Well hello fellow Minecraft lovers! It is time for the first snapshot for 1.20.We know we promised no more major features, so how did we end up with such a big snapshot? You thought the trails were over? NO! In snapshot 23w12a we have even more tales to tell! Our devs apparently could not resist throwing in a few extra additions. Enjoy!
你好啊MC爱好者!是时候发布我们1.20的第一个快照了。我们知道我们许诺了不会再有重大的特性更新,那么为什么我们又整了一个这么多更新的快照呢?你觉得“足迹”到头了?并没有!在23w12a快照里我们还有更多要讲的“故事”!我们的开发者明显不能忍住再抛出几个新东西的欲望。好好享受吧!
NEW FEATURES 新特性
All features and changes from the "Update 1.20" experimental pack are now part of the game
"1.20更新"的实验性数据包中的特性和更改现在已经全部实装到游戏中
Vibration resonance functionality has been added to Blocks of Amethyst
将共振功能添加到了紫水晶方块中
Added the Calibrated Sculk Sensor block
添加了校频幽匿感测体(暂译)
Added Suspicious Gravel, more Archaeology sites, and new Pottery Shards
添加了可疑的沙砾,更多的考古地点和新的纹样陶片
Added 5 new armor trims
添加了5种新盔甲纹饰
Signs have improved customization options
为告示牌优化了自定义选项
Added Sniffer Egg
添加了嗅探兽蛋
Added Pitcher Plant
添加了瓶子草(暂译)
VIBRATION RESONANCE 共振
Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
当紫水晶方块被放置于幽匿感测体旁时将会有新行为
If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
如果幽匿感测体感受到了振动,紫水晶方块将在当前位置再次发出同等频率的振动
This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level
这是幽匿感测体的变种,可以让你单独监听某个频率的振动
They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
它无法被自然生成,且只能通过1个幽匿感测体+3个紫水晶碎片的形式在工作台合成
One side of the Calibrated Sculk Sensor can receive a redstone signal as input
校频幽匿感测体的一面可以用于接受红石信号输入
The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
输入的红石信号强度即是这个方块单独监听的频率
ARCHAEOLOGY 考古学
Added Suspicious Gravel block
添加了可疑的沙砾
It has the same characteristics as Suspicious Sand
它和可疑的沙子性质相同
Added Suspicious Gravel to Cold Ocean Ruins
将可疑的沙砾添加到了冷水海洋废墟
Added Suspicious Sand to Warm Ocean Ruins
将可疑的沙子添加到了暖水海洋废墟
Sniffer Eggs can be found here
你可以在那里发现嗅探兽蛋
Added the Trail Ruins, a buried structure from a lost culture
添加了足迹废墟(暂译),一个来自失落文化的、被掩埋的结构
Four Armor trims can be found here
其中四种盔甲纹饰可以在这里找到
Added 16 Pottery Shards (so there are now 20 Pottery Shards in total)
添加了16种纹样陶片 (所以现在我们一共有20种纹样陶片了)
These have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
他们已经被分散到5种考古据点:沙漠井口、沙漠神殿、冷水海洋废墟、暖水海洋废墟以及足迹废墟
ARMOR TRIMS 盔甲纹饰
New armor trim Smithing Templates have been added to the following structures:
新的盔甲纹饰锻造模板已被添加到下列结构中:
Trail Ruins
足迹废墟
Wayfinder Armor Trim
寻路盔甲纹饰(暂译)
Raiser Armor Trim
崛起盔甲纹饰(暂译)
Shaper Armor Trim
塑形盔甲纹饰(暂译)
Host Armor Trim
主导盔甲纹饰(暂译)
Ancient City
远古城市
Silence Armor Trim
静谧盔甲纹饰(暂译)
SIGNS 告示牌
Sign text can now be edited after being placed in the world
现在被放置的告示牌可被编辑
This can be done by interacting with the Sign
这可以通过与告示牌交互来完成
Both sides of the Sign can now have separate text and colors, allowing for further customization options
告示牌的两面现在都可以包含不同的文字和颜色,这会让更多的自定义选项成为可能
By default, a Sign will prompt you to input the front side's text when placed
默认情况下,告示牌会在放下时要求你输入其正面的文字
To apply text to the back-side, you must walk to the other side and interact with that face to edit it
要为背面添加文字,你必须来到告示牌的背面并与它的头部进行交互才可编辑它
Signs can now also be waxed with Honeycomb, preventing any further edits to its text
告示牌现在可以通过蜜脾涂蜡,这会让上面的文字不能再被编辑
Click commands on Signs can only be invoked when the Sign is waxed
当告示牌被涂蜡后,其上面的点击命令才可被执行
If a Sign with a click command is not waxed, interacting with it will not invoke the command and instead open up the edit screen as usual
