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本帖最后由 社会你小七 于 2023-1-31 21:29 编辑 | 测试版 是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | Minecraft 基岩版 1.19.70 仍未发布,Beta 1.19.70.20为其第1个测试版。 | 转载本贴时须注明原作者 以及本帖地址。 Minecraft Beta & Preview - 1.19.70.20
Minecraft 基岩版 Beta & Preview 1.19.70.20 NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.NOTE: 本周的安卓Beta发布可能会推迟。我们为造成的不便表示歉意,正在努力尝试解决这个问题。Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ Minecraft Preview可在Xbox, Windows 10/11和iOS设备上使用, 更多信息可以在 aka.ms/PreviewFAQ 上找到 The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions 该Beta可在Android(谷歌Play)上下载。要加入或退出测试版,请参见 aka.ms/JoinMCBeta 详细说明 Here's a list of what is new in this week's Minecraft Preview and Beta! Just a note about armor trims: These are available to test out in the latest Java Edition snapshot , but they are not quite ready for the Bedrock Edition Beta and Preview just yet, but we will let you know as soon as they are so you can experiment with them, so keep your eyes on minecraft.net for the latest updates! 以下是本周Minecraft Preview&Beta版的新内容介绍!关于铠甲装饰的说明:这些可以在最新的Java版快照中进行测试,但还没有完全准备好同步基岩版Beta和Preview,但我们会尽快让你知道,以便你可以尝试,所以请关注minecraft.net的最新更新! As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com . 一如既往,你可以将你所有的反馈和想法发送给 aka.ms/MC120Feedback 并任何bug发送到 bugs.mojang.com 。 EXPERIMENTAL FEATURES 实验性特性 Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head (MCPE-164605 ) 现在物品栏和快捷栏中的猪灵的头会正确渲染耳朵的位置,使其不再覆盖头部 (MCPE-164605 ) Players can now receive damage when falling while riding a Camel 现在玩家在骑乘骆驼时会受到摔落伤害 FEATURES AND BUG FIXES 特性和漏洞修复 PLAYER SNEAKING 玩家 SNEAKING Player’s hitbox height now reduces to 1.5 blocks while sneaking 现在会将玩家的高度降低到1.5格,使其能够穿过1.5格高的空隙 Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks 现在玩家位于小于1.8格的空间时会自动进入潜行状态 Sneaking will lower the player camera height respective of these changes 现在玩家潜行时会降低相机视角高度 Sneaking now requires enough space to stand in order to exit sneaking 现在玩家取消潜行需要足够的空间 Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak 现在有足够的空间潜行但不能站立时,玩家会从游泳状态切换至潜行状态 Known Issues that we hope to have addressed soon: 我们希望尽快解决的已知问题: Camera may be obscured when sneaking under blocks in third person view 在第三人称视角下潜行时,玩家视角可能会被遮挡 Interacting with certain blocks may not work when sneaking in a gap 在潜行状态时,与某些交互方块可能无法正常使用 Jumping off the edge of blocks may not work as expected when sneaking in a gap 从方块的边缘跳下来时,可能不会像预期的那样潜行停留在方块边缘缝隙 VANILLA PARITY 原版趋同 Bells that are connected to multiple blocks no longer drop when one block is broken 其中一个方块被破坏时,连接多个方块的钟不再会掉落为物品 Breeding horses can now produce random variants (MCPE-129071 ) 现在繁殖马会产下随机变种的幼年马 (MCPE-129071 ) Fixed an issue where dead players prevented other players from skipping night 修复了死亡的玩家会阻止其他玩家跳过夜晚的问题 Eating and drinking animations will now always be centered, regardless of screen aspect ratio 现在无论屏幕比例为多少,食用和饮用动画都会保持居中显示 Note Block sound attenuation over a distance is now linear (MCPE-164935 ) 现在远距离的音符盒的音效衰减是线性的 (MCPE-164935 ) GAMEPLAY 玩法 Players no longer take rapid damage when touching damaging blocks (MCPE-165347 ) 玩家接触能够造成伤害的方块时不再会快速受到伤害 (MCPE-165347 ) Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564 ) 修复了在1.8或更高版本进入1.7.1.0的世界时可能发生的崩溃 (MCPE-165564 ) Projectiles shot while