|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.50 仍未发布,Beta & Preview 26.50.24 为其第 3 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.50.24 Minecraft 基岩版 Beta & Preview 26.50.24
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
Step up your building and exploring with the final features entering testing for our third game drop of 2026! You can now discover different maps with an improved look in abandoned camps leading to more structures in the Overworld - so check the chests! You can also craft and build with concrete stairs and slabs in any of the 16 colors.
用我们 2026 年第三次游戏小更新的最终功能,提升你的建造与探索体验!现在,你可以在废弃营地中探索焕然一新的地图,主世界也会生成更多建筑结构——所以记得检查箱子!你还可以用 16 种颜色的混凝土楼梯和台阶进行合成与建造。
For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
DROP 3 2026 FIXES AND FEATURES 2026 年第三次小更新内容与修复
ABANDONED CAMP 废弃营地
- Chests in Abandoned Camps now contain Explorer Maps that lead to Ancient City, Mineshaft, Desert Pyramid, Warm Ocean Ruins, and other Biome variants of Abandoned Camps
- 废弃营地中的箱子现在包含探险家地图,这些地图指向远古城市、废弃矿井、沙漠神殿、热带海底废墟,以及废弃营地的其他生物群系变种
BLOCKS 方块
- Added Concrete Stairs and Concrete Slabs in all 16 colors
- 加入了所有 16 种颜色的混凝土楼梯和混凝土台阶
- Poplar Leaves can now be smelted into Leaf Litter (MCPE-240019)
- 杨树树叶现在可以被烧炼成枯叶堆 (MCPE-240019)
CUSHION 坐垫
- Players are no longer moved into the ground when the Cushion they are sitting on is destroyed because its supporting block was removed (MCPE-240467) (MCPE-240504)
- 玩家所坐的坐垫因其支撑方块被移除而被破坏时,玩家不再会移动进地面 (MCPE-240467) (MCPE-240504)
- The Cushion now breaks when the block below is replaced with a liquid (MCPE-240849)
- 下方方块被替换为液体时,坐垫现在会破坏 (MCPE-240849)
- Breaking a named Cushion no longer drops the default item
- 破坏已命名的坐垫不再掉落默认物品
- Name Tag is now displayed on the Cushion (MCPE-240730)
- 名称标签现在会显示在坐垫上 (MCPE-240730)
- Cushions now pop into an item when pushed by blocks
- 坐垫现在被方块推动时会掉落为物品
- Cushions now play breaking particles and a breaking sound when the block supporting them is destroyed (MCPE-240731)
- 支撑坐垫的方块被破坏时,坐垫现在会播放破坏粒子和破坏音效 (MCPE-240731)
ITEMS 物品
- All remaining Poplar items are now listed between the Mangrove and Cherry items in the Creative inventory
- 所有剩余的杨木物品现在在创造模式物品栏中列于红树木和樱花木物品之间
STRAW BED 麦秆床
- The sleeping camera is no longer positioned too high above the player when sleeping in a Straw Bed
- 在麦秆床上睡觉时,睡觉相机不再位于玩家上方过高位置
- Fixed the Straw Bed texture so it no longer contains floating pixels or extra pixels that are never visible in-game
- 修复了麦秆床纹理,使其不再包含漂浮像素或游戏中永远不会显示的额外像素
- Fixed the Straw Bed MERS texture so it no longer renders a single overly shiny pixel (MCPE-240483)
- 修复了麦秆床 MERS 纹理,使其不再渲染单个过度反光的像素 (MCPE-240483)
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
- Restored the growth speed of Sulfur Spikes and Pointed Dripstone after a recent change accidentally made them grow 25 times faster
- 恢复了硫黄尖锥和滴水石锥的生长速度,此前的一次更改意外使其生长速度加快了 25 倍
GAMEPLAY 玩法
- Player Map icon now shows rotation even while outside of the map bounds
- 地图上的玩家图标现在即使在地图边界外也会显示旋转
- Explorer Maps now have new item icons to better indicate where they lead
- 探险家地图现在有了新的物品图标,以更好地指示其指向的位置
- Fixed Totem activation not synchronizing health when final health equals the original value
- 修复了当最终生命值等于原始值时,不死图腾激活不同步生命值的问题
- Fixed an issue where players and mobs could load in a world at (0,0,0) and lose all their items after reloading world
- 修复了玩家和生物会在重载世界后于 (0, 0, 0) 处加载,并丢失所有物品的问题
GRAPHICAL 图像
- In-game models and textures now load correctly when the network connection changes while joining a world (MCPE-234954)
- 加入世界时网络连接发生变化,游戏内模型和纹理现在能正确加载 (MCPE-234954)
- Fixed bug with item in hand jittering with temporal anti-aliasing upscaling enabled
- 修复了启用时间性抗锯齿上采样时手中物品抖动的问题
MOBS 生物
- Fixed a bug where Spiders and Cave Spiders would occasionally be slowed by Web blocks
- 修复了蜘蛛和洞穴蜘蛛偶尔会被蜘蛛网方块减速的漏洞
- Fixed an issue where mobs and players could reload with an inconsistent movement speed
- 修复了生物和玩家重载后移动速度可能不一致的问题
CHARACTER CREATOR 角色创建器
- Skins can now have names consisting entirely of numbers
- 皮肤现在可以有完全由数字组成的名称
REALMS Realms
- Fixed realm role actions not showing correctly for certain roles
- 修复了某些 Realm 角色显示不正确的问题
- Friend profiles now have a Realm-specific join button when the Realm is available
- 当 Realm 可用时,好友资料现在会有一个特定于该 Realm 的加入按钮
STABILITY AND PERFORMANCE 性能与稳定性
- Fixed a crash that could occur while retrieving network addresses on Android
- 修复了在 Android 上检索网络地址时可能发生的崩溃
- Fix CPU usage increasing after idling on the pause screen or controller disconnected screen (MCPE-235086)
- 修复了在暂停界面或控制器断开界面上闲置后 CPU 使用率增加的问题 (MCPE-235086)
- Fixed some particles that crashed the game when ran as commands (MCPE-184162)
- 修复了某些粒子作为命令运行时导致游戏崩溃的问题 (MCPE-184162)
USER INTERFACE 用户界面
- Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns
- 更新了聊天设置 UI,以提高“聊天颜色”和“我的提及颜色”下拉菜单的可读性
- Fixed an issue that prevented TNT and Stonecutters from being crafted using quick crafting in the Recipe Book (MCPE-240038)
- 修复了 TNT 和切石机无法使用配方书中的快速合成进行合成的问题 (MCPE-240038)
- Fixes 'out of space' error displaying when attempting to download large items regardless of available space
- 修复了尝试下载大型内容时,无论可用空间如何都会显示“空间不足”错误的问题
- Fixed issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values
- 修复了在世界创建期间将“作弊”开关设置为“关”时不会将作弊重置为默认值的问题
- Added wishlist pagination with gamepad bumper navigation
- 加入了心愿单分页,并带有手柄肩键导航
- Added dynamic wishlist grid row sizing for marketplace wishlist cards
- 为市场心愿单卡片加入了动态心愿单网格行大小调整
- Improved inventory item tooltips
- 改进了物品栏物品的提示框
- Let us know what you think here
- 请在这里告诉我们您的想法
TECHNICAL UPDATES 技术性更新
AI GOALS AI 意向
- Made the schema for minecraft:behavior.follow_mob stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer
- 解析 minecraft:behavior.follow_mob 的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据,则会加载失败
API API
- Entity.teleport now throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged.
- Entity.teleport 现在会在实体带有乘客且目标维度与实体当前维度不同时抛出错误。乘客必须在传送至其他维度前先行脱离。当前解决方案旨在修复当前游戏中断问题,未来改进已列入计划。
- Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension
- 当主人往返于自定义维度时,已驯服的宠物不再尝试跟随主人
- Fixing 'scale' property on DebugShape when used with DebugCone, DebugEllipsoid, DebugPyramid, and DebugCylinder.
- 修复了 DebugShape 与 DebugCone DebugEllipsoid DebugPyramid 和 DebugCylinder 一起使用时 scale 属性的问题
- 'rotation' property of DebugShape now applies to DebugLine, DebugArrow, DebugCircle, DebugSphere, and DebugBox.
- DebugShape 的 rotation 属性现在适用于 DebugLine DebugArrow DebugCircle DebugSphere 和 DebugBox
- World now exposes a soundDefinitionRegistry property that returns a SoundDefinitionRegistry for querying registered server sound definitions
- World 现在公开了一个 soundDefinitionRegistry 属性,返回 SoundDefinitionRegistry 以查询已注册的服务器音效定义
- Added SoundDefinitionRegistry with a getDefinitions() method that returns the registered SoundDefinition entries and accepts an optional SoundDefinitionFilter
- 加入了 SoundDefinitionRegistry,包含一个 getDefinitions() 方法,该方法返回已注册的 SoundDefinition 条目并接受可选的 SoundDefinitionFilter
- Added SoundDefinition with a soundEventId property, a durationInfo property, a musicInfo property, and a tags property
- 加入了 SoundDefinition,包含 soundEventId 属性、durationInfo 属性、musicInfo 属性和 tags 属性
- Added SoundDefinitionDurationInfo with a duration property
- 加入了 SoundDefinitionDurationInfo,包含 duration 属性
- Added SoundDefinitionMusicInfo with genres, moods, artist, and title properties
- 加入了 SoundDefinitionMusicInfo,包含 genres moods artist 和 title 属性
- Added SoundDefinitionFilter with minDuration, maxDuration, genres, moods, artists, titles, and tags properties
- 加入了 SoundDefinitionFilter,包含 minDuration maxDuration genres moods artists titles 和 tags 属性
- Player.playSound now accepts a SoundDefinition in addition to a sound event id
- Player.playSound 现在除音效事件 ID 外,还接受 SoundDefinition
STRUCTURE FILES 结构文件
- Added version 2 of the structure (.mcstructure) file format
- 加入了结构(.mcstructure)文件格式的版本 2
- The block_indices arrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures
- block_indices 数组现在存储为 NBT IntArrayTag,而非每个方块一个 IntTag 的 ListTag,这显著减少了保存和加载结构所需的时间和内存
- The second block_indices array is now optional in version 2 structure (.mcstructure) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller
- 在版本 2 结构(.mcstructure)文件中,第二个 block_indices 数组现在为可选,当额外方块层中未存储任何内容时会被省略,使这些文件缩小约 50%
- Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved
- 版本 1 结构仍可正确加载,并在下次保存时升级至版本 2
BLOCK COMPONENTS 方块组件
THIN FENCES AND TRIP WIRE 细栅栏类方块和绊线
- Vanilla glass panes, iron bars, copper bars, and trip wire blocks now expose minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, and minecraft:connection_west block states reflecting which cardinal neighbors they connect to
- 原版玻璃板、铁栏杆、铜栏杆和绊线方块现在公开 minecraft:connection_north minecraft:connection_east minecraft:connection_south 和 minecraft:connection_west 方块状态,以反映它们连接到哪些基本方向上的邻居
- For new worlds (base game version 1.26.50 and later), thin-fence and trip-wire connection-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
- 对于新世界(基础游戏版本 1.26.50 及以上),细栅栏类方块和绊线的连接状态变化现在会触发相邻方块更新,以与 Java 版保持一致;现有世界则保留之前仅客户端更新的行为
BLOCKS 方块
- Extended /fill command behaviour with multi-blocks to Scripting fill block APIs, such as Dimension.fillBlocks
- 将 /fill 命令中多方块的行为扩展到了脚本填充方块 API,例如 Dimension.fillBlocks
- The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward.
