|候选版是Minecraft Java版正式版的候选版本,如果发现重大漏洞,该候选版会被新的候选版代替。如果一切正常,该版本将会作为正式版发布。 |候选版已可供普通玩家进行抢鲜体验,但仍需当心可能存在的漏洞。 |1.19.4 仍未发布,1.19.4~rc1为其第1个预览版。 |转载本贴时须注明原作者以及本帖地址。
NEWS MINECRAFT 1.19.4 RELEASE CANDIDATE 1 MINECRAFT 1.19.4-rc1
A Minecraft Java Release Candidate Minecraft Java版 候选版本
Here is the first (and hopefully last) release candidate for 1.19.4. Unless something critical pops up, no further changes will be made for the full release, which is planned for next week.
以下是 1.19.4 发布的第一个候选版本(希望是最后一个)。除非出现一些严重问题,否则我们在下周发布正式版前将不会再作任何修改。
Happy mining!
挖矿愉快!
TECHNICAL CHANGES 技术性更改
Changes to display entity interpolation:
更改了展示实体的插值:
- interpolation always starts at the beginning on client tick
- 插值总是会在客户端游戏刻刚开始时开始
- field interpolation_start is replaced with start_interpolation, with a different meaning
- 字段 interpolation_start 现在被 start_interpolation 替换,且含义与之前不同
- start_interpolation describes amount of ticks from the start of next client tick after receiving an update to start of interpolation
- 字段 start_interpolation 描述为当接收到用以启动插值的更新后,就从下个客户端游戏刻刚开始时计算的游戏刻数量
- for example value 0 means that interpolation will start at the beginning of next client tick after receiving the update
- 例如:值为0意味着当接收到更新后,插值就将会在下个客户端游戏刻刚开始时开始
- start_interpolation is not stored in entity data
- start_interpolation 不存储在实体数据中
- when using data commands, if interpolated value is updated, but start_interpolation is not present in modified tag, interpolation will continue from the time of previous update, but with new values
- 使用 /data 命令时,如果插值被更新了,但是 start_interpolation 没有出现在修改过的实体标签中时,插值会在之前更新的时刻上接着执行,但此时使用新的值
FIXED BUGS IN 1.19.4-RC1 1.19.4-RC1 修复的漏洞
- MC-260857 - Display entities summoned with initial transformation interpolate incorrectly from default transformation during next transformation
- MC-260857 - 使用初始变换数据召唤的展示实体会在下一次变换的对默认变换数据的插值过程中出现错误
【原贴地址:https://www.mcbbs.net/thread-1432301-1-1.html】 苦力怕论坛 - 游戏资讯板块
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