|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft: Bedrock Edition 26.0 Changelog
Minecraft 基岩版 26.0 更新日志
I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in!
我今天都不知道该从哪儿说起好 —— 是开始测试的幼年生物重做和可合成命名牌?还是说,这是我们首次启用 新版本命名体系?其实,何必选择!本次发布我们进入 26.0 版本,经过数周教鹦鹉螺新动作,你会发现这款水下坐骑有了全新的游泳动画。我们还修复了下界传送门的漏洞,你现在可以再次用岩浆激活传送门。在测试中,你可以试用可合成的命名牌,并见识全新重做的幼年生物!而且这还不是全部。让我们深入了解!
EXPERIMENTAL FEATURES 实验性玩法
GENERAL 通用
Added experimental toggle for Drop 1 of 2026
为2026年首个小更新添加了实验性选项
ITEMS 物品
Name Tags are now craftable, using paper and any metal nugget
命名牌现在可以使用纸和任意金属颗粒合成
BABY MOBS 幼年生物
Updated the models and textures of the following Baby Mobs:
更新了以下幼年生物模型与纹理:
Cow
牛
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Mooshroom
哞菇
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Pig
猪
Wolf
狼
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
已知问题:已驯服的狼的MERS纹理目前是占位符,将在未来的Preview更新中更新
Rabbit
兔子
Both adult and baby Rabbits also received new animations
成年和幼年变种也拥有新的动画
Tweaked the bounding box to align with the new model
调整了碰撞箱以匹配新模型
Cat
猫
Tweaked the baby's bounding box to align with the new model
调整了幼年变种的碰撞箱以匹配新模型
Ocelot
豹猫
Chicken
鸡
Tweaked the bounding box to align with the new model
调整了碰撞箱以匹配新模型
Sheep
绵羊
Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
对相应生物使用刷怪蛋现在会生成该生物的幼年变种
SOUNDS 音效
Baby Pigs, Cats, and Wolves, now have a unique set of sounds
幼年猪、猫和狼现在拥有独特的音效
Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release
已知问题:成年狼的音效目前未按预期工作,将在未来的版本中修复
FEATURES AND BUG FIXES 特性和漏洞修复
NEW VERSION NUMBERING SYSTEM 新的版本编号系统
Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26'
The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing
新的游戏玩法字幕(隐藏字幕)将在预览版中再保留一段时间,同时我们正在进行打磨和错误修复
BLOCKS 方块
Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics
竹竿不再那么明显地突然出现,除非在简单图形设置下,否则从远处看它们没有透明度(像甘蔗和仙人掌一样)
Rotated Y axis orientation of blocks in hand rendered in third person to match Java (MCPE-231979)
Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed
Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
如果已在无障碍菜单中启用抖动效果,则为玩家和生物手持的物品添加抖动效果。
Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (MCPE-232061)
Fixed a bug where the Escape key would not open the game menu when on the death screen
修复了在死亡界面时按Esc键无法打开游戏菜单的错误
Changed Settings button on the Game Menu back to being a text button. The change will be rolled out over the course of a few weeks, so you might not see the new menu right away.
