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Minecraft Java版 26.4 Snapshot 3 发布

mxy***版主 发表于 5 小时前 IP:天津 37 0
AI 速览2026-10-09 00:31 生成

Minecraft Java版 26.4 快照3发布,加入冰封洞穴、冰锥冰晶与新敌对生物

这篇资讯完整翻译了 Minecraft Java 版 26.4 Snapshot 3 的更新日志,核心内容是冰封洞穴生物群系、冰晶、冰锥、冰球、冰冻状态效果以及新敌对生物 Frostbite 的详细设定,同时还包括好友列表改版、玩家选项与其他玩家界面等 UI 调整。技术部分列出了数据包与资源包版本变化、世界生成与标签改动,并附上本次修复的漏洞列表。适合想第一时间了解下个正式版走向的玩家、数据包与资源包作者查阅。

  • 26.4 正式版尚未发布,本快照仅用于测试尝鲜
  • 快照存在大量漏洞,打开存档前务必备份
  • 正式版 Mod 不兼容快照,多数 Mod 不支持快照
  • Frostbite 由僵尸与尸壳进入细雪转化而来
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。

|[b]Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|[b]每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,[b]每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做[b]测试尝鲜用。在快照中打开存档前请务必[b]进行备份。[b]适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot3 为其第 3 个快照。
|本文内容按照 [u]CC BY-NC-SA 4.0 协议进行授权,[b]转载本帖时须注明原作者以及本帖地址。[hr]

[b]Minecraft 26.4 Snapshot 3

[b]Minecraft 26.4 Snapshot 3

A Minecraft Java Snapshot

Minecraft Java 版 快照

Brr! Does it feel colder all of a sudden? Minecraft LIVE revealed the first look at our next game drop – and it's frosty. Explore ice caves filled with glittering icicles and ice crystals, plus meet a not-so-chill new hostile mob! This frozen zombie variant is well adapted to colder conditions and can freeze players with its attacks. We're super excited to hear what you think about the new features. Make sure to visit our feedback site at https://aka.ms/mc-gamedrop_winter26 and leave your thoughts!
Brr!是不是突然感觉更冷了?Minecraft LIVE 首次揭晓了我们下一个小更新的内容——而且它冷冰冰的。探索布满闪闪发光的冰锥和冰晶的冰封洞穴,还能见到一个并不怎么寒冷的新敌对生物!这种冰冻僵尸变种非常适应更寒冷的环境,并且能用攻击冰冻玩家。我们非常期待听到你对这些新特性的看法。请务必访问我们的反馈网站 https://aka.ms/mc-gamedrop_winter26 并留下你的想法!

Beyond the frozen depths, we've also made a number of improvements to Friends! The Friends list has received a refreshed design, along with new search and sorting options to make it easier to find, organize, and manage your friends. So grab your friends and explore!
除了冰封深处,我们还对好友功能进行了一系列改进!好友列表得到了焕然一新的设计,并加入了新的搜索和排序选项,让查找、整理和管理好友更加容易。所以,快拉上你的好友一起探索吧!

Happy ice-caving!
冰封洞穴探险快乐!

[b]NEW FEATURES
[b]新特性

[list]
[]Added the new Ice Caves Biome
[
]加入了新的冰封洞穴生物群系
[]Added Ice Crystals
[
]加入了冰晶
[]Added Icicles
[
]加入了冰锥
[]Added the Frostbite mob
[
]加入了 Frostbite 生物
[]Added the Freezing mob effect
[
]加入了冰冻状态效果
[]Added the Ice Ball
[
]加入了冰球

[b]ICE CAVES
[b]冰封洞穴

[list]
[]The Ice Cave is a new cave biome that can generate under the colder biomes in the Overworld
[
]冰封洞穴是一种新的洞穴生物群系,可以在主世界中较寒冷的生物群系下方生成
[]It consists mainly of Packed Ice and Calcite
[
]它主要由浮冰和方解石组成
[]Icicles generate hanging from the ceiling
[
]冰锥会在天花板上生成
[]Large Icicles made of Packed Ice generate on the ground and hanging from the ceiling
[
]由浮冰构成的大型冰锥会生成在地面上和天花板上
[]Patches of Snow occasionally generate on the ground
[
]雪偶尔会在地面上生成
[]Ores generate embedded in pockets of Stone and Deepslate
[
]矿石会嵌在石头和深板岩中生成
[]Glow Lichen does not generate in this biome
[
]发光地衣不会在此生物群系中生成
[]In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
[
]除了通常生成在洞穴中的生物外,流浪者和 Frostbite 也能在这里生成
[]Ice Crystals occasionally generate on the ground
[
]冰晶偶尔会在地面上生成

[b]ICE CRYSTAL
[b]冰晶

[list]
[]A new crystal-like block similar to Amethyst Clusters
[
]一种类似紫水晶簇的新水晶状方块
[]Breaks if the support block is removed
[
]如果支撑方块被移除则会破坏
[]It emits light and can be placed in any direction
[
]它会发光,并且可以朝任意方向放置

[b]ICICLE
[b]冰锥

[list]
[]A new speleothem-like block similar to Dripstone and Sulfur Spikes
[
]一个类似洞穴沉积物的新方块,与滴水石锥和硫黄尖锥相似
[]Icicles can be found all over the ceiling of ice caves
[
]冰锥可以在冰封洞穴的洞顶找到
[]Can naturally grow up to 5 blocks long when pointing downward
[
]朝下自然生长时最长可达5个方块
[]Only grows in areas without nearby light sources and outside the Nether
[
]仅生长在附近没有光源且位于下界之外的区域
[]It can be placed in any direction and has a base, middle and tip variant
[
]它可以朝任意方向放置,并具有底部、中部和顶部变种
[]Damages entities when it falls and deals extra damage to entities that land on it
[
]当它下落时对实体造成伤害,并对落在它上面的实体造成额外伤害
[]Pointed blocks break when exposed to nearby light sources or when placed in the Nether
[
]其钟乳石形态在暴露于附近光源或放置在下界时会变成下落的方块

[b]FROSTBITE
[b]FROSTBITE

[list]
[]The Frostbite is a zombie variant that can throw Ice Balls
[
]Frostbite 是一种可以投掷冰球的僵尸变种
[]Spawns in cold/icy biomes
[
]生成于寒冷/冰雪生物群系
[]Switches between melee and ranged combat based on target distance and whether they have Ice Balls
[
]根据目标距离以及是否拥有冰球,在近战和远程战斗之间切换
[]Melee attacks apply Freezing, while ranged attacks throw Ice Balls
[
]近战攻击会施加冰冻,而远程攻击会投掷冰球
[]Transforms into a Zombie when underwater for long enough
[
]在水下停留足够长时间后会变成僵尸
[]Drops Rotten Flesh and Ice Balls
[
]掉落腐肉和冰球
[]It can stand on top of Powder Snow
[
]它可以站在细雪上
[]It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
[
]它对冰冻免疫,不会因冰冻效果或细雪而减速
[]Zombies and Husks transform into Frostbites when inside Powder Snow
[
]僵尸和尸壳在细雪中会转化为 Frostbite

[b]FREEZING MOB EFFECT
[b]冰冻状态效果

[list]
[]The Freezing effect will cause players to shake and eventually deal damage
[
]冰冻效果会导致玩家视角颤抖,并最终造成伤害
[]Causes those affected to slowly become frozen as if in Powdered Snow for its duration
[
]使受其影响者在持续时间内缓慢冻结,如同身处细雪中
[]Leather Armor protects from freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
[
]皮革盔甲能防止冰冻,就像细雪一样,但不会阻止该效果被施加,也不会移除该效果
[]Mobs will take additional damage from Freezing while they are affected by this effect
[
]当生物受到此效果影响时,会受到冰冻的额外伤害
[list]
[]Mobs that are vulnerable to Freezing have a five times multiplier to the damage taken
[
]易受冰冻伤害的生物受到的伤害有5倍乘数
[]Lingering Potion, Splash Potion, and Potion of Freezing can be brewed using Ice Balls
[
]滞留药水、喷溅药水和冰冻药水可以使用冰球酿造
[]Arrows of Freezing can be crafted by placing a Lingering Potion of Freezing in the middle of the crafting table surrounded by eight Arrows
[
]冰冻之箭可以通过将滞留型冰冻药水放在工作台中央并用八支箭环绕来合成

