本帖最后由 Cat_Anchor 于 2026-2-18 09:52 编辑
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.10 仍未发布,Beta & Preview 26.10.24 为其第 4 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.10.24 Minecraft 基岩版 Beta & Preview 26.10.24
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
 Get ready to try out the final features from our first game drop of the year as the last babies waddle their way into testing! Some are sweet, some are spicy, and all five are ready for new shenanigans in the Overworld and beyond. Discover the striped baby hoglin and zoglin, the chunkier snifflet, and our fluffiest baby panda. And let’s not forget the grumpiest of them all – our baby strider! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs you find at bugs.mojang.com .
准备好体验我们今年首次游戏更新的最终特性吧,最后一批幼年生物也摇摇摆摆地进入测试啦!有些可爱,有些火辣,这五种生物都准备在主世界和更远的地方上演新的恶作剧。发现带有条纹的幼年疣猪兽和幼年僵尸疣猪兽、更圆胖的嗅探兽,以及我们毛茸茸的幼年熊猫。也别忘了它们之中脾气最暴躁的——幼年炽足兽!和往常一样,我们期待你在 feedback.minecraft.net 上反馈这些新特性,你可以在 bugs.mojang.com 上报告任何发现的漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
DROP 1 2026 2026 年第一个小更新
BABY MOBS 幼年生物
- Updated the textures and models of the following baby mobs:
- 更新了以下幼年生物的纹理和模型:
- Panda
- 熊猫
- Strider
- 炽足兽
- Hoglin
- 疣猪兽
- Sniffer
- 嗅探兽
- Zoglin
- 僵尸疣猪兽
GOLDEN DANDELION 金蒲公英
- Golden Dandelion now displays green particles when used on a Baby Mob
- 金蒲公英现在对幼年生物使用时显示绿色粒子
- Particles moving downwards indicate that aging is paused
- 向下移动的粒子表示生长已暂停
- Particles moving upwards indicate that age has been reset and is now resumed
- 向上移动的粒子表示年龄已重置并继续生长
- Golden Dandelion now plays pause growth and reset growth sounds on use
- 金蒲公英现在在使用时会播放暂停生长和重置生长的音效
BLOCKS 方块
- Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
- 石头和深板岩现在可以在切石机中合成为其圆石变种
- Dead bush can be placed on farmland
- 枯萎的灌木现在可以放置在耕地上
INPUT 输入
- Fixed a bug on Windows where the system setting "Scrolling direction" had no effect
(MCPE-232634) - 修复了在 Windows 上系统设置“滚动方向”无效的漏洞
(MCPE-232634)
ITEMS 物品
- Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (MCPE-173775)
- 修复了开启并关闭高分辨率纹理包后,时钟、指南针和追溯指南针外观损坏的漏洞 (MCPE-173775)
- Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (MCPE-235655)
- 修复了拾取副手已持有的物品时,玩家物品栏有时无法正确更新的漏洞 (MCPE-235655)
MOBS 生物
- Spawning baby Cat and Wolf using spawn egg on another Cat/Wolf no longer makes them untameable (MCPE-234672)
- 修复了在另一只猫或狼上使用刷怪蛋生成幼年猫或幼年狼会导致它们无法被驯服的漏洞 (MCPE-234672)
- Baby Wolves and baby Cats no longer spawn with grey collar when spawned using a spawn egg on another mob (MCPE-234763)
- 修复了在其他生物上使用刷怪蛋生成幼年狼和幼年猫时,它们会带着灰色项圈出现的漏洞 (MCPE-234763)
- Wolves and baby Wolves now become aggressive when a player attacks a baby Wolf nearby
- 玩家攻击附近的幼年狼时,狼和幼年狼现在会变得敌对
- Player is no longer able to breed an untamed Wolf with a tamed Wolf
- 玩家现在无法让未驯服的狼与已驯服的狼繁殖
- Baby Wolves now attack Sheep
- 幼年狼现在会攻击绵羊
- Baby Mule and baby Donkey's models have been centered so that their collision boxes are no longer misaligned
- 幼年骡和幼年驴的模型已被居中,因此其碰撞箱不再偏移
- Baby Zombie Horse can now be leashed
- 幼年僵尸马现在可以被拴绳牵引
- Baby Skeleton Horses spawned using the minecraft:entity_born spawn event can no longer be ridden by players
- 修复了通过 minecraft:entity_born 生成事件生成的幼年骷髅马可以被玩家骑乘的漏洞
- Baby Horses, baby Zombie Horses, and Baby Skeleton Horses now have slightly larger collision boxes
- 幼年马、幼年僵尸马和幼年骷髅马现在拥有稍大的碰撞箱
- The baby Armadillo now has the correct head placement
- 幼年犰狳现在头部位置正确
- The baby Armadillo now plays the correct animation when unrolling
- 幼年犰狳现在在解除蜷缩时会播放正确的动画
- Items carried by foxes is now correctly displayed being held in their mouth
- 狐狸携带的物品现在能正确显示为叼在嘴里
- Baby Llama's model has been updated to no longer exhibit visual glitches on its legs
- 幼年羊驼的模型已更新,其腿部不再出现视觉错误
- Fixed tame baby British shorthair cat variant texture
- 修复了已驯服的幼年英国短毛猫变种纹理的漏洞
- Baby Villagers' hitboxes are now aligned properly
- 幼年村民的边界箱现在已正确对齐
- Baby Zombies, Husks, Piglins, Zombified Piglins, and Drowned no longer have weirdly offsetted torsos when riding vehicles or other mobs
- 修复了幼年僵尸、幼年尸壳、幼年猪灵、幼年僵尸猪灵和幼年溺尸在乘坐交通工具或其他生物时,身体躯干会奇怪偏移的漏洞
- Baby Wolves now growl when angry
- 幼年狼现在生气时会低吼
- Adult humanoid enemy mobs now hold offhand items in the correct location again
- 成年类人敌对生物现在再次将副手物品持握在正确位置
- Baby Villagers now sleep in the center of Beds again
- 幼年村民现在再次睡在床的中心
- Improved the Lead position for leashed Baby Mobs that have new geometry
- 改进了被拴绳牵引的、拥有新几何模型的幼年生物的拴绳位置
- Added MERS textures for tamed baby cats
- 加入了已驯服的幼年猫的 MERS 纹理
- Baby Polar Bears are now the correct size
- 现在幼年北极熊的大小正确
- Baby Turtle's hitbox is adjusted to match its model size
- 幼年海龟的命中箱已调整,以匹配其模型大小
- Fixed a case where baby mobs would be incorrectly scaled when using classic texture packs
- 修复了使用经典纹理包时,幼年生物缩放不正确的问题
- Fixed a regression where Striders and (once again) Piglins over enthusiastically scream
- 修复了炽足兽和猪灵(再次)过于热情地尖叫的回滚问题
- Lowered the arms of Baby Zombies and Baby Drowned to prevent clipping between their held items and their heads
- 降低了幼年僵尸和幼年溺尸的手臂位置,以防止其手持物品与头部穿模
- Separated the Baby Wolf animations from the adult Wolf animations
- 将幼年狼的动画与成年狼的动画分离开
- Fixed an issue where the baby Armadillo would not peek out while rolled up
- 修复了幼年犰狳在蜷缩时不会探出头来的问题
REALMS REALMS
- Realms Moderate Feed screen has been updated to OreUI
- Realms 适龄反馈界面已更新至 OreUI
SERVER TAB 服务器标签页
- Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
- 更新了服务器标签页,即使未找到 Minecraft 提供的服务器,也会显示自定义服务器
SOUNDS 音效
- Pig, Cat, Cow and Chicken now have adult sound variants
- 猪、猫、牛和鸡现在拥有成年音效变种
STABILITY AND PERFORMANCE 性能与稳定性
- Fixed slow server when loading into a world with too many blocks scheduled for ticking (MCPE-224638)
- 修复了加载进拥有过多计划刻方块的世界时服务器响应缓慢的漏洞 (MCPE-224638)
- Fixed game freezes and large save files when spending time near Lava flow in the Nether (MCPE-224638)
- 修复了在下界熔岩流附近逗留时游戏冻结且存档文件过大的漏洞 (MCPE-224638)
USER INTERFACE 用户界面
- Fixed narration for elements outside a scroller
- 修复了滚动区域外部元素的旁白朗读的漏洞
- Fixed characters rotating incorrectly in UI when riding a mob
- 修复了骑乘生物时界面中角色旋转不正确的漏洞
- Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (MCPE-235690)
- 修复了在游戏中修改时,部分 Ore UI 键盘与鼠标设置无法保存的问题 (MCPE-235690)
- Add experimental toggle to enable the new Furnace Recipe Book
- 加入了启用新熔炉配方书的实验性开关
- The "How to play" section has been moved from Settings to the Pause screen
- “如何游玩”部分已从设置移至暂停界面
- Made it possible to move the caret position within signs using a mouse or touch (MCPE-174365)
- 现在可以使用鼠标或触摸来移动告示牌内的光标位置 (MCPE-174365)
TECHNICAL UPDATES 技术性更新
AI GOALS AI 意向
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer
- 加强了解析以下 AI 意向的模式时的限制,在 26.10 及更高版本中,若实体 JSON 包含无效数据,将无法加载
- minecraft:behavior.move_to_land
- minecraft:behavior.move_to_land
- minecraft:behavior.move_to_water
- minecraft:behavior.move_to_water
- minecraft:behavior.ocelot_sit_on_block
- minecraft:behavior.ocelot_sit_on_block
- minecraft:behavior.raid_garden
- minecraft:behavior.raid_garden
- minecraft:behavior.stomp_turtle_egg
