|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.26 为其第 5 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.26 Minecraft 基岩版 Beta & Preview 26.20.26
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
AUDIO 音频
- Fixed placement sound not playing when placing waterloggable blocks in water (MCPE-236601)
- 修复了在水中放置可含水方块时不播放放置声音的漏洞 (MCPE-236601)
BLOCKS 方块
- Blocks can now only be placed above a flowerpot when crouching (MCPE-237222)
- 现在潜行时可以将方块放置在花盆上方 (MCPE-237222)
- Fixed interacting with a Jukebox or Composter while holding armor creating a ghost item (MCPE-227535)
- 修复了手持盔甲与唱片机或堆肥桶交互时产生幽灵物品的漏洞 (MCPE-227535)
GAMEPLAY 玩法
MOBS 生物
- When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage:
- 玩家攻击硫黄怪时,其击退效果现在受攻击者命中角度、位置和伤害的影响:
- When it is hit on the left it moves to the right and vice versa
- 从左侧击打时向右移动,反之亦然
- When it is hit on the top it moves along the ground
- 从顶部击打时沿地面移动
- When it is hit on the bottom it moves higher upwards
- 从底部击打时向上移动得更高
- When it is hit with a greater damage it is knocked back more
- 伤害越高,击退距离越远
- When the attacker is positioned higher it moves downwards
- 攻击者位置较高时向下移动
- When the attacker is positioned lower it moves upwards
- 攻击者位置较低时向上移动
REALMS Realms
- Realms Admin log has been added to the new Realms Hub. Please share feedback from the link in Realms Hub, accessed from the Realms play screen.
- 向新的 Realms 中心加入了 Realms 管理员日志。请通过 Realms 游玩界面进入 Realms 中心,点击其中的链接提供反馈。
- fixed crash in Realms Stories for high member count Realms
- 修复了成员数量较多的 Realms 中 Realms 故事发生崩溃的漏洞
- Fixed issue in Realms Stories where the Members tab did not load in correctly
- 修复了 Realms 故事中“成员”选项卡无法正确加载的问题
STABILITY AND PERFORMANCE 性能与稳定性
- Syncing of Xbox world data now occurs when specific world is selected
- 现在会在选中特定世界时进行 Xbox 世界数据同步
USER INTERFACE 用户界面
- Added two missing strings that are only shown for a brief moment
- 加入了两个仅短暂显示的缺失字符串
- Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar
- 修复了在 HUD 快捷栏中选中物品时,表情符号无法在小文本提示框中渲染的漏洞
- Fixed the Delayed Breaking Blocks setting visibility for the "Joystick & tap to interact" and "D-Pad & tap to interact" control modes of the Touch Tab of the New Settings Screen. (MCPE-236872)
- 修复了新设置界面触摸标签页中“摇杆并点击交互”和“方向键并点击交互”控制模式下“延迟破坏方块”设置项可见性的漏洞 (MCPE-236872)
TECHNICAL UPDATES 技术性更新
ACCOUNTS 账户
- Add platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.
- 在多人游戏许可检查中加入了平台订阅检查,若检查失败则返回新的平台订阅特定权限拒绝原因。
AI GOALS AI 意向
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 解析以下意向的模式更加严格,对于 1.26.20 及以上版本,如果实体 JSON 包含无效数据,将无法加载
- minecraft:behavior.random_hover
- minecraft:behavior.random_hover
- minecraft:behavior.random_sitting
- minecraft:behavior.random_sitting
- minecraft:behavior.random_stroll
- minecraft:behavior.random_stroll
- The hover_height field in minecraft:behavior.random_hover now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:behavior.random_hover 中的 hover_height 字段现在仅接受包含 min 和 max 值的对象。其他格式将无法解析
- Made the schema for minecraft:behavior.go_home stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_home 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
- Made the schema for minecraft:behavior.go_and_give_items_to_owner stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_and_give_items_to_owner 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
- Made the schema for minecraft:behavior.go_and_give_items_to_noteblock stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_and_give_items_to_noteblock 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
BLOCK COMPONENTS 方块组件
- Released the component minecraft:chest_obstruction from experimental for block format versions 1.26.20 or higher
- 将组件 minecraft:chest_obstruction 从实验性功能中发布出来,适用于方块格式版本 1.26.20 及以上
BLOCKS 方块
- Fixed content warning regarding texture variations for block components minecraft:item_visual and minecraft:embedded_visual
- 修复了方块组件 minecraft:item_visual 和 minecraft:embedded_visual 关于纹理变种的内容警告的漏洞
