This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
此更新将在各大平台上陆续推出,请耐心等待更新。
Uh-oh! Our undead and hostile baby mobs have a new scary strategy: looking even more adorable! The baby zombie, husk, zombie villager, piglin, zombified piglin, and the gurgle are storming testing looking just as deceivingly innocent and huggable as our baby villagers. Will we fall for this fun-sized yet fatal trick? As always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs you find at bugs.mojang.com .
哎呀!我们的亡灵和敌对小型生物有了新的可怕策略:看起来更可爱!幼年僵尸、幼年尸壳、幼年僵尸村民、幼年猪灵、幼年僵尸猪灵和溺尸正在测试中,看起来和幼年村民一样欺骗性地天真无邪、惹人怜爱。我们会落入这个小巧却致命的圈套吗?和往常一样,我们期待你在 feedback.minecraft.net 上反馈这些新特性,你可以在 bugs.mojang.com 上报告任何发现的漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
DROP 1 2026 2026 年第一次小更新
BABY MOBS 幼年生物
Updated the models and textures of the following baby mobs:
更新了以下幼年生物的模型和纹理:
Piglin
猪灵
Villager
村民
Zombie Villager
僵尸村民
Zombified Piglin
僵尸猪灵
Zombie
僵尸
Husk
尸壳
Drowned
溺尸
Fixed the Baby Chicken's warm variant texture
修复了幼年鸡热带变种纹理的漏洞
Updated the texture's stripes to be symmetrical on both sides
Fixed the texture of the Baby British Short Hair variant of the Baby Cat mob
修复了幼年猫的英国短毛纹理变种的漏洞
Fixes the baby pig texture colors
修复了幼年猪纹理颜色的漏洞
Updated adult Horse's blackdot markings to match the new baby Horse markings
更新了成年马的黑点斑纹以匹配新的幼年马斑纹
CHARACTER CREATOR 角色创建器
Skins will be correctly shown to other players when switching to a Classic skin and then back to a custom appearance
切换至经典皮肤再切回自定义外观后,其他玩家将能正确看到皮肤
While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made
在多人游戏世界中游玩时,用户将不会再收到关于其他用户并未实际更改外观却更新外观的随机消息
REALMS Realms
Added a trailing space to the Server Region localized string
为服务器地区的本地化字符串加入了一个尾随空格
The information dropdown for Realm saves now displays the correct version format
Realms 存档的信息下拉菜单现在会显示正确的版本格式
Fix text is unreadable on "Your realm is ready" screen on large UI
修复了在较大 UI 下“你的 Realm 已就绪”界面文本不可读的漏洞
Fixing the download world button for realms not present on old UI
修复了旧 UI 中下载 Realms 世界按钮缺失的漏洞
Input legend no longer cuts off end of timeline opted out members
输入图例不再截断时间线中已选择退出成员的末尾部分
Remove disabled simulation distance slider from Ore-UI Realms Edit World
移除了 Ore-UI 的 Realms 编辑世界界面中已禁用的模拟距离滑块
UI UI
Fixed back button not working after exiting friend's profile (MCPE-232736)
Used to define a block composed of multiple block parts. A multi block treats all individual parts as a single block, like Door blocks
用于定义由多个方块部分组成的方块。多方块将所有独立部分视为单个方块,类似门方块
The selection box can be extended for the size of the multi block, by setting "minecraft:selection_box" to true and the trait will update it based on the parts total and geoemtry size
We have an experiment active in preview that may utilize the modern parsing pipeline. There are some breaking changes that may affect loading of block json with format version 26.10. If you are unable to load a custom block json, please take a look at the following changes, that may affect you, if the experiment is active on your build. The list is not exhaustive so please report any unknown issues with loading custom blocks.
Added localized error logging when jigsaw files can't be saved (file locked by another program)
在拼图文件无法保存时加入了本地化的错误日志记录(文件被其他程序锁定)
Moved checkboxes (Reuse Seed, Skip Validation) into a wrapping row layout
将复选框(复用种子、跳过验证)移至自动换行的行布局中
Updated Jigsaw UI strings
更新了拼图 UI 字符串
Farm generator now places crop block on tilled dirt and not water blocks
农场生成器现在会将作物方块放置在耕地上,而非水源方块上
Fixed a bug where most double slab blocks were missing from the Block Picker menu, preventing users from adding them to the Hotbar or using them in Brush Block filters
修复了方块选择器菜单中缺失大部分双层台阶方块,导致无法将其加入快捷栏或在画笔方块过滤器中使用的漏洞
Large volume trim operations now do not freeze the UI screen and keyboard/mouse
大规模体积修剪操作现在不会冻结 UI 界面及键盘与鼠标
Fixed a bug where players were unable to create a selection volume using the Enter key in Marquee mode
修复了在跑马灯模式下玩家无法使用 Enter 键创建选区的漏洞
Fixed the /structure load command placing structures at a different position in Editor mode compared to Test World
修复了 /structure load 命令在编辑器模式下放置结构的位置与测试世界不一致的漏洞
Fixed a bug where exporting a world did not display the file path in the Log Panel
修复了导出世界时未在日志面板中显示文件路径的漏洞
Added IListPaneViewControlPane API for list pane to create a view control with buildViewControl function
When true, block placement through this item will be aligned while holding the interaction button down
设为 true 时,使用此物品放置方块时按住交互按钮将对齐放置
译注:即快速搭桥,连续放出一列方块。
It is defaulted to false
默认为 false
It is supported from format version 26.0 onward
从格式版本 26.0 起支持此功能
JSON SCHEMA JSON 模式
Updating the canopy_decorator schema to support placing several blocks in a row as a decorator.
New schema includes decoration_blocks_sequence as a list of blocks and a count per block to be placed.
This aims to replace decoration_block and num_steps, however the old format is still supported but if both are give the new one is prioritised.
Example of new format: