The latest Minecraft update has arrived! This release brings several quality of life improvements to the game, changes to horse breeding, plus early versions of Archaeology and the Sniffer as new experimental features from the upcoming 1.20 update. Let’s see what’s inside!
最新版本的Minecraft现已发布!此次更新带来了一些有关游戏体验的改进,例如对马的繁殖进行了修改,以及添加了即将发布的1.20版本的早期版本考古与嗅探兽作为新的实验性功能。让我们看看这里面都有些什么吧!
Fixed multiple crashes that could occur during gameplay
修复了多个在游戏过程中可能导致的崩溃问题
When breeding horses, the baby horse now has a chance of being better than its parents in speed, jump strength, and health
当你在繁殖马的时候,现在的小马将有机会在速度,跳跃能力和生命值上超越它们的父母
Improvements to player emotes
改进了玩家表情
Take an early look at archaeology and the sniffer mob with experimental features
Improvements have been made with vanilla parity to align with Java Edition, especially with horse breeding, mobs, and blocks.
对原版的特性进行了改进来与Java版保持一致,特别是在繁殖马匹,生物和方块上
Gameplay 游戏中
Fixed an issue where night could not be skipped if one or more players were on the death screen
修复了当一个或者多个玩家在死亡界面时无法跳过夜晚的问题
Eating and drinking animations are now always centered, regardless of screen aspect ratio
现在无论屏幕的长宽比如何,进食和饮水的动画现在将始终保持居中
Mobs 生物
Breeding horses can now produce random variants (MCPE-129071)
When breeding horses, the baby Horse now has a chance of being better than its parents in speed, jump strength, and health. This change is intended to make Horse breeding a viable way of getting great Horses, if a player starts with good parents and puts in enough time and Golden Carrots
Impact sounds of projectiles on Amethyst blocks and clusters are now audible
现在可以听到弹射物撞击到紫水晶块和紫水晶簇时的音效了
Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
The Sniffer and Archaeology are now available for testing that are coming to Minecraft 1.20, now known as Trails & Tales! The sniffer and archeology are two experimental features that you can try out in this release.
将在1.20加入到Minecraft中的嗅探兽和考古现在可以用于测试了now known as Trails & Tales嗅探兽和考古是你在这个版本中可以尝试的两种实验性功能
As these features are still incomplete, in development, and considered a work in progress, be sure to backup your worlds before enabling experimental features. The features can be enabled by turning on the “Next Major Update” toggle in world settings.
由于这些功能还没做完且仍处于开发状态,所以请确保你在开启实验性功能前备份你的世界。这些功能可以通过打开世界设置中的“Next Major Update”来启用
Archaeology 考古
Added the Brush item
添加了物品 刷子
Added the Decorated Pot block
添加了方块 饰纹陶罐
Added four Pottery Shards (Arms Up, Skull, Prize, and Archer)
加入了四种陶罐碎片 (举臂, 头颅, 珍宝和弓箭)
Added the Suspicious Sand block
加入了方块 可疑的沙子
Added Suspicious Sand to the Desert Temple
在沙漠神殿中添加了可疑的沙子
Added Suspicious Sand to the Desert Well
在沙漠水井中添加了可疑的沙子
Brush 刷子
The Brush is a craftable item you can use to brush things
刷子是一个可以合成的物品,你可以用它来刷一些东西
Pottery Shards and Decorated Pots 陶片和饰纹陶罐
Pottery Shards have pictures on them. They cannot be crafted and must be found in the world. Hint: you will need a Brush! By crafting four of these together you can create a Decorated Pot with a picture on each side.
You can also use Brick items instead of Pottery Shards in the crafting recipe. The sides that were made from Brick items will not have pictures.
你也可以使用红砖取代配方中的陶片。用红砖制成的面不会有图案
Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back! Or hit it with your fist to pick up the pot without breaking it.
使用任何可以破坏方块的工具破坏陶罐将会打碎它并获得陶罐碎片! 如果空手破坏它,则不会将它打碎。
Suspicious Sand 可疑的沙子
Desert Temples and Desert Wells now contain Suspicious Sand. This fragile block is hard to spot and easy to destroy, so be careful!