当告示牌未被涂蜡时,对其的交互操作将不会执行命令,而是会像往常一样打开编辑页面
SNIFFER EGG 嗅探兽蛋
Can be found in the Suspicious Sand of Warm Ocean Ruins
可以在暖水海洋废墟的可疑的沙子中找到它
When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
当嗅探兽两两繁殖时,嗅探兽幼崽不会再直接出现;而是会掉落嗅探兽蛋
Hatching
孵化
When placed on Moss, the Egg will hatch after approximately 10 minutes
当被放置在苔藓上时,蛋会在大约10分钟后孵化
On all other blocks, it will hatch in approximately 20 minutes
在其他方块上时,则是会在大约20分钟后孵化
PITCHER PLANT 瓶子草(暂译)
The Sniffer can now occasionally Sniff up a Pitcher Pod item
嗅探兽现在会时不时嗅探出瓶子草种荚
This Pod, when planted in Farmland, grows into a Pitcher Crop, which has five growth stages
瓶子草种荚被种植于耕地时会成长为瓶子草作物,它有五个生长阶段
Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
当成熟时,瓶子草作物可被收获,掉落两格高的瓶子草
CHANGES 更改
Vibration frequencies of many actions in the game have been tweaked
游戏内许多动作的振动频率现在已被调整
Wither effect particle color has been adjusted to make it more distinguishable
凋零效果粒子颜色的区分度更高了
Potion of Slow Falling color has been adjusted to make it more distinguishable
缓降效果粒子颜色的区分度更高了
Step sounds can now combine for blocks walked through and stepped on
对于可以在上面行走和穿越的方块的脚步音效进行了合并
VIBRATION FREQUENCIES 振动频率
In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
为了避免非预期的干扰,在准备校频幽匿感测体时振动频率已被大大简化。下面的是各个振动频率的类别描述以及与其符合的预期事件:
1.Movement in any medium (land, water and air)
1.在任意媒介传播的移动产生的振动(陆地、水中和空气)
2.Landing on any surface (land or water)
2.在任意表面的着陆(陆地或水面)
3.Item interactions
3.物品交互
4.Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
11.Blocks changing (cauldron water level rising, adding food to campfire, etc)
11.方块信息变更 (坩埚水位上升、将食物放入篝火等等)
12.Blocks being destroyed
12.方块被破坏
13.Blocks being placed
13.方块被放置
14.Mobs and players teleporting or spawning
14.生物和玩家的传送或生成
15.Mobs and players dying or an explosion
15.生物和玩家的死亡或爆炸
COMBINATION STEP SOUNDS 脚步音效的合并
Combines two different step sounds
两种不同的脚步音效已被合并
Occurs for carpets, snow, nether sprouts, as well as warped and crimson roots
这包括地毯、雪、下界苗以及诡异和绯红菌索
The top-most block you are walking on is played as normal
在顶部方块上行走时会播放正常的脚步音效
The block underneath is played at a lower volume and pitch
而在底部方块上行走时会播放低声调和低音量的脚步音效
ARMOR TRIMS 盔甲纹饰
The Dune Armor Trim now has a brand-new pattern and Smithing Template icon
沙丘盔甲纹饰现在有了全新的样式和锻造模板图标
The Dune Armor Trim's old pattern is now used by the Sentry Armor Trim
原有的沙丘盔甲纹饰样式将会被哨兵盔甲纹饰使用
A new icon has been made for the Sentry Armor Trim Smithing Template to fit this pattern
为了与该样式适配,制作了新的哨兵盔甲纹饰模板图标
The Sentry Armor Trim's old pattern is now used by the new Shaper Armor Trim
原有的哨兵盔甲纹饰样式将会被新的塑形盔甲纹饰使用
TECHNICAL CHANGES 技术性修改
The data pack version is now 13, accounting for sign data format changes
因为告示牌数据格式的更改,数据包版本现在变为 13
Added a capped rule structure processor that limits the number of replaced blocks for a structure piece to a configured maximum
添加了新的结构处理器规则 capped,用于限制一个结构分块能替换的最大方块数量
Configuring block entity fields in a rule processor rule is now delegated to a referenced block_entity_modifier instead of the previously fixed output_nbt configuration
Previous values are always discarded if interpolation_duration is 0
先前的值将会时在 interpolation_duration 为 0 时被抛弃
Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at next tick after receiving update)
MC-260047 - Decorated pots from the creative inventory and new blank decorated pots with no NBT will match their texture to the last decorated pot you crafted