- 方块组件 minecraft:block_entity 从格式版本 1.26.20 起不再需要实验性玩法。
- Removed minecraft:block_entity component restrictions for multi-blocks, each part will have its own block entity by design
- 移除了多方块的 minecraft:block_entity 组件限制,每个部分按设计将拥有自己的方块实体
COMMANDS 命令
- Added the serveridentity command, which lets dedicated-server operators save, delete, and check the status of the server identity key
- 加入了 serveridentity 命令,允许专用服务器操作员保存、删除和检查服务器身份密钥的状态
DEDICATED SERVER 专用服务器
- NetherNet is now the default transport used by dedicated servers
- NetherNet 现在是专用服务器使用的默认传输协议
- Windows dedicated servers, including EDU, now use the correct application data directory for Bedrock and Education
- Windows 专用服务器(包括教育版)现在使用正确的基岩版和教育版应用程序数据目录
- Added a dedicated server option to unpack optimized creator packs into loose files
- 加入了专用服务器选项,可将优化后的创作者包解包为松散文件
EDITOR 编辑器
- The Texel Size slider is now disabled when using Soft Shadows in Vibrant Visuals, as this setting has no effect on soft shadow rendering
- 在灵动视效[暂译]中使用柔和阴影时,“纹素大小”滑块现在被禁用,因为该设置对柔和阴影渲染无影响
- Fixed a bug that caused UI to not load on player join when the server load is high
- 修复了在服务器负载高时,玩家加入导致 UI 无法加载的漏洞
- Added color-aware Custom Mesh Tool placement so creators can place imported colored meshes as matched block groups from the Color Block List
- 加入了颜色感知的自定义网格工具放置功能,使创作者可以将导入的彩色网格从颜色方块列表中作为匹配的方块组进行放置
- Added a Render Clouds setting to the Editor World View panel
- 为编辑器世界视图面板加入了“渲染云”设置
- Added addHeader API to ISubPanePropertyItem to create a custom sub pane header with an optional prebaked multiselect checkbox, an overflow menu, and a dynamic region of icon buttons and color pickers
- 为 ISubPanePropertyItem 加入了 addHeader API,用于创建自定义子面板标题,包含可选预制的多选复选框、溢出菜单,以及图标按钮和颜色选择器的动态区域
- Added buildSubPaneViewControl API to ISubPanePropertyItem to sort, filter, and manage a list of header sub panes
- 为 ISubPanePropertyItem 加入了 buildSubPaneViewControl API,用于排序、过滤和管理标题子面板列表
- Added tags option to ISubPanePropertyItemOptions for filtering sub panes through a parent sub pane view control
- 为 ISubPanePropertyItemOptions 加入了 tags 选项,用于通过父级子面板视图控件来过滤子面板
ENTITY COMPONENTS 实体组件
- Made the minecraft:instant_despawn component schema stricter for entity JSON at format version 1.26.50 and later
- 在格式版本 1.26.50 及以后,实体 JSON 中 minecraft:instant_despawn 组件的模式更加严格
- Added the minecraft:can_stand_on_powder_snow component for entity definitions with a format version of 1.26.50 and later
- 为格式版本 1.26.50 及以后的实体定义加入了 minecraft:can_stand_on_powder_snow 组件
- Entities with this component can stand on top of Powder Snow
- 拥有此组件的实体可以站在细雪上方
- The lightweight type family no longer grants this behavior to entity definitions using format version 1.26.50 or later
- lightweight 类型族不再向使用格式版本 1.26.50 或更高版本的实体定义授予此行为
- Entity definitions using an older format version that include the lightweight type family are automatically upgraded to include this component
- 使用旧格式版本且包含 lightweight 类型族系的实体定义会被自动升级以包含此组件
- The vanilla Endermite, Fox, Rabbit, and Silverfish entity definitions no longer include the lightweight type family
- 原版末影螨、狐狸、兔子和蠹虫的实体定义不再包含 lightweight 类型族
- Added the minecraft:block_movement_slowdown_immunity entity component
- 加入了 minecraft:block_movement_slowdown_immunity 实体组件
- When set, the entity is immune to movement slowdown from the specified blocks
- 设置后,实体免疫指定方块带来的移动减速效果
SOUNDS 音效
- Released minecaft:sound block component out of experimental
- 将 minecraft:sound 方块组件移出了实验性功能
- it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json
- 它可用于为方块及其排列分配一组音效,类似于 blocks.json 中的 sound 字段
- blocks.json overrides values of minecraft:sound component, including values in all permutations
- blocks.json 会覆盖 minecraft:sound 组件的值,包括所有排列中的值
{
"format_version": "1.26.20",
"minecraft:block": {
"description": {
"identifier": "test:test_block",
"states": {
"custom:int": [0, 1, 2]
}
},
"permutations": [
{
"condition": "query.block_state('custom:int') == 1",
"components": {
"minecraft:sound": {
"sound": "glass"
}
}
},
{
"condition": "query.block_state('custom:int') == 2",
"components": {
"minecraft:sound": {
"sound": "metal"
}
}
},
],
"components": {
"minecraft:sound": {
"sound": "snow"
}
}
}
}
USER INTERFACE 用户界面
- Fixed screens visited not mounting if another global route action happened while the screen was unmounting
- 修复了若界面卸载时发生另一个全局路由操作,则已访问界面无法加载的问题
EXPERIMENTAL TECHNICAL UPDATES 实验性技术更新
API API
- Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics:
- 加入了新技术和支持,用于使用脚本与 VS Code 调试器实时诊断交互:
- Added class DiagnosticsManager to access the new debugger diagnostics tech.
