eggs
Volume Driven Fog (Experimental)
  • Create volumes in your world: simply create a "volumes" folder in a saved world and put json files in there - one json file per volume. More information can be found in the Behavior Pack documentation
  • Can be enabled using the "Upcoming Creator Features" experimental feature toggle
  • Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog will take effect
  • Added AddVolumeEntityPacket that contains information of a volume entity including its net ID and NBT containing information about the volume's definition and components, which will be added to the client's registry
  • Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry
GameTest Framework (Experimental)
  • Renamed '/gametest runall' to '/gametest runset'
  • The default value for the tag parameter is now "suite:default"
  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface
    • assertContainerContains - ItemIdentifier parameter changed to ItemStack
    • assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType
    • assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position
    • assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position
    • assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count
    • pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks
    • function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
    • function print(text : string) - Prints the given text to the chat
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
    • [Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
    • function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is true for all entities of the given type at the given location
    • function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the block at the given location is waterlogged
    • function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
  • Added Commands.run
  • Entity
    • function getComponents() - Returns an array of supported components
    • function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
    • function getName() - Returns the name of the entity (e.g. "Horse")
  • Add new enumerations: Minecraft.Effects & Minecraft.Items
  • Components
    • Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
  • Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
谷歌翻译中文:

深入了解洞穴与悬崖的第一部分更新,其中包含有趣的生物、方块和物品!潜入水下与蝾螈组队,并与发光鱿鱼一起游泳。当你到达更高的地方时,小心踩踏,因为山羊可能会撞到你!想要建立一个随时间变化的定居点吗?开采铜并用它来建造会在您眼前老化的结构。有多余的铜吗?制作避雷针或在紫水晶晶洞中采矿并制作望远镜!如果您想要更多街区,流浪商人可能会给您带来惊喜。这是一个很大的变更日志,所以让我们开始吧!
请上搜索您发现任何错误bugs.mojang.com,让我们知道您的想法在feedback.minecraft.net
新的功能:
蝾螈
  • 蝾螈是在地下水中产卵的两栖生物
  • 拿着一桶热带鱼会使附近的蝾螈在陆地和水中跟随玩家。蝾螈不能被驯服,但可以通过喂它们一桶热带鱼来繁殖
  • 蝾螈会攻击鱼、鱿鱼、溺尸和守护者!
  • 蝾螈有多种颜色,除蓝色外,所有颜色的产卵机会均等。繁殖两只蝾螈时,蓝蝾螈有很小的几率产生突变
  • 蝾螈可以在陆地上存活几分钟。之后它们会开始变干并持续受到伤害直到重新水化
  • 受到伤害时,蝾螈有可能装死。装死时,蝾螈会恢复生命值,生物将无法瞄准蝾螈
  • 当玩家杀死蝾螈攻击的生物时,他们会获得再生效果并消除他们的采矿疲劳(如果有的话)
  • 蝾螈可以用桶捡起来,就像鱼一样!
山羊
  • MINECON Live 2019 暴民投票的获胜暴徒!
  • 目前,山羊在极限山上产卵。这将随着洞穴与悬崖:第二部分而改变
  • 山羊偶尔会撞到玩家和其他生物
  • 与其他生物相比,山羊可以跳得更高,并且受到的坠落伤害更少
  • 山羊会避免走上粉雪
  • 山羊可以用小麦来繁殖和诱惑
  • 使用空桶获取牛奶
  • 留意难以捉摸的尖叫山羊!
发光鱿鱼
  • Minecraft Live 2020 暴民投票的获胜暴徒!