[b]ICE BALL
[b]冰球

[list]
[]Ice Balls are new projectile used by the Frostbite
[
]冰球是 Frostbite 使用的新弹射物
[]They deal a small amount of damage and have knockback
[
]它们会造成少量伤害并具有击退效果
[]Deals 4 damage to entities it hits, scaling down with velocity
[
]对击中的实体造成4点伤害,伤害随速度降低而减少
[]Breaks on impact with blocks or entities, creating a particle effect and sound
[
]撞击方块或实体时破裂,产生粒子效果和声音

[b]CHANGES
[b]更改

[b]MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
[b]方块,物品与实体的小幅调整

[list]
[]Snow can now be placed on Packed Ice
[
]现在可以将雪放置在浮冰上
[]Snowballs now apply knockback to players
[
]雪球现在会对玩家造成击退

[b]UI
[b]UI

[list]
[]Lightmap visualization is now configurable as lightmap_texture in debug options and appears in the Light group
[
]光照贴图纹理图标显示现在可在调试选项中配置为 lightmap_texture,并出现在 Light 组中
[list]
[]Its visibility setting is saved with the debug profile
[
]它的可见性设置随调试配置文件一起保存
[]It can now be displayed alongside the FPS and network charts
[
]现在它可以与 FPS 图标和网络图表一同显示
[]The Social Interactions screen has been replaced with the new Other Players screen
[
]“社交”屏幕已替换为新的“其他玩家”屏幕
[]The "Social Interactions" keybind has been renamed to "Other Players"
[
]“社交屏幕”按键绑定重命名为“其他玩家”
[]The Friends button has received a new icon
[
]好友按钮已获得一个新图标
[]The "Visibility" option has been moved from Online Options into the Friends list
[
]“可见性”选项已从在线选项移至好友列表
[]The icon buttons in the pause menu have been reordered to match the main menu
[
]游戏菜单中的图标按钮已重新排序,以与主菜单匹配

[b]FRIENDS
[b]好友

[list]
[]Updated the design of the Friends list
[
]更新了好友列表的设计
[]Added searching
[
]加入了搜索
[list]
[]In the Friends tab, the profile name text box used for sending requests also functions as a search box
[
]在“好友”标签页中,用于发送请求的玩家档案名称输入框也兼作搜索框
[]In the requests tab, a search box appears at the top if you have 15 or more requests
[
]在“请求”标签页中,如果你有 15 个或更多请求,则顶部会出现一个搜索框
[]Added sorting
[
]加入了排序
[list]
[]Sort modes can be cycled through by pressing the new sort button
[
]可以通过按下新的排序按钮来循环切换排序模式
[]The current sort modes are:
[
]当前的排序模式有:
[list]
[]Sort by who's online - friends who are listed as online appear at the top of the list
[
]按在线玩家排序 - 列为在线的好友会出现在列表顶部
[]Sort by alphabetical order - friends are sorted according to the alphabetical order of their names
[
]按字母顺序排序 - 好友按其名称的字母顺序排序

[]Clicking on a player's icon in the Friends list now opens their Player Options
[
]现在点击好友列表中玩家的图标会打开“玩家选项”屏幕
[]Removed "Remove Friend" button
[
]移除了“移除好友”按钮
[list]
[]This functionality is now accessible through Player Options instead
[
]此功能现在改为可通过玩家选项访问

[b]PLAYER OPTIONS
[b]玩家选项

Player Options is a new screen accessible through both the Friends list and Other Players.
“玩家选项”是一个新界面,可通过好友列表和其他玩家访问。

[list]
[]It contains per-player social actions previously spread across the Friends list and Social Interactions
[
]它包含了之前分散在好友列表和社交屏幕中的每个玩家的社交操作
[]These actions are:
[
]这些操作是:
[list]
[]Sending or canceling a friend request
[
]发送或取消好友请求
[]Accepting or declining a friend request
[
]接受或拒绝好友请求
[]Muting a player
[
]屏蔽玩家
[]Reporting a player
[
]举报玩家
[]Muting a player hides their chat messages until the next time you start the game
[
]屏蔽玩家会隐藏其聊天消息,直到你下次启动游戏
[]Blocking players is managed through Other Players
[
]屏蔽玩家通过“其他玩家”操作来管理

[b]OTHER PLAYERS
[b]其他玩家

Other Players is a new menu which has been added to replace Social Interactions.
“其他玩家”是一个新菜单,加入以替换社交屏幕。