- minecraft:behavior.stomp_turtle_egg
- Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
- 加强了解析 minecraft:behavior.offer_flower 的模式时的限制,在 26.10 及更高版本中,若实体 JSON 包含无效数据,将无法加载
- Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse
- 加强了解析 minecraft:behavior.play_dead 的模式时的限制,在 26.10 及更高版本中,若实体 JSON 包含无效数据,将无法加载。浮点数范围字段 random_damage_range 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
- Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
- 加强了解析 minecraft:behavior.play 的模式时的限制,在 26.10 及更高版本中,若实体 JSON 包含无效数据,将无法加载
API API
- Released AimAssistCategory from beta to v2.6.0
- 将 AimAssistCategory 从 beta 移动到了 v2.6.0
- Released AimAssistCategorySettings from beta to v2.6.0
- 将 AimAssistCategorySettings 从 beta 移动到了 v2.6.0
- Released AimAssistPreset from beta to v2.6.0
- 将 AimAssistPreset 从 beta 移动到了 v2.6.0
- Released AimAssistPresetSettings from beta to v2.6.0
- 将 AimAssistPresetSettings 从 beta 移动到了 v2.6.0
- Released AimAssistRegistry from beta to v2.6.0
- 将 AimAssistRegistry 从 beta 移动到了 v2.6.0
- Released PlayerAimAssist from beta to v2.6.0
- 将 PlayerAimAssist 从 beta 移动到了 v2.6.0
- Released PlayerAimAssistSettings from beta to v2.6.0
- 将 PlayerAimAssistSettings 从 beta 移动到了 v2.6.0
- Released AimAssistTargetMode from beta to v2.6.0
- 将 AimAssistTargetMode 从 beta 移动到了 v2.6.0
- Released World.getAimAssist from beta to v2.6.0
- 将 World.getAimAssist 从 beta 移动到了 v2.6.0
- Released Player.getAimAssist from beta to v2.6.0
- 将 Player.getAimAssist 从 beta 移动到了 v2.6.0
- Released BlockComponentEntityEvent from beta to v2.6.0
- 将 BlockComponentEntityEvent 从 beta 移动到了 v2.6.0
- Fixed localization string for tile.sticky_piston_arm_collision.name to Sticky Piston Arm Collision
- 将 tile.sticky_piston_arm_collision.name 本地化字符串修改为 Sticky Piston Arm Collision
CLIENT ENTITIES 客户端实体
- Added "held_item_scale" field to entity.json schema
- 在 entity.json 模式中加入了 held_item_scale 字段
- Allows items held by mobs to be scaled by a factor greater than zero
- 允许生物的持有物品按大于零的系数缩放
- Defaults to 1.0
- 默认为 1.0
COMMANDS 命令
- Fixed /setblock and /fill commands from placing partial double blocks, like the upper part of a door Block
- 修复了 /setblock 和 /fill 命令会放置不完整双层方块(例如门方块的上半部分)的漏洞
COMPONENTS 组件
- Blocks with minecraft:liquid_detection component containing an empty array will now fail to load and produce a content error. (MCPE-235481)
- 修复了包含空数组的 minecraft:liquid_detection 组件的方块加载失败并产生内容日志错误的漏洞。(MCPE-235481)
EDITOR 编辑器
- Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes
- 修复了所有地形模式下笔刷设置显示错误的漏洞
- Added "New Collection..." option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown
- 在拼图结构编辑器合集下拉菜单中加入了“新建合集...”选项,允许用户直接通过下拉菜单创建新合集
- Added Tag Container control as Property Pane API
- 加入了标签容器控件作为属性面板 API
- Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers
- 为属性面板 API 的根面板和子面板加入了图标属性,允许在面板标题中显示图标
- Added structure block support for multi blocks
- 加入了结构方块对多方块的支持
- Added editor brush/pencil erasing support for multi blocks
- 加入了编辑器笔刷和铅笔对多方块的擦除支持
- Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors
- 重复器工具现在会根据选择区域大小和间距动态限制重复次数以防止偏移错误
- Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)
- 重新启用了三点选择,并重新加入了两点选择切换开关(默认关闭)
- Fixed click-drag-release issue where it doesn't finalize the 2nd point in the 3-point selection
- 修复了点击-拖拽-释放操作中无法完成三点选择第二点的漏洞
- Fixed visual inconsistencies for expanders
- 修复了扩展器视觉效果不一致的问题
- Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode
- 修复了打开 .mcproject 文件时无法正确以编辑器模式启动游戏的漏洞