- Added content warning for component minecraft:item_visual trying to use texture variations. Variation textures are not supported for this component
- 加入了针对试图使用纹理变种的组件 minecraft:item_visual 的内容警告。该组件不支持纹理变种
- The "minecraft:selection_box" component will correctly give an error again when the y is over the 16 limit
- minecraft:selection_box 组件现在会在 y 值超过 16 限制时再次正确报错
- Fixed legacy tag: entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail
- 修复了升级到格式版本 1.26.20 时,方块排列中的旧版 tag: 条目被静默丢弃的漏洞,这可能导致依赖特定排列标签的脚本失效
- Items with "replace_block_item" set to true will no longer take the planted block in a flowerpot (MCPE-237222)
- 修复了 replace_block_item 为 true 的物品会取走花盆中种植的方块的漏洞 (MCPE-237222)
EDITOR 编辑器
- Ensure proper offsets are applied when switching flatten modes in the Terrain Tool
- 在地形工具中切换整平模式时,现在会应用正确的偏移量
- Fixed issue where Flatten Up was sampling too far into the ground
- 修复了向上整平模式采样点过深的问题的漏洞
- Fixed an error that occurred when running the /reload command from tool mode chat shortcut
- 修复了通过工具模式聊天快捷键运行 /reload 命令时发生的错误
- Fixed Jigsaw Collection names allowing case-variant duplicates which caused file conflicts and potential data loss on case-insensitive file systems
- 修复了允许拼图集名称存在大小写变种重复的漏洞,在不区分大小写的文件系统上,此漏洞会导致文件冲突和潜在数据丢失
ENTITY COMPONENTS 实体组件
- Non-Ocelot and non-Cat mobs can now use "minecraft:behavior.ocelotattack" (MCPE-237713)
- 非豹猫和非猫生物现在可以使用 minecraft:behavior.ocelotattack (MCPE-237713)
- The component "minecraft:apply_knockback_rules" now takes an array of presets
- 组件 minecraft:apply_knockback_rules 现在接受一个预设数组
- "presets" is an array of elements with the same parameters as "minecraft:apply_knockback_rules" had previously
- presets 是一个元素数组,这些元素具有与 minecraft:apply_knockback_rules 先前相同的参数
- The preset elements have the following new field:
- 预设元素具有以下新字段:
- "filter" is an actor filter with the default syntax
- filter 是一个使用默认语法的实体过滤器
- Add filters parameter to minecraft:spawn_on_death
- 为 minecraft:spawn_on_death 加入了 filters 参数
MOBS 生物
- Fixed player friction not resetting for older content
- 修复了旧内容中玩家摩擦力未重置的漏洞
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting
- 修复了在脚本中销毁 HTTP 客户端时,正在传输的 HTTP 请求可能导致游戏卡死的漏洞
- Changed the maximum length of the text param of setText on TextPrimitive, to be 128 lines and 128 characters per line
- 更改了 TextPrimitive 上 setText 的 text 参数的最大长度,现为 128 行,每行 128 个字符
- Fixed issue that caused websockets to not complete their connection with the server
- 修复了 WebSocket 无法完成与服务器连接的问题
- Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players
- 修复了调试绘制(Debug Shape)和基元形状(Primitive Shape)在与模拟玩家(Simulated Player)一起使用时可能进入错误状态的漏洞
- Class DimensionRegistry
- 类 DimensionRegistry
- Added method registerCustomDimension to allow registrations of new custom dimensions in beta
- 加入了方法 registerCustomDimension 以允许在测试版中注册新的自定义维度
- Startup event
- Startup 事件
- Added the ability to register custom dimensions during the before startup event
- 加入了在 before startup 事件期间注册自定义维度的能力
DDUI 数据驱动用户界面
- Adding support for multiline texts for MessageBox.body, CustomForm.label, CustomForm.header using \n
- 为 MessageBox.bodyCustomForm.labelCustomForm.header 加入了使用 \n 创建多行文本的支持
BLOCKS 方块
- Fixed minecraft:replaceable to work with all parts of a multi-block . Also the component can no longer be defined in the permutations array, only allowed in the base components object
- 修复了 minecraft:replaceable 无法作用于多方块(multi-block)所有部分的漏洞。同时该组件不再能在 permutations 数组中定义,仅允许在基础 components 对象中定义
- Fixed selection outline for multi-blocks using minecraft:random_offset . Also for multi-blocks minecraft:random_offset can no longer be defined in the permutations array only in the base components object (MCPE-237071)
- 修复了使用 minecraft:random_offset 的多方块选中轮廓的漏洞。同时对于多方块,minecraft:random_offset 不能再在 permutations 数组中定义,仅允许在基础 components 对象中定义 (MCPE-237071)
- Fix minecraft:placement_filter not working for block with trait minecraft:multi_block (MCPE-237498)
- 修复了 minecraft:placement_filter 对带有 minecraft:multi_block 特征的方块不起作用的漏洞 (MCPE-237498)
- Multi-blocks that don't have a minecraft:selection_box component will now default to a full block outline shape for each part (MCPE-237089)
- 没有 minecraft:selection_box 组件的多方块的每个部分将默认使用完整方块的轮廓形状 (MCPE-237089)
VOXEL SHAPES 体素形状
- Added non-unit-cube voxel shapes for 19 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed
- 在启用体素形状实验性功能时,为 19 种原版方块加入了非单位立方体的体素形状。这些形状优化了面剔除,使相邻方块之间的隐藏面能被正确移除
- Cake shapes (1 block): 7 bite-counter shapes for each slice of cake
- 蛋糕形状(1 种方块):对应蛋糕每一片的 7 种切片形状
- Candle Cake shape (17 blocks)
- 带蜡烛的蛋糕形状(17 种方块)
- Composter shapes (1 block): 8 fill-level shapes for each stage of composting
- 堆肥桶形状(1 种方块):对应堆肥每个阶段的 8 种填充等级形状
ENTITIES 实体
- Added a new entity_version description field to entity behavior definitions that enables per-entity versioning and upgrade handling
- 为实体行为定义加入了新的 entity_version 描述字段,支持按实体进行版本管理和升级处理
- The entity_version field is a JSON object containing an upgrades array, where each entry specifies an integer upgrade_to version and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition
- entity_version 字段是 JSON 对象,包含 upgrades 数组,其中每个条目指定一个整数 upgrade_to 版本和一个字符串 name,该名称引用实体定义中新的顶层 upgrades 部分中定义的升级处理器
- Upgrade versions must start at 1 and be contiguous (e.g., 1, 2, 3), gaps or duplicates are rejected with a content error
- 升级版本必须从 1 开始且连续(例如 1, 2, 3),出现空缺或重复将被拒绝并抛出内容错误
- Version 0 is reserved for entities that have no version set ("versionless"), which is the default for all existing entities
- 版本 0 为未设置版本的实体(无版本)而保留,这是所有现有实体的默认值
- When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
- 加载的实体版本低于当前定义版本时,将按顺序执行实体保存版本与当前版本之间的所有升级处理器
- Newly spawned entities are set directly to the latest version without running any upgrade handlers.
- 新生成的实体直接设置为最新版本,不运行任何升级处理器
- Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events
- 升级处理器复用现有事件系统,但在独立的 upgrades 部分中定义,使其与常规的 events 区分开
- The entity's version is persisted and loaded/saved automatically
- 实体的版本会被持久化,并自动加载或保存
- This feature is gated behind the Upcoming Creator Features experiment toggle
- 此功能受“即将到来的创作者功能”实验性玩法的开关控制
ENTITY COMPONENTS 实体组件
- The following fields have been added to the preset element exclusively in the beta version of "minecraft:apply_knockback_rules":
- 将以下字段加入到测试版 minecraft:apply_knockback_rules 的预设元素中:
- "scale_previous_velocity" scales the previous velocity of the target when hit
- scale_previous_velocity 会在击中时缩放目标先前的速度
- "horizontal_hit_angle_scale" scales the horizontal angle response of the target when hit based on the attacker's aim direction
- horizontal_hit_angle_scale 会根据攻击者的瞄准方向,缩放被击中目标的水平角度响应
- "vertical_hit_angle_scale" scales the vertical angle response of the target when hit based on the attacker's aim direction
- vertical_hit_angle_scale 会根据攻击者的瞄准方向,缩放被击中目标的垂直角度响应
- "vertical_position_angle_scale" scales the vertical angle response of the target when hit based on the attacker's relative feet position
- vertical_position_angle_scale 会根据攻击者的相对脚部位置,缩放被击中目标的垂直角度响应
- "scale_with_damage" enables scaling the magnitude of knocback based on the inverse square of the damage
- scale_with_damage 可根据伤害的平方倒数缩放击退的强度
- There is currently a known issue where knockback is applied twice
- 目前存在一个已知问题:击退会被应用两次
- the first is the custom knockback defined by "minecraft:apply_knockback_rules"
- 第一次是由 minecraft:apply_knockback_rules 定义的自定义击退
- the second is the default knockback with the custom "horizontal_power", "vertical_power" and "vertical_velocity_cap" defined by "minecraft:apply_knockback_rules"
- 第二次是默认击退,并使用了由 minecraft:apply_knockback_rules 定义的自定义 horizontal_power vertical_power 和 vertical_velocity_cap
GRAPHICAL 图像
- Added static_light shading to weather
- 为天气加入了 static_light 着色
【Cat_Anchor 译自feedback.minecraft.net 2026 年 4 月 8 日发布的 Minecraft Beta & Preview - 26.20.26】
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