[list]
[]Other Players is only available when playing on a world open to multiplayer
[
]“其他玩家”菜单仅在游玩对多人游戏开放的世界时可用
[list]
[]This includes:
[
]这包括:
[list]
[]Playing in singleplayer worlds open to LAN
[
]在已对局域网开放的单人游戏世界中游玩
[]Playing on dedicated servers
[
]在专用服务器上游玩
[]Playing on Realms
[
]在 Realms 上游玩
[]It can be opened by pressing the "Other Players" icon button in the pause menu
[
]可以通过按下暂停菜单中的“其他玩家”图标按钮来打开
[]It can also be opened from in-game using the "Other Players" key ('P' by default)
[
]它也可以从游戏内使用“其他玩家”快捷键(默认是 'P')打开
[]It lists the players currently online in the world you are in
[
]它列出了你所在世界中当前在线的玩家
[]It lists players who are not online anymore, but may still be of interest:
[
]它列出了不再在线的玩家,但可能仍值得关注:
[list]
[]Players who were just online but left
[
]刚刚在线但已离开的玩家
[]Players who recently sent messages in the chat
[
]最近在聊天中发言过的玩家
[]Clicking on a player's icon in the list opens their Player Options
[
]点击列表中的玩家图标会打开“其他玩家”屏幕

[b]PLAYER REPORTING
[b]玩家举报

[list]
[]Redesigned the save/discard draft confirmation screen
[
]重新设计了保存/放弃草稿确认界面
[]Player reports saved as drafts no longer prompt you to discard them upon exiting a world if they can be continued later
[
]保存为草稿的玩家举报,可以在退出世界之后继续填写,退出世界时将不再提示你是否放弃它们
[list]
[]Chat reports can never be continued
[
]聊天举报永远无法继续填写
[]Name reports can be continued if the reported player is in your Friends list
[
]如果被举报的玩家在你的好友列表中,玩家名称举报可以继续填写
[]Skin reports can be continued if the reported player is in your Friends list
[
]如果被举报的玩家在你的好友列表中,玩家皮肤举报可以继续填写
[]Pressing "Quit Game" in the main menu will now give a warning if you have an unsent draft report that would be lost
[
]如果在主菜单中按下“退出游戏”时存在未发送且会丢失的举报草稿,则会显示警告

[b]DEBUG OVERLAY
[b]调试叠加层

[list]
[]A new chunk_section_status shows the rendering status of chunks around you. This will impact performance at high view distances.
[
]新的 chunk_section_status 会显示你周围区块的渲染状态。这会在高视距下影响性能。
[]The chunk load overlay has been split off from visualize_chunks_on_server and into a new chunk_load_status
[
]区块加载叠加层已从 visualize_chunks_on_server 中分离出来,并放入新的 chunk_load_status

[b]TECHNICAL CHANGES
[b]技术性更改

[list]
[]The Data Pack version is now 123.0
[
]将数据包版本号更改为 123.0
[]The Resource Pack version is now 100.0
[
]将资源包版本号更改为 100.0

[b]DATA PACK VERSIONS 122.0 THROUGH 123.0
[b]数据包版本从 122.0 到 123.0

[b]WORLD GENERATION
[b]世界生成

[b]FEATURES
[b]地物

[b]CHANGED MINECRAFT:SPELEOTHEM_CLUSTER
[b]更改了 MINECRAFT:SPELEOTHEM_CLUSTER

[list]
[]Added placement_options - a field that contains various settings for the placement of the Speleothem cluster:
[
]加入了 placement_options - 一个包含放置钟乳石簇时的各种设置的字段:
[list]
[]placement_mode - represented by an enum that is one of floor_and_ceiling, floor_only, ceiling_only
[
]placement_mode - 由以下之一表示:floor_and_ceiling、floor_only、ceiling_only
[]base_block_transformer - sets a state on the base block of the Speleothem block
[
]base_block_transformer - 在钟乳石方块的基础方块上设置状态
[list]
[]none - the regular base block state used in Sulfur Spikes and Dripstone Spikes
[
]none - 用于硫黄尖锥和滴水石锥的常规基础方块状态
[]set_attached - the state of the base block of the Icicle when it is attached to a surface
[
]set_attached - 冰锥附着在表面时其底部方块的状态
[]allow_water_placement - boolean indicating whether the Speleothem can be placed in water or not
[
]allow_water_placement - 布尔值,表示该钟乳石簇是否可以放置在水中

[b]CHANGED MINECRAFT:LARGE_DRIPSTONE (RENAMED FROM MINECRAFT:LARGE_SPELEOTHEM)
[b]更改了 MINECRAFT:LARGE_DRIPSTONE(从 MINECRAFT:LARGE_SPELEOTHEM 重命名)

[list]
[]Added field base_block - Block State Provider, the block to build the large dripstone out of
[
]加入了字段 base_block - 方块状态提供器,用于构建大型滴水石锥的方块

[b]NOISE SETTINGS
[b]噪声设置

[list]
[]Added new Noises:
[
]加入了新的噪声:
[list]
[]ice_cave_gradient
[
]ice_cave_gradient

[b]FEATURE PLACEMENTS
[b]地物放置

[list]
[]Added the following Ore Placements:
[
]加入了以下矿石放置:
[list]
[]ice_cave_ore_coal_upper
[
]ice_cave_ore_coal_upper
[]ice_cave_ore_coal_lower
[
]ice_cave_ore_coal_lower
[]ice_cave_ore_copper
[
]ice_cave_ore_copper
[]ice_cave_ore_diamond
[
]ice_cave_ore_diamond
[]ice_cave_ore_diamond_medium
[
]ice_cave_ore_diamond_medium
[]ice_cave_ore_diamond_large
[
]ice_cave_ore_diamond_large
[]ice_cave_ore_diamond_buried
[
]ice_cave_ore_diamond_buried
[]ice_cave_ore_iron_upper
[
]ice_cave_ore_iron_upper
[]ice_cave_ore_iron_middle
[
]ice_cave_ore_iron_middle
[]ice_cave_ore_iron_small
[
]ice_cave_ore_iron_small
[]ice_cave_ore_gold
[
]ice_cave_ore_gold
[]ice_cave_ore_gold_lower
[
]ice_cave_ore_gold_lower
[]ice_cave_ore_lapis
[
]ice_cave_ore_lapis
[]ice_cave_ore_lapis_buried
[
]ice_cave_ore_lapis_buried
[]ice_cave_ore_redstone
[
]ice_cave_ore_redstone
[]ice_cave_ore_redstone_lower
[
]ice_cave_ore_redstone_lower
[]ice_cave_ore_andesite_upper
[
]ice_cave_ore_andesite_upper
[]ice_cave_ore_andesite_lower
[
]ice_cave_ore_andesite_lower
[]ice_cave_ore_diorite_upper
[
]ice_cave_ore_diorite_upper
[]ice_cave_ore_diorite_lower
[
]ice_cave_ore_diorite_lower
[]ice_cave_ore_gravel
[
]ice_cave_ore_gravel
[]These are all identical to their non-ice-cave counterparts, only that they place a patch of stone or deepslate (depending on y-level) before placing the ore itself
[
]这些都与其非冰封洞穴对应物完全相同,只不过它们会在放置矿石本身之前先放置一片石头或深板岩(取决于 Y 坐标)
[list]
[]They can replace Ice and Calcite as well
[
]它们也可以替换为冰和方解石

[b]BLOCK SOUND SETS
[b]方块音效集

Added minecraft:block_sound_set registry containing definitions for sounds produced by different categories of blocks.
为不同类别方块产生的声音的定义加入了 minecraft:block_sound_set 注册表。

Format: object with fields:
格式:带有字段的对象:

[list]
[]volume - a float between 0.00001 and 10.0, the relative volume at which all sounds will be played
[
]volume - 一个介于 0.00001 和 10.0 之间的浮点数,表示所有声音播放时的相对音量
[list]
[]If not present, defaults to 1.0
[
]如果不存在,默认为 1.0
[]pitch - a float between 0.00001 and 2.0, the relative pitch at which all sounds will be played
[
]pitch - 一个介于 0.00001 和 2.0 之间的浮点数,即所有声音播放时的相对音高
[list]
[]If not present, defaults to 1.0
[
]如果不存在,默认为 1.0
[]break_sound - Sound Event, the sound that will be played when the block gets broken
[
]break_sound - 声音事件,方块被破坏时将播放的声音
[]step_sound - Sound Event, the sound that will be played when an entity walks on top of the block
[
]step_sound - 声音事件,实体在方块上行走时将播放的声音
[]place_sound - Sound Event, the sound that will be played when the block gets placed
[
]place_sound - 声音事件,方块被放置时将播放的声音
[]hit_sound - Sound Event, the sound that will be played while the block is being destroyed
[
]hit_sound - 声音事件,方块被破坏时播放的声音
[]fall_sound - Sound Event, the sound that will be played when an entity falls onto the block
[
]fall_sound - 声音事件,实体掉落到方块上时会播放的音效
[]All sound fields are optional
[
]所有声音字段都是可选的