  • 发光鱿鱼是在地下水中产卵的水生生物
  • 被杀死时,发光鱿鱼会掉落发光墨囊
发光墨囊和发光物品展示框
  • 通过将发光墨囊与工作台中的物品展示框组合来制作发光物品展示框
  • Glow Item Frame 中的任何物品都会被完美照亮,即使在晚上!
发光墨囊和发光标志文本
  • 如果标志与发光墨囊交互,则文本将获得发光效果
粉雪
  • 粉雪块内的暴徒开始冻结并最终受到伤害
  • 玩家可以通过装备皮甲来保护自己免受粉雪的伤害
  • 大锅在下雪的天气里填满,创造了可再生的粉雪来源。当 Caves & Cliffs: Part II 发布时,它也会在某些雪地生物群系中自然生成
  • 铲斗可用于铲起和放置粉雪
  • 大多数生物不能在粉雪上行走而掉进方块里
  • 骷髅在粉雪中站立一段时间后变成流浪者
  • 穿着皮靴可以让玩家或生物在粉雪上行走而不会掉进去
发光地衣
  • 出现在洞穴墙壁和地下湖泊中的昏暗光源
  • 使用骨粉将其沿着方块表面铺开并使用剪刀收获
紫水晶晶石
  • 这些巨大的晶洞可以在主世界中新生成的区块的地下任何地方找到
  • 紫水晶晶洞有一层光滑的玄武岩块和第二层方解石块
  • 在Geodes内部,有各种紫水晶块的内层
  • 所有类型的紫水晶块(包括簇)在您走在上面、打破它们、放置它们或用射弹击中它们时都会发出美妙的声音——去创作一些音乐吧!
  • 紫水晶以两种方式在晶洞内以块状形式出现:紫水晶块和发芽紫水晶
紫水晶簇
  • 紫水晶簇从萌芽的紫水晶中生长出来,可以在晶洞内找到
  • 簇有四个生长阶段:小紫晶芽、中紫晶芽、大紫晶芽和紫晶簇
  • 使用镐时,完全生长的紫水晶簇会掉落 4 个紫水晶碎片(或更多带有幸运附魔的),当用手、活塞或其他方式破坏时会掉落 2 个紫水晶碎片
  • 集群可以在任何成长阶段使用精准采集附魔开采
萌芽紫水晶
  • 在有空气或水源方块的萌芽紫水晶块的任何一侧,最终都会长出一个小紫水晶芽
  • 紫水晶芽只能在附着在萌芽紫水晶上时才能生长,并且会一直生长直到它们变成完整的紫水晶簇
簇状紫水晶块
  • 簇只能在放置在萌芽的紫水晶块上时才能生长
紫水晶碎片
  • 紫水晶碎片是用于各种制作配方的物品
染色玻璃
  • 虽然视觉上是透明的,但光线不会穿过有色玻璃
  • 可以通过在工作台上的四个紫水晶碎片中间放置一个玻璃块来制作
  • 有色玻璃可以在没有精准采集附魔的情况下获得,并且在破碎时不会像普通玻璃一样破碎
  • 铜矿石现在可以以新生成的块的形式在地下找到,并且可以熔炼成铜锭
  • 可以制作铜块和切割铜,以及楼梯和台阶
  • 放置在世界上后,铜块会随着时间的推移缓慢氧化,变成裸露的铜、风化铜和氧化铜
  • 未完全氧化的铜块可以打蜡以防止进一步氧化,方法是在其上使用蜂窝物品、使用制作网格或使用装有蜂窝的分配器
  • 斧头可以刮掉铜块上的蜡和氧化
避雷针
  • 距避雷针 64 格范围内发生的所有雷击都会击中避雷针
  • 避雷针可以在工作台中使用铜锭制作
  • 被闪电击中的避雷针会发出完整的红石信号,持续 8 个游戏刻
望远镜
  • 望远镜用于看远处,可以用铜锭和紫水晶碎片制作
  • 通过望远镜观察时的相机移动会减慢,以使其使用起来更舒适。这可以使用基岩版设置中的望远镜阻尼滑块进行调整
原矿项目
  • 添加了生铜、生铁和生金物品
  • 可熔炼的矿石现在掉落矿石的原始物品形式而不是矿石块,并且可以像以前一样熔炼
  • 这是为了防止库存混乱,并在所有矿石上与《财富》保持一致
  • 矿石块仍然可以熔炼,这意味着你仍然可以熔炼之前获得的或使用精准采集附魔获得的矿石块
原矿块
  • 添加了原铜、原铁和原金块
  • 就像其他矿石材料一样,你可以用原矿石物品制作一个紧凑的方块,以节省库存空间或用作装饰
  • 原矿石块可以放置在制作网格上以分解成原始的原矿石物品
深石板
  • Deepslate 在 y = 16 以下的 blob 中生成
  • 用镐开采会掉落 Cobbled Deepslate,可以将其熔炼回 Deepslate
  • 当矿石与 Deepslate 在同一地点生成时,现在会生成该矿石的 Deepslate 变体
  • Deepslate 块可以制作成抛光 Deepslate、Deepslate 瓷砖和 Deepslate 砖块,包括台阶、楼梯和墙壁
  • Deepslate 块也有裂纹瓷砖、裂纹砖、凿刻和感染变体
  • 石制工具可以使用 Cobbled Deepslate 制作
凝灰岩
  • 一个新的装饰块
  • 在 y = 16 以下的世界中生成大量凝灰岩块
光滑玄武岩
  • 玄武岩块现在可以熔炼成光滑的玄武岩块作为新的装饰块
新洞穴块
  • 虽然在洞穴与悬崖:第二部分更新之前不会生成茂密的洞穴和其他新的洞穴生物群落,但现在可以通过创造模式库存或生存模式的某些方面获得许多新方块
贸易和战利品表添加
  • 向梅森添加了以下交易:
    • 将以 1 个绿宝石的价格出售 4 个滴石块
  • 向流浪商人添加了以下交易:
    • 将以 1 个绿宝石的价格出售 2 个尖头滴石
    • will sell 2 Rooted Dirt for 1 Emerald
    • 将以 1 个绿宝石的价格出售 2 个苔藓块
  • 苔藓块可以在沉船箱中找到
  • 发光浆果可以在矿井箱矿车中找到
滴石块和尖头滴石
  • 尖滴石可以放置在天花板(钟乳石)或地面(石笋)上
  • 小心!如果钟乳石被打破,它会掉落并对玩家和生物造成伤害
  • 如果落在石笋上,玩家和生物会受到伤害
  • 如果钟乳石在水源或熔岩源下,它会慢慢填满大锅
  • 如果钟乳石和石笋接触,它们会连接成一个完整的柱子
  • 一个滴石块可以用四个尖头滴石合成
滴叶
  • 用骨粉施肥后,小滴叶会长成大滴叶
  • Big Dripleaf 是一个平台块。方块顶部的玩家和生物会导致方块倾斜和掉落
苔藓块和苔藓地毯
  • 当苔藓块用骨粉施肥时,苔藓有机会传播到其他块。苔藓地毯、杜鹃花和开花的杜鹃花也有生长的机会
  • 锄头是收获苔藓块和苔藓地毯的最有效工具
映山红
  • 杜鹃花和开花杜鹃花是新的装饰植物
  • 在苔藓块上使用骨粉后,杜鹃花有机会生长
  • 用骨粉给杜鹃花施肥会将其变成一棵带有杜鹃花叶和开花杜鹃花叶的树,可以使用剪刀收获
  • 杜鹃花和开花杜鹃花也可用作炉燃料
生根土和悬根
  • 用锄头耕种有根的泥土将方块变成普通泥土并掉落悬垂的树根
  • 用骨粉给有根的泥土施肥会导致下垂的根长在下面
发光浆果
  • 发光浆果可以种植在大多数固体方块的底部以种植洞穴藤蔓
  • 它们可以吃,而且和甜浆果一样有营养
  • 用它们来引诱和繁殖狐狸
洞穴藤蔓
  • 当洞穴藤蔓生长或用骨粉受精时,它们有机会生长发光浆果
  • 带有发光浆果的洞穴藤蔓会发光。好漂亮!
  • 洞穴藤蔓是可攀爬的
孢子花
  • 目前,孢子花仅在创造模式库存中可用
  • 孢子花是一种新的装饰方块,可以放置在任何方块下面
新成就和奖杯
  • Wax On Wax Off - 从所有铜块上涂抹和去除蜡
  • 漂浮你的山羊 - 乘船与山羊一起漂浮
  • 友谊的治愈力量 - 与蝾螈组队并赢得战斗