swimming/gliding no longer spawn from above the player's position (MCPE-31896 ) 游泳或使用鞘翅滑翔的玩家射出弹射物时,其不再会生成在玩家所在位置上方 (MCPE-31896 ) Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position (MCPE-31896 ) 游泳或使用鞘翅滑翔的玩家手动丢弃物品或死亡时,物品不再会生成在玩家所在位置上方 (MCPE-31896 ) The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257 ) 现在使用十字准星的玩家可以在游泳或使用鞘翅滑翔时正确进行挖掘,或与前方物品交互,而不是在玩家所在位置上方一格进行交互 (MCPE-57257 ) Written Books can now be moved in the inventory even when the player has identical Written Books 现在即使拥有相同的成书,玩家也可以在物品栏中移动成书。 Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079 ) 双击熔炉的输出槽时不再会将物品丢弃 (MCPE-165079 ) Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506 ) 修复了侦测器无法检测数据损坏导致的更改的漏洞 (MCPE-150506 ) Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824 ) 漏斗现在能够吸入其上方高度低于完整方块的方块上的物品 (MCPE-55824 ) BLOCKS 方块 Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay 现在破坏红树原木或木头后会正确导致其上的树叶消失 End Crystals occupying the same space as a block will no longer cause that block to disappear 末地水晶和方块占用同一空间时不再会导致方块消失 GRAPHICAL 图像 Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846 ) 修复了创造模式下使用三叉戟对准方块时会出现“挖掘”工具提示的问题 (MCPE-44846 ) MOBS 生物 Parrots will no longer shake while on a player riding a Horse that is turning mid-jump 现在鹦鹉在玩家骑乘的马跳跃时不再会颤抖 Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136 ) 修复了在渲染距离外全局性实体(如末影龙、弹射物)不会被渲染的漏洞 (MCPE-161136 ) TOUCH CONTROLS 触摸控制 Updated the How to Play screen with info on new touch controls 更新了游戏指南界面,加入了有关新触摸控制的内容 Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it 现在将控制模式由游戏手柄更改为触控后选择一个物品时,会返回至所选择的物品栏或或将该物品丢弃 Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable 修复了在熔炉界面中双击窗口会导致无法选择其他槽位的问题 Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest 修复了打开小型箱子时第一个槽位上会自动启用渐进式选择的漏洞 MOBILE MOBILE When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off 现在在携带版UI下创建新世界并关闭文本朗读选项后,“按 打开聊天栏 打开聊天”信息会被移除 USER INTERFACE 用户界面 Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464 ) 现在海洋探险家地图、林地探险家地图和藏宝图会显示正确的物品栏图标 (MCPE-163464 ) Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents 修复了无法使用鼠标在好友选项下拉菜单中滚动内容的漏洞 Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container 修复了登录或注册界面的图形元素会延伸至对话框容器范围之外的问题 COMMANDS 命令 Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472 ) /replaceitem和/loot replace block命令不再会在炼药锅中放置物品 (MCPE-129472 ) Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility /teleport命令中的旋转方向现在会相对于命令执行者,而不是目标 TECHNICAL UPDATES 技术性更新 MOBS 生物 Tropical Fish spawn rules .json file is now located in the correct folder (MCPE-165963 ) 现在定义热带鱼生成规则的JSON文件会被放置在正确的文件夹中 (MCPE-165963 ) Witch potion drinking and ranged attack behaviour is now defined in its .json file 现在女巫的JSON文件会定义其饮用药水和远程攻击的动作 CREATIVE 创造性 The game will no longer create a content error when Bee spawn eggs are used on a Spawner 使用蜜蜂刷怪蛋修改刷怪笼的生物时不再会创建内容日志错误 Behavior packs with scripts can now be removed from worlds 脚本包和行为包可以在地图中移除了 EXPERIMENTAL TECHNICAL UPDATES EXPERIMENTAL 技术性更新 COMMANDS 命令 Fixed a crash with deferred command execution when the executing actor is removed before execution 修复了执行对象在命令执行前被移除时会产生的崩溃 API API IMPORTANT BREAKING CHANGE: The classes Location and BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects).重要的突破性变化: 类 Location 与 BlockLocation 已从 beta 版脚本 API 移出,所有这些类的引用改为使用 Vector3 接口 (就是, { x: 1, y: 2, z: 3} 对象)Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure. 另外请注意,对对象(下面列出的)的属性和 get/set 方法进行了一些更改,以使它们在调用结构上更加一致。 ItemStack ItemStack Item lore can now be cleared by calling setLore(undefined) or setLore([]) 如果调用函数 setLore(undefined) 或 setLore([]) 则可以清除物品词缀 Added function clearLore - Clears the item lore 添加了函数 clearLore —— 可以清除物品词缀 Fixed a bug where calling function getComponent or ItemStack.getComponents would fail on ItemStacks returned from EntityItemComponent.itemStack 修复了对 EntityItemComponent.itemStack 返回的 ItemStacks 调用函数 getComponent 或 ItemStack.getComponents 会发生的问题 BeforeChatEvent BeforeChatEvent Renamed function tell to sendMessage 将函数 tell 重命名为了 sendMessage Block Block Added function isAir - Returns if the block is an air block (i.e. empty space) 添加了函数 isAir -—— 如果是空气方块就会返回 Added function isLiquid - Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not). 添加了函数 isLiquid —— 如果是流体方块就会返回 (水、熔岩就是流体,而空气方块或石头这种就不是 ) Added function isSolid - Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not). 添加了函数 isSolid —— 如果是固体就会返回 (就像圆石或钻石块是固体,而像梯子或者栅栏就不算完全的固体). The following blocks now have an inventory component: 以下方块加入了 inventory 组件: Barrel 木桶 Beacon 信标 Blast Furnace 高炉 Brewing Stand 酿造台 Dispenser 投掷器 Dropper 发射器 Furnace 熔炉 Hopper 漏斗 Jukebox 唱片机 Lectern 讲台 Smoker 烟熏炉 World Events World 事件 Added event entityDie - It is fired when an entity dies. 添加了事件 entityDie —— 当实体死亡就会触发 Modified projectileHit to be a readOnly property on the Events class 将 projectileHit 的属性改为只读 Player Player Added method 'getSpawnPosition' : Gets the spawnPoint position 添加了方法 'getSpawnPosition' : 用于返回重生点位置 Added property 'spawnDimension' : Gets the spawnPoint dimension 添加了方法 'spawnDimension' : 用于返回重生点所在维度 Added method 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : Sets spawnPoint with a position and dimension 添加了方法 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : 可以设置重生点所在位置与维度 Added method 'clearSpawn' : Sets the spawnPoint position and dimension to undefined 添加了方法 'clearSpawn' : 可以把重生点的位置和所在维度设为 undefined World World Renamed function say to sendMessage 把函数 say 重命名为了 sendMessage Added method 'getDefaultSpawnPosition' : Gets the spawnPoint position 添加了方法 'getDefaultSpawnPosition' : 用于返回重生点位置 Added method 'setDefaultSpawn'(spawnPosition : Vec3) : Sets the spawnPoint position within 'overworld' dimension 添加了方法 'setDefaultSpawn'(spawnPosition : Vec3) : 可以设置重生点所在位置,维度是'overworld'(主世界) BeforeChatEvent BeforeChatEvent Added function getTargets(): Player[] - Gets chat Player targets 添加了函数 getTargets(): Player[] —— 用于获取聊天玩家目标 Added function setTargets(players: Player[]) - Sets chat Player targets 将 targets 属性移除了 Removed property targets Removed property targets BeforeDataDrivenEntityTriggerEvent BeforeDataDrivenEntityTriggerEvent Added function getModifiers(): DefinitionModifier[] - Gets entity definition modifiers 添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符 Added function setModifiers(modifiers: DefinitionModifier[]) - Sets entity definition modifiers 添加了函数 setModifiers(modifiers: DefinitionModifier[]) —— 用于设置实体的定义修饰符 Removed property modifiers 将 modifiers 属性移除了 BoolBlockProperty BoolBlockProperty Added function getValidValues(): boolean[] - Gets all valid boolean values for the BoolBlockProperty 添加了函数 getValidValues(): boolean[] —— 用于返回 BoolBlockProperty 的所有有效布尔值 Removed property validValues 将 validValues 属性移除了 Converted BlockHitInformation to an interface 把 BlockHitInformation 改成了接口 ChatEvent ChatEvent Added function getTargets(): Player[] - Gets chat Player targets 添加了函数 getTargets(): Player[] —— 用于返回发送消息的目标玩家 Removed property targets 将 targets 属性移除了 Converted Color to an interface 把 Color 改成了接口 DataDrivenEntityTriggerEvent DataDrivenEntityTriggerEvent Added function getModifiers(): DefinitionModifier[] - Gets Entity definition modifiers 添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符 Removed property modifiers 把 modifiers 属性移除了 DefinitionModifier DefinitionModifier Added function getComponentGroupsToAdd(): string[] - Gets component groups that will be added with the DefinitionModifier 添加了函数 getComponentGroupsToAdd(): string[] —— 用于返回与 DefinitionModifier 一起加入的属性组 Added function setComponentGroupsToAdd(newGroups: string[]): void - Sets component groups that will be added with the DefinitionModifier 添加了函数 setComponentGroupsToAdd(newGroups: string[]): void —— 用于设置与 DefinitionModifier 一起加入的属性组 Added function getComponentGroupsToRemove(): string[] - Gets component groups that will be removed with the DefinitionModifier 添加了函数 getComponentGroupsToRemove(): string[] —— 用于返回与 DefinitionModifier 一起被移除的属性组 Added function setComponentGroupsToRemove(removedGroups: string[]): void - Sets component groups that will be removed with the DefinitionModifier 添加了函数setComponentGroupsToRemove(removedGroups: string[]): void —— 用于设置与 DefinitionModifier 一起被移除的属性组 Added function getTriggers(): Trigger[] - Gets event triggers of the DefinitionModifier 添加了函数 getTriggers(): Trigger[] —— 用于返回与 DefinitionModifier 的事件触发器 Added function setTriggers(newTriggers: Trigger[]): void - Sets event triggers of the DefinitionModifier 添加了函数 setTriggers(newTriggers: Trigger[]): void —— 用于设置与 DefinitionModifier 的事件触发器 Removed property componentGroupsToAdd 将 componentGroupsToAdd 属性移除了 Removed property componentGroupsToRemove 将 componentGroupsToRemove 属性移除了 Removed property triggers 将 triggers 属性移除了 DirectionBlockProperty DirectionBlockProperty Added function getValidValues(): Direction[] - Gets all valid direction enum values for the DirectionBlockProperty 添加了函数 getValidValues(): Direction[] —— 用于返回 DirectionBlockProperty 的所有有效方向枚举值 Removed property validValues 将 validValues 属性移除了 Entity Entity Added function getViewDirection(): Vector3 - Gets view direction of the Entity 添加了函数 getViewDirection(): Vector3 —— 用于返回实体的视觉方向 Added function getRotation(): XYRotation - Gets rotation of the Entity 添加了函数 getRotation(): XYRotation —— 用于返回实体的旋转方向 Added function getVelocity(): Vector - Gets velocity of the Entity 添加了函数 getVelocity(): Vector —— 用于返回实体的速度 Removed property viewDirection 将 viewDirection 属性移除了 Removed property rotation 将 rotation 属性移除了 Removed property velocity 将 velocity 属性移除了 EntityAgeableComponent EntityAgeableComponent Added function getDropItems(): string[] - Gets items that drop when entity grows 添加了函数 getDropItems(): string[] —— 用于返回实体成长时的掉落物 Added function getFeedItems(): EntityDefinitionFeedItem[] - Gets items that can be fed to the entity 