[b]TAGS
[b]标签

[b]BLOCK TAGS
[b]方块标签

[list]
[]Added block tag ice_cave_ore_replaceables to describe all blocks which are allowed to be replaced by ores within Ice Caves (in addition to stone_ore_replaceables, height_specific_ore_replaceables and deepslate_ore_replaceables)
[
]加入了方块标签 ice_cave_ore_replaceables 来描述所有允许在冰封洞穴中被矿石替换的方块(除了 stone_ore_replaceables、height_specific_ore_replaceables 和 deepslate_ore_replaceables 之外)
[]Added block tag melts_icicle_above to describe all blocks causing Icicles directly above to melt
[
]加入了方块标签 melts_icicle_above 来描述所有使正上方的冰锥融化的方块
[]Added block tag large_icicle_replaceable to describe all blocks which are allowed to be replaced by Large Icicles within the Ice Caves biome
[
]加入了方块标签 large_icicle_replaceable 来描述冰封洞穴生物群系内所有允许被大型冰锥替换的方块
[]Added several block tags to affect how mobs pathfind:
[
]加入了几个方块标签来影响生物寻路:
[list]
[]#pathfinding/avoid_in_air - blocks to be avoided while flying, either due to danger our potential to get stuck
[
]#pathfinding/avoid_in_air - 飞行时需要避开的方块,原因可能是危险,或者可能会被卡住
[]#pathfinding/damage_cautious - blocks that will damage entities that walk through them, but are not considered dangerous enough to avoid entirely
[
]#pathfinding/damage_cautious - 会对走过它们的实体造成伤害,但被认为危险程度不足以完全避开的方块
[]#pathfinding/damaging - blocks that will damage entities that walk through them
[
]#pathfinding/damaging - 会伤害走过这些方块的实体的方块
[]#pathfinding/drop_down - blocks that can be dropped down through
[
]#pathfinding/drop_down - 可以向下掉落穿过的方块
[]#pathfinding/leaves - blocks that are considered leaves
[
]#pathfinding/leaves - 被视为树叶的方块
[]#pathfinding/open - blocks that are considered completely open to walk through
[
]#pathfinding/open - 被视为完全可通行(可以直接走过)的方块
[]#pathfinding/powder_snow - blocks that are considered powder snow
[
]#pathfinding/powder_snow - 被视为细雪的方块
[]#pathfinding/rails - blocks that are considered rails
[
]#pathfinding/rails - 被视为铁轨的方块
[]#pathfinding/sticky - blocks that are considered sticky, causing slowed movement and inability to jump
[
]#pathfinding/sticky - 被视为有粘性的方块,会导致移动速度降低且无法跳跃

[b]ITEM TAGS
[b]物品标签

[list]
[]Added #frostbite_preferred_weapons for items picked up and used by the Frostbite
[
]为会被 Frostbite 拾取和使用的物品加入了 #frostbite_preferred_weapons
[]Added #knocks_back_players_even_with_zero_damage for items which shall apply knockback even if they do 0 damage
[
]为即使造成 0 伤害也应产生击退的物品加入了 #knocks_back_players_even_with_zero_damage
[]Added #sheep_wool_dyes - items that can be used to dye a Sheep's wool
[
]加入了 #sheep_wool_dyes - 可用于给绵羊的羊毛染色的物品
[list]
[]The color will be taken from the minecraft:dye component of the used item stack
[
]颜色将取自使用的物品堆叠的 minecraft:dye 组件

[b]BIOME TAGS
[b]生物群系标签

[list]
[]Added #spawns_strays_without_powder_snow to describe all biomes which allow the spawning of strays without requiring powder snow on the surface above them
[
]加入了 #spawns_strays_without_powder_snow 以描述所有允许流浪者生成且无需其上方表面有细雪的生物群系

[b]BLOCK SOUND SET TAGS
[b]方块声音集标签

[list]
[]Added #sounds_wooden - block sound sets which when stepped on cause Horses to produce a galloping sound
[
]加入了 #sounds_wooden - 方块音效集,当踩在其上时会使马发出疾驰声

[b]PARTICLES
[b]粒子效果

[list]
[]Removed particle type minecraft:item_snowball
[
]移除了粒子类型 minecraft:item_snowball

[b]ADDED MINECRAFT:FREEZING
[b]加入了 MINECRAFT:FREEZING

[list]
[]Emitted by Entities which are affected by the Freezing mob effect
[
]由受到冰冻生物效果影响的实体发出
[]Has no fields
[
]无字段

[b]RESOURCE PACK VERSIONS 98.0 THROUGH 100.0
[b]资源包版本从 98.0 到 100.0

[b]BLOCK SPRITES
[b]方块精灵图

[list]
[]Added new Block texture:
[
]加入了新的方块纹理:
[list]
[]block/ice_crystal.png
[
]block/ice_crystal.png
[]Added new Block textures:
[
]加入了新的方块纹理:
[list]
[]block/ice_crystal.png
[
]block/ice_crystal.png
[]block/icicle_down_base.png
[
]block/icicle_down_base.png
[]block/icicle_down_frustum.png
[
]block/icicle_down_frustum.png
[]block/icicle_down_middle.png
[
]block/icicle_down_middle.png
[]block/icicle_down_tip.png
[
]block/icicle_down_tip.png
[]block/icicle_down_tip_merge.png
[
]block/icicle_down_tip_merge.png
[]block/icicle_side.png
[
]block/icicle_side.png
[]block/icicle_top.png
[
]block/icicle_top.png

[b]ITEM SPRITES
[b]物品精灵图

[list]
[]Added new Item texture:
[
]加入了新的物品纹理:
[list]
[]item/ice_crystal.png
[
]item/ice_crystal.png
[]Added new Item texture:
[
]加入了新的物品纹理:
[list]
[]item/frostbite_spawn_egg.png
[
]item/frostbite_spawn_egg.png
[]item/ice_ball.png
[
]item/ice_ball.png
[]item/ice_crystal.png
[
]item/ice_crystal.png
[]item/icicle.png
[
]item/icicle.png

[b]UI SPRITES
[b]UI 精灵图

[list]
[]Added new UI textures:
[
]加入了新的 UI 纹理:
[list]
[]mob_effect/freezing.png
[
]mob_effect/freezing.png
[]friends/background_light.png
[
]friends/background_light.png
[]friends/presence_all.png
[
]friends/presence_all.png
[]friends/presence_limited.png
[
]friends/presence_limited.png
[]friends/presence_none.png
[
]friends/presence_none.png
[]friends/profile.png
[
]friends/profile.png
[]friends/profile_highlighted.png
[
]friends/profile_highlighted.png
[]friends/sort_alphabetical.png
[
]friends/sort_alphabetical.png
[]friends/sort_presence.png
[
]friends/sort_presence.png
[]friends/tab_selected.png
[
]friends/tab_selected.png
[]pause_menu/other_players.png
[
]pause_menu/other_players.png
[]The following textures have been renamed:
[
]重命名了以下纹理:
[list]
[]friends/button.png -> friends/tab.png
[
]friends/button.png -> friends/tab.png
[]friends/button_highlighted.png -> friends/tab_highlighted.png
[
]friends/button_highlighted.png -> friends/tab_highlighted.png
[]friends/loading.png -> widget/loading.png
[
]friends/loading.png -> widget/loading.png
[]pause_menu/social_interactions.png -> pause_menu/feedback.png
[
]pause_menu/social_interactions.png -> pause_menu/feedback.png
[]The following textures have been removed:
[
]移除了以下纹理:
[list]
[]friends/button_disabled.png
[
]friends/button_disabled.png
[]friends/remove.png
[
]friends/remove.png
[]pause_menu/player_reporting.png
[
]pause_menu/player_reporting.png
[]toast/social_interactions.png
[
]toast/social_interactions.png

[b]ENTITY TEXTURES
[b]实体纹理

[list]
[]Added new Entity textures:
[
]加入了新的实体纹理:
[list]
[]entity/zombie/frostbite.png
[
]entity/zombie/frostbite.png
[]entity/zombie/frostbite_baby.png
[
]entity/zombie/frostbite_baby.png
[]entity/zombie/frostbite_outer_layer.png
[
]entity/zombie/frostbite_outer_layer.png