- Removed block masks and filters pane in Elevation terrain mode
- 移除了高程地形模式中的方块遮罩和过滤器面板
ENTITY COMPONENTS 实体组件
- A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512
- 现在,若请求在单个游戏刻中生成的经验球数量超过建议的最大值(512),将会抛出内容日志警告
- It is possible that performance will degrade when a large number of experience orbs are spawned at once
- 同时生成大量经验球时,可能会导致性能下降
ENTITY FILTERS 实体过滤器
- Added the "is_tamed" entity filter, telling if the subject entity is tamed (MCPE-234672)
- 加入了 is_tamed 实体过滤器,用于判断目标实体是否已被驯服 (MCPE-234672)
GENERAL 通用
- Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema
- 将实体 JSON 资源升级至 Cereal 切片 26.0 并重新序列化,以符合更新后的架构
GRAPHICAL 图像
- Vibrant visuals now correctly support grayscale crushed images in texture sets
- 灵动视效现在正确支持纹理集中的灰度压缩图像
- Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage
- 修复了每个区块多次应用天空光照计算,导致内存使用过高的漏洞
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Game Test
- 游戏测试(GameTest)
- When running /gametest run <test> on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.
- 修复了在结构无效的游戏测试上运行 /gametest run <test> 时,游戏测试会生成在世界顶部的漏洞
- Added Block.getParts method behind beta . Returns an array of Block parts if the block has the minecraft:multi_block trait
- 在 beta 中加入了 Block.getParts 方法。如果方块具有 minecraft:multi_block 特征,则返回方块部件的数组
- Added dedicatedServer optional global to beta of server-admin for accessing dedicated server only APIs
- 在 server-admin 的 beta 中加入了可选的全局变量 dedicatedServer,用于访问仅限专用服务器的 API
- Added DedicatedServerUtils to beta of server-admin with dedicated server only APIs
- 在 server-admin 的 beta 中加入了 DedicatedServerUtils,包含仅限专用服务器的 API
- Added LevelStorage to beta of server-admin with dedicated server save state management APIs
- 在 server-admin 的 beta 中加入了 LevelStorage,包含专用服务器保存状态管理 API
- Added LevelStorageQuerySnapshotFile to beta of server-admin
- 在 server-admin 的 beta 中加入了 LevelStorageQuerySnapshotFile
- Added AllowList to beta of server-admin with dedicated server allow list management APIs
- 在 server-admin 的 beta 中加入了 AllowList,包含专用服务器白名单管理 API
- Added function Entity.addItem for directly giving items to a mob or player
- 加入了 Entity.addItem 函数,用于直接将物品给予生物或玩家
SERVER-UI DDUI 服务端 DDUI
- Changed Class CustomForm
- 修改了类 CustomForm
- Changed return of method show(): Promise<void> to Promise<boolean> where returning true means it was shown and false means it was not shown.
- show(): Promise<void> 现在返回 Promise<boolean>,返回 true 表示它被显示,返回 false 表示它没有被显示。
- Added isShowing(): boolean method.
- 加入了 isShowing(): boolean 方法。
- Changed Class MessageBox
- 修改了类 MessageBox
- Added isShowing(): boolean method.
- 加入了 isShowing(): boolean 方法。
- Changed interface MessageBoxResult .
- 修改了接口 MessageBoxResult。
- Added property wasShown which is set to true if the message box was shown to the player.
- 加入了属性 wasShown。如果向玩家显示了消息框,则该属性被设为 true。
BLOCKS 方块
VOXEL SHAPES 体素形状
- Fixed voxel shape loading to properly validate custom shape files (MCPE-235789)
- 修复了体素形状的加载无法正确验证自定义形状文件的漏洞 (MCPE-235789)
- Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels
- 单个盒子现在必须在 (-14, -14, -14) 到 (30, 30, 30) 像素的允许范围内
- At least one box must overlap the base block (0-16 pixels on all axes)
- 至少有一个盒子必须与基础方块重叠(所有轴上 0 - 16 像素)
- Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis
- 任何轴上的总形状范围不能超过 30 像素(1 个方块 + 14 像素)
【Cat_Anchor 译自feedback.minecraft.net 2026 年 2 月 18 日发布的 Minecraft Beta & Preview - 26.10.24】
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