将游戏菜单上的设置按钮改回文本按钮。此更改将在几周内逐步推出,因此你可能无法立即看到新菜单。
Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown (MCPE-165899)
Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description (MCPE-229312)
Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (MCPE-219844)
Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description (MCPE-229351)
Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale
修复了导致Ore UI视频设置中的"超大UI界面"选项设置错误GUI缩放的问题
Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (MCPE-232366)
Float range field attack_interval in minecraft:behavior.nearest_attackable_target now only accepts an object with min and max values. Other formats will fail to parse
minecraft:behavior.nearest_attackable_target 中的浮点范围字段 attack_interval 现在仅接受包含 min 值和 max 值的对象。其他格式将无法解析
Made the schema for minecraft:behavior.guardian_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer
Float Range fields cooldown_range and duration_range in minecraft:behavior.timer_flag_1, minecraft:behavior.timer_flag_2, and minecraft:behavior.timer_flag_3 now only accepts an object with min and max values. Other formats will fail to parse
minecraft:behavior.timer_flag_1 、 minecraft:behavior.timer_flag_2 和 minecraft:behavior.timer_flag_3 中的浮点数范围字段 cooldown_range 和 duration_range 现在仅接受包含 min 值和 max 值的对象。其他格式将无法解析
Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
minecraft:behavior.dragonchargeplayer 和 minecraft:behavior.dragonstrafeplayer 中的 Float Range 字段 target_zone 现在仅接受包含 min 值和 max 值的对象。其他格式将无法解析。
Added new fields to minecraft:jump.dynamic
为 minecraft:jump.dynamic 添加了新字段
regular_skip_data: Used during normal skip movement
regular_skip_data: 在正常跳跃移动期间使用
distance_scale: The multiplier applied to horizontal velocity when jumping
distance_scale: 跳跃时应用于水平速度的乘数
height: The force applied vertically when jumping
height: 跳跃时垂直施加的力
jump delay: Amount of ticks between sequential jumps
jump delay:连续跳跃之间的刻数
animation_duration: Duration of the jump animation
animation_duration: 跳跃动画的持续时间
fast_skip_data: Used when travelling quickly with skip movement
fast_skip_data: 在快速移动时使用
distance_scale: The multiplier applied to horizontal velocity when jumping
distance_scale: 跳跃时应用于水平速度的乘数
height: The force applied vertically when jumping
height: 跳跃时垂直施加的力
jump delay: Amount of ticks between sequential jumps
jump delay:连续跳跃之间的刻数
animation_duration: Duration of the jump animation
animation_duration: 跳跃动画的持续时间
API API
Released @minecraft/server version 2.5.0
发布了 @minecraft/server 2.5.0 版本
Fixed a issue where getComponents on ItemStack could return an undefined in the array, when used in older scripting versions
Enabled the Biome Replacement feature in the Nether
在下界启用了生物群系替换功能
Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited
不建议但不禁止为同一生物群系在主世界和下界使用生物群系替换
Biome Replacement in Nether can only be used with minecraft:surface_builder of types: minecraft:overworld, minecraft:frozen_ocean, minecraft:capped, minecraft:the_end
Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
更改了 minecraft:geometry.full_block ,使 DOWN 面旋转180度,这使其与非数据驱动的完整方块和 Java 完整方块保持一致。
Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1 .
Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1 .
Updated the various "minecraft.behaviour.look_at_X" behavior components
更新了各种 "minecraft.behaviour.look_at_X" 行为组件
Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
在解析时使模式更加严格,并且会在1.26.0及更新版本中拒绝加载包含无效数据的实体json
"min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
"min_look_time" and "max_look_time" - 已弃用,并已正确替换为 "look_time"
Uses of "min_look_time" and "max_look_time" will get upgraded automatically
对"min_look_time"和"max_look_time"的使用将自动升级
"look_time" - takes "min" and "max" as a range
"look_time" - 将"min"和"max"作为一个范围
These changes affect the following behavior components:
这些更改影响以下行为组件:
"minecraft.behaviour.look_at_entity"
"minecraft.behaviour.look_at_entity"
"minecraft.behaviour.look_at_player"
"minecraft.behaviour.look_at_player"
"minecraft.behaviour.look_at_target"
"minecraft.behaviour.look_at_target"
"minecraft.behaviour.look_at_trading_player"
"minecraft.behaviour.look_at_trading_player"
Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
以下定义的使用将不会自动升级,以保留旧行为
"look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"
Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents
为 IRootPropertyPane 添加了drawerPane API ,用于在根窗格内容上显示拆分式抽屉菜单
Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
为 IPropertyItemOptionsBase 添加了 style API ,用于覆盖物品的默认样式
Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable
默认启用了三点选择模式(按住Shift键点击以进行三维体积选择),添加了“两点选择”切换选项以禁用
Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right
更新了 LayoutAlignment API 的枚举值为 Start 和 End, 以取代 Left 和 Right
Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row
更新了 LayoutDirection API , PaneLayoutType, 和 Horizontal 现在将被视为单行
Updated Grapple tool so it will work within the full view distance
更新了抓钩工具,使其能在完整视距范围内工作
Fixed a bug that caused Navigation panel selected location to not mark the list entry
修复了导致导航面板选中位置未标记列表条目的错误
Fixed a bug that caused the input field focus highlight to remain after a drag operation
修复了一个导致输入框焦点高亮在拖拽操作后仍然保留的漏洞
Added Chunk Management panel to World menu for regenerating or deleting chunks.