- 加入了 DiagnosticsManager 类以访问新的调试器诊断技术。
- Added class DiagnosticsTab, used to represent a tab view in the debugger live diagnostics page.
- 加入了 DiagnosticsTab 类,用于表示调试器实时诊断页面中的选项卡视图。
- Added class DiagnosticsView, used to represent a single display view within a tab.
- 加入了 DiagnosticsView 类,用于表示选项卡内的单个显示视图。
- Added class DiagnosticsStat for representing data to be used with the live diagnostics.
- 加入了 DiagnosticsStat 类,用于表示与实时诊断配合使用的数据。
- Added class DiagnosticsError for diagnostics related errors.
- 加入了 DiagnosticsError 类,用于诊断相关错误。
- Added WorldClock class to @minecraft/server in beta
- 在测试版中向 @minecraft/server 加入了 WorldClock 类
- Has properties for name, time, and isPaused to retrieve state of the world clock
- 包含 name time 和 isPaused 属性,用于获取世界时钟的状态
- Added WorldClockRegistry class to @minecraft/server in beta
- 在测试版中向 @minecraft/server 加入了 WorldClockRegistry 类
- Has a registerClock function to allow registrations of new world clocks during startup
- 包含 registerClock 函数,用于在启动时注册新的世界时钟
- Added WorldClockRegistrationError class to @minecraft/server in beta. This is thrown by WorldClockRegistry.registerClock when registration of a world clock fails
- 在测试版中向 @minecraft/server 加入了 WorldClockRegistrationError 类。当世界时钟注册失败时,由 WorldClockRegistry.registerClock 抛出此错误
- Added WorldClockReloadNewWorldClockError class to @minecraft/server in beta. This is thrown when trying to register a new world clock after reloading scripts
- 在测试版中向 @minecraft/server 加入了 WorldClockReloadNewWorldClockError 类。在重载脚本后尝试注册新的世界时钟时抛出此错误
- Added WorldClockInvalidRegistryError class to @minecraft/server in beta. This is thrown when trying to register world clocks outside of the BeforeStartupEvent
- 在测试版中向 @minecraft/server 加入了 WorldClockInvalidRegistryError 类。在 BeforeStartupEvent 之外尝试注册世界时钟时抛出此错误
- Added WorldClockNotFoundError class to @minecraft/server in beta. This is thrown by World.getClock when a world clock does not exist
- 在测试版中向 @minecraft/server 加入了 WorldClockNotFoundError 类。当世界时钟不存在时,由 World.getClock 抛出此错误
- Added WorldClockRegistry to BeforeStartupEvent in beta
- 在测试版中向 BeforeStartupEvent 加入了 WorldClockRegistry
- Added getClock function to the World class in beta
- 在测试版中向 World 类加入了 getClock 函数
BLOCKUTILITYTASKS 方块实用任务
- Added the optional directionMask parameter to floodSearch for restricting traversal directions
- 向 floodSearch 加入了可选的 directionMask 参数,用于限制遍历方向
FEATURES 功能
- Add scripting API to query Points of Interest (POI) in the current dimension
- 加入了脚本 API,用于查询当前维度中的兴趣点(POI)
GRAPHICAL 图像
- Fixed Book and Quill's lighting value when on a Lectern when Block Light Quality is set to Volumetric Lights or above
- 修复了当方块光照质量设置为体积光或更高时,放在讲台上的书与笔的光照值问题
- Fixed an issue that caused the brightness of some point lights to oscillate
- 修复了某些点光源亮度会波动的问题
【Cat_Anchor 译自feedback.minecraft.net 2026 年 8 月 5 日发布的 Minecraft Beta & Preview - 26.50.24】
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Converted at 2026-08-06 05:48 +0800
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