Please note: Due to unavoidable circumstances, the Android Beta will be delayed until early next week – we apologize for any inconvenience and will have the update out to you as soon as possible!
Now that Minecraft 1.20 has officially been named the Trails & Tales Update, we are going to keep this train going at full speed with a whole slew of new, experimental features and bug fixes coming to Bedrock to this week! Are you ready to explore the cherry grove, a.k.a. the cherry blossom biome? There may be two names for this beautiful place floating around, and we are sorry if this is confusing. Just like the features, their names are also works in progress . Regardless of what you choose to call it, it’s lovely so I would advise you to find it as soon as possible. But that’s not all! While we are not quite ready to add armor trims, we do have changes to decorated pots, suspicious sand, the brush, and the camel. We even have a new “You Died!” screen. So get out there and fling yourself into some lava or stare down a creeper. Don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
Minecraft 1.20 名称已被正式确定为“足迹与故事” 更新(译名待确定,以实际为准),我们将于未来的一周里在基岩版全速更新崭新的、实验性的特性,并且修复遇到的一切 bug!准备好体验樱树林,或者说,樱花树林了吗?或许确实对这个美丽的树林有着两种称呼,我们很抱歉让它的名字有些歧义。就像游戏内玩法一样,它们的名字现在也在重新规划中。想想看你觉得叫它什么比较好,我们欢迎你告诉我们你做出的决定。但还没有结束!我们还没准备好在游戏内加入盔甲纹饰,但我们目前对饰纹陶罐、可疑的沙子、刷子和骆驼做出了更改。我们甚至推出了全新的 “你死了!” 屏幕。所以快快进入游戏,然后跳熔岩池,或是在苦力怕前找茬。别忘了把你的反馈和想法发送到 aka.ms/MC120Feedback,并且把你遇到的 bug 提交到 bugs.mojang.com。
EXPERIMENTAL FEATURES 实验性特性
CHERRY GROVE 樱花树林
Introducing the Cherry Grove biome, with pretty Cherry Blossom trees. You can find it in the mountains, like Meadows
添加了樱花树林生物群系,有着漂亮的樱花树。你可以在山地发现它们,就像发现草甸一样
It has a new flower, Pink Petals, as ground cover, which can be crafted into Pink Dye
这个群系的地面上覆有一种新的花,叫作粉红色花簇,它们可以被制成粉色染料
Pigs, Rabbits, Sheep, and Bees spawn there
在这个群系可以自然生成猪、兔子、绵羊和蜜蜂
Comes with a new wood set for the Cherry Blossom trees
在樱花树林里你可以发现并制作全新的木质套组
DECORATED POT 饰纹陶罐
Tweaked the Decorated Pot neck based on feedback (MCPE-167168)
With the former pot, we decided that the pot's neck would clip with blocks so it would be extra flexible to build with. However, we've had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering. With this new block model we prevent that and the pot looks a little bit more complex!
The ability to sneak under 1.5 block gaps is now behind the Short Sneak toggle. Enable the toggle to continue to test out the feature while we continue polishing it
1.5 格潜行的特性现在当“短暂潜行”启用时可用。 请打开此选项设置以帮助我们测试并完善它
FEATURES AND BUG FIXES 特性和漏洞修复
Updated “You Died” experience
Starting today, we’re rolling out some changes to the screen you see when you die in Minecraft. This design is available to everyone in Preview/Beta, except if you have add-ons applied. We’d love to hear what you think! Please share your feedback with us here . 全新的 “你死了!” 游戏体验
从今天开始,我们将对你在 Minecraft 内看到的死亡屏幕做出更改。全新的设计将对 Preview/Beta 版本的所有玩家可用,只要你没有安装附加包。我们想要听听大家的想法!请把你的反馈投递到这里。
Image: Mobile version of the “You died” screen. 图片: 移动设备上的“你死了!”屏幕.
To use the old screen instead, go to Settings -> Video, and turn off ‘New “You Died” Screen (Experimental)’.