变化:
  • 提高在水下洞穴中游泳时的能见度
  • Caves & Cliffs 的全新精美主菜单全景图:第一部分
  • 更新了初始加载屏幕的外观
  • 指南针和时钟项目纹理已更新
  • 矿石纹理已更新,以更好地区分颜色,而不仅仅是颜色
  • 为燃烧、冻结和溺水添加了不同的伤害声​​音 ( MCPE-111645 )
  • 骨粉现在使用时会发出声音
  • 溺尸现在掉落铜锭而不是金锭

已知的问题:
  • iOS 上的更新大小超过 200MB,超过了通过蜂窝数据下载的限制。可以通过 Wi-Fi 连接下载更新
  • 玩家有时不会在 Android 设备上收到游戏邀请 ( MCPE-58759 )
  • Nintendo Switch 上的玩家无法加入特色服务器 - 我们希望尽快解决这个问题
  • 使用某些图形硬件更新到 1.17.0 的 Windows 10 播放器在启动时可能会遇到黑屏 - 这只会影响已更改默认抗锯齿设置的播放器,并且可以通过重置该设置来纠正。请参阅MCPE-129319了解更多信息

关于 Android 和 Fire TV 上的 Minecraft 的重要新闻:
为了继续确保我们能够将我们的资源投入到我们大多数矿工和工匠正在玩的平台上,我们已经终止了对某些可以使用 Minecraft 的旧设备和平台的支持。此更新生效后,Fire TV Gen1、Fire TV Gen2 和 Android KitKat OS v20 及更低版本不再更新或支持 Minecraft。
有关更多信息,请访问aka.ms/MinecraftSunsetting

修复:
性能/稳定性
  • 修复了如果玩家在进入世界后没有回到主世界,则在另一个维度治愈僵尸村民时发生的崩溃 ( MCPE-121559 )
  • 修复了在拥有和非拥有 Character Creator 项目之间切换时可能发生的崩溃
  • 修复了在 Windows 10 上可能在光线追踪模式下发生的崩溃
一般的
  • 修复了从箱子中取出染色羊毛不会触发彩虹收集奖杯的问题,假设收集了所有羊毛颜色
  • Android 玩家应该再次看到成就通知 ( MCPE-54902)
游戏玩法
  • 受到负面伤害的玩家不再产生吸收之心(MCPE-94178
  • 当使用触摸界面的玩家按住制作输出窗口时,他们现在可以快速制作最多一层的物品 ( MCPE-28689 )
  • 拾取堆栈的一部分不再拾取整个堆栈并丢弃多余的 ( MCPE-105330 )
  • 修复了第一次进入随机世界时玩家在不安全位置生成的问题 ( MCPE-42310 )
  • 修复了即使禁用 View Bobbing 设置,玩家的手仍然在摆动 ( MCPE-79380 )
  • 第一人称吃动画现在以帧为中心(MCPE-116678
  • 第一人称主手阻挡动画现在可以正常播放(MCPE-115536
  • 第一人称主手和副手盾现在是对称的(MCPE-116736
  • 玩家和生物手中的三叉戟现在在所有透视模式下都正确定位(MCPE-116681
  • 三叉戟升起动画修改为第一人称以更紧密地匹配之前的版本
  • 修复了玩家在被其他玩家杀死后重生后显示弓持有动画的问题 ( MCPE-58861 )
暴徒
  • 兔子可以再次袭击胡萝卜作物 ( MCPE-113321 )
  • 动物不能再被无限喂食,直到它们被繁殖(MCPE-19309
  • Charged Creeper 光环现在在大多数情况下都能正确渲染(MCPE-65798
  • 僵尸村民现在可以在被治愈时正确摇晃
  • 蜜蜂不再从甜浆果丛中采集花蜜
  • 蜜蜂可以再次进入蜂箱和蜂巢 ( MCPE-122705 )
  • Blazes 和 Endermen 再次受到飞溅水瓶的伤害 ( MCPE-97483 )
  • 被充电爬行者杀死时,流浪者不再掉落凋灵头 ( MCPE-35876 )
  • 在木块上使用斧头再次将它们变成剥离木块 ( MCPE-105998 )
  • 重命名的结构块在创建时不再具有不正确的数据模式(MCPE-41625
  • 修复了可能导致某些方块在勾选时增长过快的问题
项目
  • 水桶可以再次用于捡鱼(MCPE-94520
  • 在主手的某些物品(弓、三叉戟、弩、盾)之间切换将不再跳过动画(MCPE-116680
  • 现在,当它们从侧面与仙人掌相撞时,船会断裂(MCPE-106044
  • 更改了弓的位置以匹配以前的版本 ( MCPE-116741 )
  • 玩家和怪物手中的弩现在在所有透视模式下都能正确渲染(MCPE-116737
  • 修复了一个动画问题,导致当玩家更换主手物品时,副手持有的盾牌似乎重新装备(MCPE-116773
  • 装有药水后清空的炼药锅现在在下雨时会正确装满水
  • 修复了一个问题,即所有颜色的烟花都可以用任何其他颜色的烟花炸药制作 ( MCPE-90715 )
无障碍
  • 修复了屏幕阅读器未读取某些屏幕上的焦点按钮的错误
  • 修复了英文屏幕阅读器将“A button”读作“a button”,现在改为“Button A”的错误
图形化
  • 固定水在 PS VR 上闪烁
  • 应用于标志上文本的颜色不再几乎不可见(MCPE-117516
  • 旧标志在染色时不再发光(MCPE-117835
  • 暴击粒子现在会在生物周围而不是在其下方生成MCPE-39599
  • 修复了 Strider、Hoglin、Zoglin、Piglin 和 Piglin Brute 刷怪蛋在 RenderDragon 版本中的任何库存中快速移动时会变红的问题 ( MCPE-110463 )
  • 修复了 RenderDragon 版本中带电弓和弩图标的附魔闪烁形状
  • 修复了使用触摸输入时同时播放“攻击”和“使用”动画的项目(MCPE-117133
  • 修复了在旧世界中可能会发生的问题,即在矿车中查找会显示矿车内部,从而挡住玩家的视线
  • 修复了在 RenderDragon 构建中最小化标题会禁用抗锯齿的问题 ( MCPE-120532 )
领域
  • Kick Player 按钮现在可以再次使用
  • 修复了在初始邀请时尝试在 Realm 上设置好友权限时的软锁
  • 更新了 Realms 会员邀请图标,使其更加明显
  • 进一步改进了 Realms 权限错误消息
  • 在个人资料设置中添加了一个按钮来访问 Realms 会员邀请管理屏幕
  • 如果处理了所有邀请,则自动关闭 Realms 邀请屏幕
  • 修复了具有家长控制通信和用户生成内容限制设置的 PlayStation 4 玩家能够通过邀请加入 Realms
用户界面
  • 固定控制器光标灵敏度缩放(MCPE-33868
  • 修复了织机中带有高分辨率资产的图案无法正确显示的问题
  • 修复了在生成世界时取消加入世界导致玩家卡在加载屏幕上的问题 ( MCPE-114776 )
  • PS VR 玩家可以使用键盘激活开始屏幕 VR 模式切换
  • PS VR 玩家现在可以使用键盘通过 VR Align 屏幕
  • 在教育版世界中暂停/恢复后,化学物品图标不再消失
  • 在 PlayStation 4 上,修复了使用配置为非美式布局的外部键盘时的键盘绑定
  • 在无法访问多人游戏功能时单击“获取帮助修复此问题”现在重定向到 Nintendo Switch 上的正确帮助页面
  • 调整了设置屏幕的背景颜色以提高可读性
  • 添加了使用桶从大锅中“收集”和“清空”熔岩的控制器工具提示
  • 加载游戏、加载到世界或离开世界时,全景主菜单背景不再闪烁(MCPE-103842
  • 修复了 Realms Plus 产品描述页面中某些分辨率的文本重叠问题
命令
  • 如果禁用秘籍和命令块,'/kick' 命令再次正常工作,并且不再使用目标选择器
  • 修复了带有命令块的矿车不受“CommandBlocksEnabled”游戏规则影响的问题 ( MCPE-93666 )
  • 修复了“/stopsound”的输出消息不正确(MCPE-116772
  • 修复了“/structure delete”命令列在“/structure load”命令中间的问题(MCPE-114022
  • 修复了使用“/stopsound”命令停止 elytra.loop 声音时发生的崩溃 ( MCPE-120336 )
  • 修复了克隆命令已更改且未版本化的问题
  • '/setworldspawn' 命令现在在旧版世界中被禁止,受影响的世界会将其更改后的生成位置重置为原始位置 ( MCPE-27797 )
  • 使用“/execute”命令运行时,不再为函数内的每个命令重新评估函数的位置偏移。现在只为整个函数评估一次 ( MCPE-124890 )
  • 修复了在 Minecraft: Education Edition 中 Agent 直到命令不会直到块的问题
技术更新:
更新的附加模板包
一般的
  • 向“biomes_client.json”文件添加了两个新变量:“remove_all_prior_fog”和“inherit_from_prior_fog”,它们控制雾合并和/或继承
  • “remove_all_prior_fog”,当为真时,将清除存储在堆栈中的所有以前的雾定义,使当前包成为雾的新“起点”
  • “inherit_from_prior_fog”,当为真时,会将一个生物群系的雾定义与堆栈上的匹配生物群系合并,然后为它创建一个新的合并定义
  • “transparentattachable”标签应该只影响第一人称视角下的渲染
  • 添加了 MoLang 查询以获取默认骨骼枢轴 ( MCPE-116741 )
  • 更新了 MoLang 查询以根据给定参数返回标准化的项目剩余使用时间 ( MCPE-116737 )
  • 修复了无法重新加载光线追踪纹理的各种情况(分辨率切换、升级模式切换、光线追踪开/关切换)(MCPE-124562
  • 固定魔法弓的纹理太暗(MCPE-119701
演员
  • 如果关键帧的时间与其值匹配,则 Catmull-Rom 动画将不再出现故障
  • 所有使用“/schedule”命令运行的函数现在都从它们应该运行的源运行,而不是从服务器运行
  • 向“minecraft:ageable”组件添加了一个新字段“transform_to_item”。如果该字段填充了项目名称,则在使用任何“feed_items”时将返回该项目。类似于“minecraft:breedable”组件中的“transform_to_item”
  • 添加了一个新的可选标志“use_simplified_breeding”到“minecraft:genetics”组件。当此标志设置为 true 时,后代永远不会继承父母的隐藏等位基因作为主要等位基因,而主要作为隐藏。这允许更容易地实现简单的育种逻辑
其他修复
  • 将“白名单”语言使用替换为“允许列表”。专用服务器命令“whitelist”更改为“allowlist”。专用服务器“whitelist.json”文件更改为“allowlist.json”文件。JSON 格式保持不变。在bedrock_server_how_to.html 中可以找到修改后的说明
  • 修复了 'query.is_in_ui' 以便在 UI 中渲染数据驱动型生物时可以使用它(当生物在 UI 中渲染时,例如在库存窗口中,'query.is_in_ui' 返回 true)
  • 修复了当具有记分牌值的实体从世界中移除时可能发生的崩溃
  • 修复了 JSON 版本 1.8.0 之前被覆盖的 Vanilla 暴徒的可召唤属性的错误,该错误导致蜜蜂无法被召唤 ( MCPE-58557 )
  • “ImpactDamageSubcomponent”再次仅在“catchFire”字段为真且射弹着火时防止对火焰免疫生物造成伤害
  • “has_equipment”过滤器现在可以正确评估自定义实体刷怪蛋
体积驱动雾(实验性)
  • 在您的世界中创建卷:只需在已保存的世界中创建一个“volumes”文件夹,然后将 json 文件放入其中 - 每个卷一个 json 文件。更多信息可以在行为包文档中找到
  • 可以使用“即将到来的创作者功能”实验功能切换启用
  • 目前,您可以将雾(Minecraft 或您自己的自定义雾)附加到体积上。当玩家进入音量时,雾会生效
  • 添加了 AddVolumeEntityPacket,其中包含卷实体的信息,包括其网络 ID 和 NBT,其中包含有关卷的定义和组件的信息,这些信息将添加到客户端的注册表中
  • 添加了包含卷实体的网络 ID 的 RemoveVolumeEntityPacket,以将其从客户端的注册表中删除
GameTest 框架(实验性)
  • 将“/gametest runall”重命名为“/gametest runset”
  • tag 参数的默认值现在是“suite:default”
  • 添加维度类
  • 添加 World.getDimension
  • 更新了 GameTest 框架接口
    • assertContainerContains - ItemIdentifier 参数更改为 ItemStack
    • assertItemEntityNotPresent 和 assertItemEntityPresent API - ItemStack 参数更改为 ItemType
    • assertEntityNotTouching(entityIdentifier: string, position : Location) - 断言在给定位置没有给定类型的实体
    • assertEntityTouching(entityIdentifier: string, position : Location) - 断言在给定位置存在给定类型的实体
    • assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - 断言给定搜索区域中的实体项目计数与预期计数匹配
    • pulseRedstone(position : BlockLocation, duration : number) - 在给定位置创建一个红石块并在“持续时间”滴答后销毁它
    • function assertEntityPresentInArea(entityIdentifier : string) - 如果测试区域中不存在与给定标识符匹配的实体,则抛出错误
    • function print(text : string) - 将给定的文本打印到聊天中
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - 如果给定的实体不存在于给定的块位置,则抛出错误
    • [移除] 函数 setEntityTamed(entityIdentifier : string, position : BlockLocation) - 替换为组件函数 setTamed(showParticles : bool)
    • function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - 断言给定条件对于给定位置的给定类型的所有实体都为真
    • function spawnItem(itemType : ItemStack, position : Location) - 在给定位置生成一个项目
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - 断言给定位置的块被水淹
    • function assertRedstonePower(position : BlockLocation, power : number) - 断言给定位置的红石能量等级
  • 添加了 Commands.run
  • 实体
    • 函数 getComponents() - 返回支持的组件数组
    • function getComponent(componentIdentifier : string) - 返回匹配给定标识符的组件
    • function hasComponent(componentIdentifier : string) - 如果给定的组件存在于实体上并且受支持,则返回 true
    • function getName() - 返回实体的名称(例如“Horse”)
  • 添加新的枚举:Minecraft.Effects & Minecraft.Items
  • 组件
    • 添加了额外的组件接口。运动、导航、可愈合、透气、可老化和可驯服的组件
  • Container - 用于与实体容器交互的新界面。可以通过 entity.getComponent("inventory").container 引用
【转自小七Minecraft交流社区用户社会你小七的:https://bbs.xige2019.com/thread/206
吃水不忘挖井人,在我社区留个ip再走

