Added helper method worldLocation(relativeLocation : Location) : Location - From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
Added helper method relativeLocation(worldLocation : Location) : Location - From a Location, returns a new Location with coordinates relative to the current GameTest structure block
Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - Spawns an entity at a location without any AI behaviors
Added helper method rotateDirection(direction : Direction) : Direction - Rotates the given direction relative to the GameTest structure rotation
加入辅助方法 rotateDirection(direction : Direction) : Direction - 将传入的方向按相对于该 GameTest 结构的方向转向
Added helper method getTestDirection() : Direction - Returns the direction the GameTest is facing based on its structure rotation
加入辅助方法 getTestDirection() : Direction - 返回该 GameTest 面向的方向(其结构方向)
Commands 命令
Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
由动画触发的命令现在会在所有平台(包括领域)上都以其在动画文件中定义的顺序执行了
Commands or structures being placed in a loaded area that is only partially loaded by a ticking area will now be considered loaded if the required chunks are loaded