为世界菜单添加了区块管理面板,用于重新生成或删除区块。
Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024
Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the /reload all command (MCPE-232054)
修复了全局启用的资源包在离开并重进世界或使用/reload all 命令时不会重新加载的问题 (MCPE-232054)
Added minecraft:village_type biome component that determines the type of the village in the biome
加入了 minecraft:village_type 生物群系组件,用于决定该生物群系中村庄的类型
Fixed issue where marketplace content did not load correctly on PlayStation
修复了 PlayStation 上市场内容加载不正确的问题
Added new Biome tags
添加了新的生物群系标签
"slime" tag allows Slime to spawn higher than usual
"slime" 标签允许史莱姆在比通常更高的位置生成
"swamp_water_huge_mushroom" tag allows huge mushrooms to spawn in shallow swamp water
"swamp_water_huge_mushroom" 标签允许巨型蘑菇在较浅的沼泽的水中生成
"fast_fishing" tag increases Fishing speed
"fast_fishing" 标签提高钓鱼速度
"high_seas" tag alters Salmon behavior
"high_seas" 标签改变了鲑鱼的行为
"surface_mineshaft" tag changes Surface Mineshaft blocks to Dark Oak
"surface_mineshaft" 标签将地表矿井方块更改为深色橡木
Changed so that it is possible to reuse a keybinding for normal actions, macros, and coordinates
现在可以重复使用同一个按键绑定来执行普通操作、宏和坐标
GRAPHICAL 图像
Introduced new parameter biome_water_color_contribution to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.
Fixed an issue where generated JSON Schemas included superfluous _array fields (e.g. on_bred_array, on_death_array) for certain components such as experience_reward
The pre_animation and initialize fields in minecraft:client_entity and minecraft:attachable\ now properly support {} brace scope delimiters across multiple lines
Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds
每种矛类型现在都有其独特的声音事件,允许创作者定义专用的自定义声音
STABILITY AND PERFORMANCE 性能与稳定性
Fixed a bug where some low memory Android devices would crash at startup
修复了部分低内存 Android 设备在启动时崩溃的错误
Fixed a bug that was causing crashes when using the NPC component
修复了使用 NPC 组件时导致崩溃的错误
Fixed might occur crash when suspended title during "Syncing user data" UI is running
修复了在“同步用户数据”界面运行时挂起游戏可能发生的崩溃
Fixed a rare crash when trying to breed animals
修复了尝试繁殖动物时罕见的崩溃问题
STORAGE 存储
Fixed an issue on Windows where the resource_packs and behavior_packs folders weren't migrated to the new file directory (MCPE-230229)
修复了 Windows 上 resource_packs 和 behavior_packs 文件夹未迁移到新文件目录的问题 (MCPE-230229)
Temporary files on Windows will now write to %LocalAppData%\Temp\Minecraft Bedrock Preview and %LocalAppData%\Temp\Minecraft Bedrock respectively (MCPE-232633)
现在 Windows 上的临时文件现在将分别写入 %LocalAppData%\Temp\Minecraft Bedrock Preview 和 %LocalAppData%\Temp\Minecraft Bedrock (MCPE-232633)
Fixed issue where worlds in the "Shared" folder could not be duplicated or exported. (MCPE-231970)
Added the /packstack command to the command window that allows users to see what packs they have installed and their world template data if one is in use
在命令窗口中添加了 /packstack 命令,允许用户查看已安装的包以及正在使用的世界模板数据
Added localizationKey property to EntityType
为EntityType添加了localizationKey属性
Added localizationKey property to ItemType
为ItemType添加了localizationKey属性
Added class EntityHurtBeforeEvent to beta
为beta版添加了 EntityHurtBeforeEvent 类
Added class EntityHurtBeforeEventSignal to beta
为beta版本添加了EntityHurtBeforeEventSignal类
Added interface EntityHurtAfterEventOptions to beta
为beta版添加了 EntityHurtAfterEventOptions 接口
Added interface EntityHurtBeforeEventOptions to beta
为beta版添加了 EntityHurtBeforeEventOptions 接口
Added WorldBeforeEvents.entityHurt to beta
为beta版添加了 WorldBeforeEvents.entityHurt
Changed EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions in beta
Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle
Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets
为铜锭、铁锭和金锭添加了新的物品标签 minecraft:metal_nuggets
USER INTERFACE 用户界面
When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently