Tuesday is the new Wednesday, did you know? Here is snapshot 23w04a with a new experimental Armor Trim Smithing feature in the Update_1_20 experimental pack.
Enchantment glint on items and armor is now more subtle
物品和盔甲上的附魔光效现在更加灵动了
EXPERIMENTAL FEATURES 实验性特性
Added a new armor trimming system to visually customize your armor
添加了一个新的盔甲装饰系统来在外观上定制你的盔甲
Added Smithing Template items
添加了物品锻造模板
Redesigned the Smithing Table
重新设计了锻造台
Changed how Netherite equipment is crafted
修改了下界合金装备的打造方式
SMITHING TEMPLATES
锻造模板
Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
锻造台已重新设计,其将作为升级及调整实体装备的工作站
Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Templates
不仅有用于结合装备与材料的槽位,现在还有一个名为锻造模板的物品类型必填的物品槽位
Smithing Templates define what type of upgrade you will be making to equipment
锻造模板定义了对装备进行升级的类型
It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
它指定了你可以升级什么类型的物品,并规定了哪种材料可以用于本次定制升级
There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
现有两类锻造模板:分别用于盔甲装饰和下界合金升级
Smithing Templates are consumed when used to upgrade an item in the Smithing Table
在锻造台中使用锻造模板来升级物品时,锻造模板会被消耗
You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
下界合金装备的合成现在需要下界合金升级的锻造模板才行
Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests, and there is a guarantee of 2 in every Treasure Room Bastion Remnant
在所有堡垒遗迹宝箱中随机生成下界合金升级的锻造模板,低保为每个堡垒遗迹宝藏室中生成 2 个。
This change was made for a variety of reasons:
这个改动有很多原因:
Increase the time players utilize Diamond equipment before Netherite
增加玩家在使用下界合金装备之前使用钻石装备的时间
Make Netherite equipment a more significant achievement in the game's progression
使下界合金装备成为一个游戏过程中更意义非凡的成就
Adapt Netherite more naturally into the new Smithing Table crafting system
更加自然地将下界合金应用于新的锻造台打造系统
ARMOR TRIMS
盔甲装饰
You can now visually customize your armor with a variety of unique trims at the Smithing Table
现在你可以在锻造台上使用各式各样的装饰来自定义盔甲的外观
All armor is viable for trims except for leather armor
所有的盔甲都可以装饰,不过皮革盔甲不行
Armor trims are purely visual with no gameplay benefits, and can only be applied to Helmets, Chestplates, Leggings and Boots
盔甲装饰单纯是好看,并不会提供属性加成。(而且只有头盔、胸甲、护腿、靴子才可用。)
All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
在物品的图标上,装饰图案看起来都一样,不过颜色还是会根据装饰材质而改变
To check which trim pattern a piece of armor has, you can hover over it in the inventory
要查看盔甲有哪种装饰图案,可以打开物品栏,并将鼠标悬停在盔甲上
Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Template:
盔甲图案的锻造模板遍布全世界;下列每一个结构中都存在着独属的锻造模板:
Pillager Outpost
掠夺者前哨站
Sentry Armor Trim
哨兵盔甲装饰
Desert Pyramid
沙漠神殿
Dune Armor Trim
沙丘盔甲装饰
Shipwreck
沉船
Coast Armor Trim
海岸盔甲装饰
Jungle Temple
丛林神庙
Wild Armor Trim
荒野盔甲装饰
Ocean Monument
海底神殿
Tide Armor Trim
潮汐盔甲装饰
Ancient City
远古城市
Ward Armor Trim
守卫盔甲装饰
Woodland Mansion
林地府邸
Vex Armor Trim
恼鬼盔甲装饰
Nether Fortress
下界要塞
Rib Armor Trim
肋骨盔甲装饰
Bastion Remnant
堡垒遗迹
Snout Armor Trim
猪鼻子盔甲装饰
Stronghold
要塞
Eye Armor Trim
眼睛盔甲装饰
End City
末地城市
Spire Armor Trim
螺旋盔甲装饰
Smithing Templates are found in chests in their respective structure, except for the Ocean Monument. Instead of finding it in chests, Elder Guardians sometimes drop a Smithing Template upon death
锻造模板均生成于各自的结构中,不过海底神殿不同:箱子里没有,而远古守卫者死亡时可能会掉落。
Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
部分盔甲装饰比别的东西更稀有,所以尽力找,惊呆你的小伙伴!
An armor trim has two properties: a pattern and a material
盔甲装饰具有两项特性:图案与材质
The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
图案由制作装饰的锻造模板所决定,决定了装饰的外观图案
The material is defined by what ingredient you used to apply the trim, and represents the color of the trim
材质由制作装饰的原材料所决定,决定了装饰的颜色
The viable ingredients you can use to define the color of your armor trim are the following:
可用于染色的原材料如下:
Iron
铁
Copper
铜
Gold
金
Lapis
青金石
Emerald
绿宝石
Diamond
钻石
Netherite
下界合金
Redstone
红石
Amethyst
紫水晶
Quartz
石英
Armor cannot have the same material it is made of applied to it as a trim
盔甲图案的材质不能与盔甲本身的材质相同
For example, a Golden Chestplate cannot have a Golden Armor Trim
例如,不能给金胸甲锻造金盔甲图案
TECHNICAL CHANGES 技术性更改
Added a new type of atlas configuration source: paletted_permutations
添加了一种新的 atlas 配置来源: paletted_permutations
Armor Stands now preserve custom names when placed and broken
盔甲架现在在被放置和破坏时保留它的自定义名称
A new registry trim_pattern has been added for the armor trim system
一个专为盔甲装饰系统的新的注册表 trim_pattern 已经添加了
A new recipe serializer smithing_transform has been added for the updated Netherite Upgrade recipe
一个为新的下界合金装备升级方法的配方表类型 smithing_transform 已经添加了
A new recipe serializer smithing_trim has been added for the new Armor Trim recipe
一个为新的盔甲装饰的配方表类型 smithing_trim 已经添加了
Smithing table has temporarily two menu types
锻造台现在有两种菜单类型
Old menu without Smithing Template slot has been renamed to legacy_smithing
没有锻造模板槽位的旧的菜单已重命名为 legacy_smithing
Will be removed when Armor Trim feature stops being an experimental feature
当新的盔甲装饰功能不再是实验性功能时这个旧菜单将会被移除
New menu with Smithing Template slot was added called smithing
而新的有锻造模板槽位的菜单被称为 smithing
Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips
添加了新的标识(值为 128) 到 HideFlags 这个NBT类型用于隐藏盔甲装饰工具提示
PALETTED PERMUTATIONS 调色板排列
paletted_permutations is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes
Color palettes allow you to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack
这个调色板允许您替换纹理的颜色,而不必在资源包中为纹理的变种提供所有的文件
This is useful for things like armor trims, where you want to be able to change the color of parts of the armor without having to create a new texture for each color
这对于像盔甲装饰之类的东西是很有用的,你想要能够改变部分盔甲的颜色,而不必为每个颜色创建新的纹理
The paletted_permutations source has a set of required parameters:
这个 paletted_permutations 有一组必须的参数:
textures A list of namespaced locations of base textures
textures 是基本纹理的命名空间位置列表
These textures will be used to generate variants of them that have been modified by color palettes
这些纹理将被用于生成它们的变种,这些变种已经被调色板自动修改过了
palette_key A namespaced location of a color palette key file
palette_key 是调色板 key 文件的名称空间位置
A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below
调色板 key 用于定义我们想要与下面定义的调色板交换的关键像素的颜色集
permutations A map of permutations from suffix to a namespaced location of a color palette file
permutations 是调色板文件从后缀到名称的空间位置的排列映射
The suffix is appendedat the beginning to the resource location of the output variant textures, with a _ character separating the suffix and the base texture name
后缀被附加在输出变量纹理的资源位置的开头,用_字符分隔后缀和基本纹理的名称
The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture
调色板是一个带有一组像素的纹理文件,用于替换每个基本纹理中与调色板键匹配的像素
The number of pixels in each color palette must be the same as that of the palette_key defined for this source
每个调色板中的像素数量必须与为此源定义的 palette_key 的像素数量相同
Key matching is done by comparing the RGB values of each pixel in the palette_key to the RGB values of each pixel in the color palette
Trim patterns and materials for armor are defined by the server through the trim_pattern and trim_material registry respectively
盔甲的装饰图案与材质由服务器上的trim_pattern和trim_material注册项分别决定
As a result, new trim patterns and materials can be added via data packs
因此,可通过数据包添加新的装饰图案与材质
These are synchronized to clients when they join the server
玩家加入服务器时会同步至客户端
However, clients must have an accompanying resource pack to see those registered trim patterns and materials
不过,客户端上也必须安装配套纹理包,才可见着注册的装饰图案与材质
The paths to these textures are inferred based on the filename of the pattern json, and will try to find the textures within the same namespace as the trim pattern's name field
纹理的路径通过图案 json 的文件名推断,与装饰图案的 name在同一命名空间
The following data is defined by a trim pattern:
下述数据由装饰图案决定:
asset_id which is a namespaced id used to infer texture locations and localization
asset_id 在命名空间中的 ID,用于推断纹理的位置及定位
template_item which is the id of the smithing template item used to apply the trim pattern
template_item 锻造模板物品的 ID,用于应用装饰图案
description which is a text component used for displaying the pattern name of an armor trim when hovering an armor itemstack
description 文本字段,鼠标悬停于盔甲上时用于显示盔甲装饰的图案名称
The following data is defined by a trim material:
下述数据由装饰材质决定:
asset_name which is a string used as a suffix for armor trim texture locations
asset_name 字符串,用作盔甲装饰材质位置的后缀
ingredient which is the id of the ingredient item used to apply the trim material
ingredient 原材料物品的 ID,用于应用装饰材质
item_model_index which is a float which defines the item model override each armor item model should target to change their visuals for this material