沙漠神殿和沙漠水井中现在会生成可疑的沙子。这种脆弱的方块很难被发现却很容易被摧毁,所以要仔细一点!
If you manage to find the Suspicious Sand and brush it with your Brush, you will extract objects that were buried long ago.
如果你想办法找到了可疑的沙子并用你的毛刷轻刷它,你会获得被埋藏了很久的物品。
We're giving you an early look at these Archaeology features. We want to spend more time developing them. Please let us know where you think we can improve or expand!
The Sniffer is the mob vote winner of Minecraft Live 2022 and the first [HS1] extinct mob brought to life and added to the game
嗅探兽是 Minecraft Live 2022 的生物投票获胜者,同时也是第一个被添加到游戏里的[HS1]中栩栩如生的灭绝生物(?此句没看懂乱翻)
Sniffers cannot be tempted or tamed
嗅探兽不能被牵引或驯服
Sniffers are passive friendly mobs
嗅探兽是被动友好生物
Sniffer sniffs in the air and occasionally dig for seeds
嗅探兽会在空气中嗅探,有时会挖掘种子
Torchflower 火把花
The Torchflower seed can be planted on farmland and grows into a flower
火把花种子可以被种在耕地上,会长成花朵
The seed can be used to breed two Sniffers
种子可用于繁殖嗅探兽
The full-grown flower can be harvested and replanted but can also be crafted into a dye
完全生长的花朵可以被收获和补种,也能用来合成染料
Fixes: 修复:
Stability and Performance 稳定性与性能
Fixed an issue where simultaneously pressing the "Mine" and "Place" button on any input device while targeting a Structure Block could cause the game to crash (MCPE-155689)
The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)
Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
现在使用结构方块将实验性方块导入非实验性世界时,实验性方块会被正确替换为不可交互的未知方块
Error messages about building outside the world height limits no longer appear when simply interacting with blocks at the world height limits from certain angles (MCPE-152935)
Crafting Table component no longer appends "tile." when defaulting to use block name for crafting table label
工作台组件默认对工作台标签使用方块名称时不再会追加.tile
Wool Blocks 羊毛方块
Wool has been flattened into separate blocks, namely:
羊毛被分成了独立的方块,即:
white_wool
white_wool
orange_wool
orange_wool
magenta_wool
magenta_wool
light_blue_wool
light_blue_wool
yellow_wool
yellow_wool
lime_wool
lime_wool
pink_wool
pink_wool
gray_wool
gray_wool
light_gray_wool
light_gray_wool
cyan_wool
cyan_wool
purple_wool
purple_wool
blue_wool
blue_wool
brown_wool
brown_wool
green_wool
green_wool
red_wool
red_wool
black_wool
black_wool
Commands, recipes, loot tables, etc. will still work with wool and an aux value or color state, but wool will not be suggested in the command prompt. Instead, the new wool block names will. 羊毛 的辅助值和颜色状态仍适用于命令,配方,战利品表等,但是不建议在命令提示符中使用wool,新的羊毛方块名称会更好
Commands 命令
Fixed a crash with deferred command execution when the executing actor is removed before execution (MCPE-165374)
Summon command no longer causes some entities to be spawned in at an angle
/summon命令不再会导致部分实体以某个角度生成
Removed support for field "data" in commands /clone, /execute, /fill, /setblock and /testforblock beyond version 1.19.70, eg. /setblock ~ ~ ~ minecraft:wool 1 will only have its equivalent /setblock ~ ~ ~ minecraft:wool ["color":"orange"] supported
Selecting targets by volume will now select all entities whose hitbox collides with the volume box. This is versioned for 1.19.70 and later (MCPE-162237)
Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility
Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events
修复了当实体属性值被因其他事件触发的移除活动行为的事件修改后更改会丢失的漏洞
Mobs 生物
Witch potion drinking and ranged attack behaviour is now defined in its .json file
现在女巫的JSON文件会定义其饮用药水和远程攻击的动作
The game will no longer create a content error when Bee spawn eggs are used on a Mob Spawner
Made the searchDistance parameter optional in assertItemEntityPresent
将assertItemEntityPresent函数的searchDistance设为可选参数
API (Experimental) API (实验性)
IMPORTANT BREAKING CHANGE: The classes Location and BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects)
Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure
Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies knockback to the Entity in specified direction based on vertical and horizontal strength
Setting nameTag to an empty string will now clear the name tag
现在将nameTag设为空字符串后会清除命名牌的内容
Setting nameTag to a string longer than 255 characters will now result in an exception
现在将nameTag设为长度大于255的字符串后会报错
Setting amount greater than the maximum stack size will now clamp the value to the maximum stack size
现在将amount设为大于最大栈长度的值后会将值钳位至栈长度范围内
Setting amount to a value less than 1 will now result in an exception
现在将nameTag设为小于1的值后会报错
Item lore can now be cleared by calling setLore(undefined) or setLore([])
如果调用函数 setLore(undefined) 或 setLore([]) 则可以清除物品词缀
Fixed a bug where calling function ItemStack.getComponent or ItemStack.getComponents would fail on ItemStacks returned from EntityItemComponent.itemStack
Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Added function getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block
加入了getBuildBlockLocation(): Vector3函数-用于获取生成的方块位置
Removed property blockLocation
移除了blockLocation属性
Removed property buildBlockLocation
移除了buildBlockLocation属性
ItemStopUseOnEvent
ItemStopUseOnEvent
Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property blockLocation
移除了blockLocation属性
ItemUseOnEvent
ItemUseOnEvent
Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property blockLocation
移除了blockLocation属性
NavigationResult
NavigationResult
Added function getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route
加入了getPath(): Vector3[]函数-用于获取组成导航路径的方块位置
Removed property path
移除了path属性
Player
Player
Added function getHeadLocation(): Vector3 - Gets the head location of the Player
加入了getHeadLocation(): Vector3函数
Removed property headLocation
移除了headLocation属性
Block
Block
Added function isAir - Returns if the block is an air block (i.e. empty space)
添加了函数 isAir -—— 如果是空气方块就会返回 (i.e. empty space)
Added function isLiquid - Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not)
Added function isSolid - Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not)
The following blocks now have an inventory component:
以下方块加入了 inventory 组件:
Barrel
木桶
Beacon
信标
Blast Furnace
高炉
Brewing Stand
酿造台
Dispenser
投掷器
Dropper
发射器
Furnace
熔炉
Hopper
漏斗
Jukebox
唱片机
Lectern
讲台
Smoker
烟熏炉
BlockPermutation BlockPermutation
BlockPermutation has been significantly refactored! Every BlockPermutation now share a unique JavaScript handle so exact equality (===) will work for permutations that share exactly the same state values. We've also added utility methods that make interacting with permutations easier, which includes the removal of the XBlockProperty classes and now directly return properties (boolean | number | string) or a while collection of properties ( Record<string, boolean | number | string>)
BlockPermutation 进行了显著的重构!所有的 BlockPermutation 现在共享同一个 JavaScript 句柄,所以等同符 (===) 将对明显共享相同状态值的序列生效。我们还增加了实用方法来使序列的互动更加简单,包括 XBlockProperty 类的移除,现在直接返回属性值 (boolean | number | string) 或一些属性值的集合 ( Record<string,boolean | number | string>)。
Added method matches(blockName: string, properties?: BlockProperties): boolean which is used to match a block with optional states against a BlockPermutation
Added method withProperty(name: string, value: boolean | number | string): BlockPermutation; which returns a new block permutation with a given property set to a specific value. Throws if the provided data cannot be resolved as a valid block permutation
Added function static resolve(blockName: string, properties?: BlockProperties): BlockPermutation which resolve a BlockPermutation from a block name and optional states. Throws if the provided data cannot be resolved as a valid block permutation