想要使用旧的死亡屏幕,请前往设置 -> 视频设置,然后关闭“新的 ‘你死了!’屏幕(实验性的)”。
ACCESSIBILITY 辅助功能
Text-to-speech no longer reads previously selected items after moving to new one
朗读所选项功能现在不会当移动到新选项时朗读前一个选定的选项
Text-to-speech no longer gets stuck on reading accessibility tab while the user switches between different tabs
朗读所选项功能现在不会当用户切换不同选项卡时重复阅读辅助功能选项
A glint strength slider that adjusts how transparent the visual glint is on enchanted items has been added to the Accessibility Settings
在辅助功能设置内添加了一个闪烁强度滑块,用来调整附魔物品光效的透明度
A glint speed slider that adjusts how fast the visual glint shimmers across enchanted items has been added to the Accessibility Settings
在辅助功能设置内添加了一个闪烁速度滑块,用来调整附魔物品光效闪烁的速度
BLOCKS 方块
Mangrove, Bamboo, and Polished Blackstone buttons are no longer visible on maps
红树木、竹和磨制黑石按钮现在于地图上不可见
Flowers are once again displayed immediately when placed inside a Flower Pot
现在花又能在放入花盆的一瞬间就显示出来了
GAMEPLAY 玩法
Fixed the player moving in the wrong direction after exiting a container screen while using a gamepad (MCPE-121565)
Fixed an issue where items could get stuck in the Crafting Table when using touch input
修复了点击移动工作台中的物品时物品会卡住的问题
If the player is underwater and Auto-Jump is enabled, as they approach a block that is 1 level higher than the current level, they will rise. This also allows auto-jumping out of water onto land
The /execute command will now display an appropriate error message when there is an error in the second or subsequent subcommand targetselector (MCPE-164332)
The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. It is an in-engine, multiblock editing experience focused on making it possible for creators of all skillsets to easily craft high-quality experiences in Bedrock! We're working to add more capabilities, and it will change significantly as we get feedback from creators like you.
基岩版编辑器目前处于早期测试中,供键鼠设备在 Windows PC 基岩版预览版中使用。这是一个内建引擎的,多方块编辑的,专注于使所有创造者都能够轻松地在基岩版创作高质量地图的工具!我们正在努力增加更多的功能,我们希望你们这样的创造者能够提供多多提供反馈,让它不断完善。
item_interact_finish game event now has a vibration frequency of 2 instead of 14
item_interact_finish 游戏事件的振动频率现由 14 更改为 2
item_interact_start is no longer considered a detectable vibration
item_interact_start 不再是可以检测的游戏事件
Reeling a fishing rod now emits projectile_shoot vibration
现在抛出钓鱼竿浮漂时会触发 projectile_shoot 振动
DATA-DRIVEN COMPONENTS 数据驱动 组件
Added "lose_target" field to projectile data to specify if an entity should unselect its target after shooting the projectile
添加 "lose_target" 字段到弹射物的数据,用来设定实体在弹射物射出后是否取消选择其目标
Added a new Transformation component for blocks to support rotation, scaling and translation. The component can be added to the whole block, and/or to individual block permutations. Eg.
Added bone_visibility behavior to minecraft:geometry block component
添加 bone_visibility 行为到 minecraft:geometry 方块组件
MARKETPLACE 市场
In the map WDW Magic Kingdom, the carts on the Big Thunder Mountain, Snow White and the Seven Dwarves, and Space Mountain rides now properly align with the invisible Minecart they are attached to
Blocks can now optionally (via a setting in StartGamePacket) use a hashed value for their network IDs. This hashed value is independent of all other blocks and remains stable across future releases
When building forms, all read-only user-facing strings (e.g., text labels, dropdown options etc.) now accept RawMessage This affects the following classes:
Added function getItemStack(amount?: number): ItemStack– Creates an item stack of the block permutation. Returns undefined for blocks that don't have a corresponding item (e.g. air)
function transferItem no longer takes a destination slot and will now place the given item in the first available slot. The function now returns the remainder of the item stack if the container is full, else undefined
Added function moveItem(fromSlot: number, toSlot: number, toContainer: Container): void - Moves an item from one container to another, replacing any item in the destination slot