Mob heads can now be placed on top of note blocks without sneaking
现在,无需潜行就能把生物头颅直接放在音符盒上
This bypasses the default interaction, and we would love your feedback on this change!
由于这一改动绕过了默认交互体系,所以我们希望您为这一改动提交反馈!
GENERAL 通用
Added content error for the condition that Custom blocks with permutations or properties fail to load in non-experimental worlds for JSON formats 1.19.60 and onwards
为“自定义方块无法在未开启实验性玩法的1.19.60及以上版本的世界加载”的情况添加了内容性错误。
TOUCH CONTROLS 触控
Correct dismount tip now shows if not using classic touch controls
现在将显示正确的“下马”提示(在未使用“经典”触控方案的情况下)
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
Crimson and Warped block sets now have a unique set of sounds
绯红与诡异系列方块现在拥有了一组独特的音效。
COMMANDS 命令
Fixed potential crash when teleporting players to other dimensions using commands (MCPE-164940)
Player will now respond correctly to speed changes using minecraft:movement
玩家现在可以使用 minecraft:movement 来正确的更改速度
INPUT 输入信号
Fixed a bug where the mouse cursor was visible and is no longer usable to control the player camera on the HUD screen after exiting the menu screen with a touch while moving the mouse around
修复了“在移动鼠标的同时用触摸方式退出菜单页面会导致鼠标指针可见且无法再控制HUD屏幕视角”的问题
ITEMS 物品
Wither and Ender Dragon Spawn Eggs are no longer available in the Creative Inventory but are still available using commands
凋灵与末影龙刷怪蛋现在从创造模式物品栏中移除了,它们现在仅能使用命令获得
MOBS 生物
Players can now “pick” Iron Golems, Snow Golems, Withers, and Ender Dragons, obtaining their respective Spawn Eggs (MCPE-164533)
Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors and Fence Gates now use the same opening and closing sounds as Java Edition
木门、铁门、木活版门、铁活版门与栅栏门现在使用与Java版相同的开关音效
Updated Pressure Plates to have different sound pitches based on their behaviour to match Java Edition
更改了压力板的音效,使其不同的行为将具有不同的音调以适配Java版
Added a unique button click sound for Wooden Buttons to match Java Edition
为木制按钮添加了独特的点击音效以适配Java版
TECHNICAL UPDATES 技术性更新
API API
Entity
实体
Fixed a bug where the getEffect method could return an invalid Effect (and another case where an Effect could become invalid after a new Effect was added)
修复了 getEffect 可能返回无效值的问题 (以及添加的新效果失效的另一种情况)
EntityHurtEvent
实体伤害事件
Added read-only property damageSource: EntityDamageSource - Gets information about the damage source
Added property cause: EntityDamageCause - Gets the damage cause
添加属性: cause: EntityDamageCause - 用于获取伤害原因
Added property damagingEntity?: Entity - Gets the damaging Entity
添加属性: damagingEntity?: Entity - 用于获取造成伤害的实体
Added property damagingProjectile?: Entity - Gets the damaging projectile Entity
添加属性: damagingProjectile?: Entity - 用于获取被射中的实体
Added function applyDamage(amount: number, source?: EntityDamageSource): boolean - Applies damage to the Entity and returns the result of the operation