添加了函数 getFeedItems(): EntityDefinitionFeedItem[] —— 用于返回可对实体进行喂食的物品 Removed property dropItems 将 feedItems 属性移除了 Removed property feedItems 将 feedItems 属性移除了 EntityBreathableComponent EntityBreathableComponent Added function getBreatheBlocks(): BlockPermutation[] - Gets blocks entity can breathe in 添加了函数 getBreatheBlocks(): BlockPermutation[] —— 用于返回实体处于其中时可呼吸的方块 Added function getNonBreatheBlocks(): BlockPermutation[] - Gets blocks entity can't breathe in 添加了函数 getNonBreatheBlocks(): BlockPermutation[] —— 于返回实体处于其中时不可呼吸的方块 Removed property breatheBlocks 将 breatheBlocks 属性移除了 Removed property nonBreatheBlocks 将 nonBreatheBlocks 属性移除了 EntityHealableComponent EntityHealableComponent Added function getFeedItems(): FeedItem[] - Gets healing items for the EntityHealableComponent 添加了函数 getFeedItems(): FeedItem[] —— 用于返回可恢复实体生命值的物品 Removed property items 将 items 属性移除了 Converted EntityHitInformation to an interface 把 EntityHitInformation 改成了接口 EntityRideableComponent EntityRideableComponent Added function getFamilyTypes(): string[] - Gets supported rider entity types 添加了函数 getFamilyTypes(): string[] —— 用于返回可被骑乘的实体种类 Added function getSeats(): Seat[] - Gets rider information for each seat 添加了函数 getSeats(): Seat[] —— 用于返回实体上每一个座位的骑乘者信息 Removed property familyTypes 将 familyTypes 属性移除了 Removed property seats 将 seats 属性移除了 EntityTameableComponent EntityTameableComponent Added function getTameItems(): string[] - Gets tame items of the EntityTameableComponent 添加了函数 getTameItems(): string[] —— 用于返回可驯服实体的物品 Removed property tameItems 将 tameItems 属性移除了 FeedItem FeedItem Added function getEffects(): FeedItemEffect[] - Gets effect of the FeedItem 添加了函数 getEffects(): FeedItemEffect[] —— 用于返回 FeedItem 的效果 Removed property effects 将 effects 属性移除了 IntBlockProperty IntBlockProperty Added function getValidValues(): number[] - Gets all valid integer values for the IntBlockProperty 添加了函数 getValidValues(): number[] —— 用于返回 IntBlockProperty 的所有有效整值 Removed property validValues 将 validValues 属性移除了 ItemDurabilityComponent ItemDurabilityComponent Added function getDamageRange(): NumberRange - Gets the range of numbers that describes the chance of the item losing durability 添加了函数 getDamageRange(): NumberRange —— 用于返回描述物品丢失耐久度的概率的数字范围 Removed property damageRange 将 damageRange 属性移除了 Converted NumberRange to an interface 把 NumberRange 改成了接口 ProjectileHitEvent ProjectileHitEvent Added function getBlockHit(): BlockHitInformation - Gets block hit information from the ProjectileHitEvent 添加了函数getBlockHit(): BlockHitInformation —— 用于返回方块碰撞信息 Added function getEntityHit(): EntityHitInformation - Gets entity hit information from the ProjectileHitEvent 添加了函数 getEntityHit(): EntityHitInformation —— 用于返回实体碰撞信息 Removed property blockHit 将 blockHit 属性移除了 Removed property entityHit 将 entityHit 属性移除了 StringBlockProperty StringBlockProperty Added function getValidValues(): string[] - Gets all valid string values for the StringBlockProperty 添加了函数 getValidValues(): string[] —— 用于返回 StringBlockProperty 的所有有效字符串值 Removed property validValues 将 validValues 属性移除了 【社会你小七 译自feedback.minecraft.net 2023 年 1 月 26 日发布的 Minecraft Beta & Preview - 1.19.70.20 】 【本文排版借助了:SPXX Userscript v2.4.13】
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