评分

参与人数 7铁粒 +104收起理由
 邂逅云*** + 2史蒂夫觉得很淦!
 1145*** + 10
 mcya*** + 30苦力怕论坛感谢有你~
 che*** + 10
 秋*** + 10
 尔*** + 10
 已注销*** + 32

查看全部评分

苦力怕论坛,感谢有您~
 楼主|  发表于 2021-6-9 01:15:31|显示全部楼层 IP:四川省
关于版本号问题来回复一下
我发布的是Windows10版本号 1.17.2.0
谷歌版本号:1.17.0.02
来自 7# 2021-6-9 01:15:31回复收起回复
苦力怕论坛,感谢有您~
头像被屏蔽
 发表于 2021-6-9 00:16:08 来自手机|显示全部楼层 IP:广东省
*,还是晚了一步发

评分

参与人数 1铁粒 +1收起理由
 mcya*** + 1你 跟 人 抢 生 意 呢 [dogs]

查看全部评分

2#2021-6-9 00:16:08回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 00:18:49 来自手机|显示全部楼层 IP:广东省
好耶,终于正式版了,现在可以下载吗
3#2021-6-9 00:18:49回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 00:25:04 来自手机|显示全部楼层 IP:江西省
那在哪下载呢?
4#2021-6-9 00:25:04回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 00:25:56 来自手机|显示全部楼层 IP:安徽省
还是来晚了,坐等服务器更新
5#2021-6-9 00:25:56回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 00:39:13 来自手机|显示全部楼层 IP:江苏省
好家伙!铜块会氧化要打蜡,铁块反而能安全地呆在水里,mc的更新真是越来越科学了呢
6#2021-6-9 00:39:13回复收起回复
苦力怕论坛,感谢有您~
 楼主|  发表于 2021-6-9 01:18:46|显示全部楼层 IP:四川省
本帖最后由 社会你小七 于 2021-6-9 01:22 编辑

宣传视频: 点击跳转
1.17破解版极速无广告下载地址:点击下载欢迎大家来我社区捧场:https://bbs.xige2019.com



8#2021-6-9 01:18:46回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 02:54:39 来自手机|显示全部楼层 IP:广东省
社会你小七 发表于 2021-6-9 01:18
宣传视频: 点击跳转
1.17破解版极速无广告下载地址:点击下载欢迎大家来我社区捧场:https://bbs.xige2019.co ...

缺少证书,安装失败(华为)
9#2021-6-9 02:54:39回复收起回复
苦力怕论坛,感谢有您~
 发表于 2021-6-9 06:40:45 来自手机|显示全部楼层 IP:山东省
感谢感谢

10#2021-6-9 06:40:45回复收起回复
苦力怕论坛,感谢有您~

本版积分规则

本站
关于我们
联系我们
坛史纲要
官方
哔哩哔哩
技术博客
下载
网易版
安卓版
JAVA
反馈
意见建议
教程中心
更多
捐助本站
QQ群
QQ群

QQ群

访问手机版

访问手机版

手机版|小黑屋|系统状态|klpbbs.com

粤公网安备 44200002445329号 | 由 木韩网络 提供支持 | GMT+8, 2024-12-30 03:00

声明:本站与Mojang以及微软公司没有从属关系

Powered by Discuz! X3.4 粤ICP备2023071842号-3