[b]SOUNDS
[b]音效

[list]
[]Added new sound events:
[
]加入了新的声音事件:
[list]
[]entity.frostbite.ambient
[
]entity.frostbite.ambient
[]entity.frostbite.death
[
]entity.frostbite.death
[]entity.frostbite.hurt
[
]entity.frostbite.hurt
[]entity.frostbite.step
[
]entity.frostbite.step
[]block.ice.break
[
]block.ice.break
[]block.ice.fall
[
]block.ice.fall
[]block.ice.hit
[
]block.ice.hit
[]block.ice.place
[
]block.ice.place
[]block.ice.step
[
]block.ice.step
[]block.ice_crystal.break
[
]block.ice_crystal.break
[]block.ice_crystal.fall
[
]block.ice_crystal.fall
[]block.ice_crystal.hit
[
]block.ice_crystal.hit
[]block.ice_crystal.place
[
]block.ice_crystal.place
[]block.ice_crystal.step
[
]block.ice_crystal.step
[]block.icicle.break
[
]block.icicle.break
[]block.icicle.fall
[
]block.icicle.fall
[]block.icicle.hit
[
]block.icicle.hit
[]block.icicle.place
[
]block.icicle.place
[]block.icicle.step
[
]block.icicle.step
[]block.icicle.land
[
]block.icicle.land
[]entity.ice_ball.break
[
]entity.ice_ball.break
[]entity.ice_ball.throw
[
]entity.ice_ball.throw

[b]PARTICLES
[b]粒子效果

[list]
[]Added new Particle textures:
[
]加入了新的粒子纹理:
[list]
[]particle/freezing_0.png
[
]particle/freezing_0.png
[]particle/freezing_1.png
[
]particle/freezing_1.png
[]particle/freezing_2.png
[
]particle/freezing_2.png
[]particle/freezing_3.png
[
]particle/freezing_3.png
[]particle/freezing_4.png
[
]particle/freezing_4.png
[]particle/freezing_5.png
[
]particle/freezing_5.png

[b]ITEM MODELS
[b]物品模型

[list]
[]Added new Item Models:
[
]加入了新的物品模型:
[list]
[]item/icicle
[
]item/icicle

[b]BLOCK MODELS
[b]方块模型

[list]
[]Added new Block Models:
[
]加入了新的方块模型:
[list]
[]block/icicle
[
]block/icicle
[]block/icicle_base
[
]block/icicle_base

[b]FIXED BUGS IN 26.4 SNAPSHOT 3
[b]26.4 SNAPSHOT 3 修复的漏洞

[list]
[][u]MC-212616 - The dye staining sound does not play when dyes are used on tamed wolves or cats
[
][u]MC-212616 - 对驯服的狼或猫使用染料时,染色音效不会播放
[][u]MC-303468 - Pets can be teleported to the incorrect coordinates when going through a nether portal
[
][u]MC-303468 - 宠物穿过下界传送门时可能被传送到错误的坐标
[][u]MC-306017 - The main arm doesn't swing when making a tamed wolf sit or stand while holding a dye matching its collar color
[
][u]MC-306017 - 当手持与驯服的狼的项圈颜色匹配的染料时,让狼坐下或站起时主手不会摆动
[][u]MC-307830 - The game's framerate is limited to 20 fps with the Vulkan rendering backend on some systems
[
][u]MC-307830 - 在某些系统上,使用 Vulkan 渲染后端时,游戏帧率被限制为 20 fps
[][u]MC-308037 - Unselected tabs in the friends menu show white text instead of gray
[
][u]MC-308037 - 好友屏幕中未选中的选项卡显示白色文本而不是灰色
[][u]MC-308051 - The icons on several buttons do not adhere to the UI pixel grid
[
][u]MC-308051 - 若干按钮上的图标未对齐 UI 像素网格
[][u]MC-308747 - The social interactions button in the game menu is grayed out in LAN worlds with no players
[
][u]MC-308747 - 在没有玩家的局域网世界中,游戏菜单里的社交按钮是灰色的
[][u]MC-308994 - The Chat Restrictions screen does not display Xbox communication settings that affect the chat
[
][u]MC-308994 - 聊天限制屏幕不显示影响聊天的 Xbox 通信设置
[][u]MC-309896 - The options.allowFriendRequests.tooltip and options.inGameNotification.tooltip strings lack a period, unlike similar strings
[
][u]MC-309896 - options.allowFriendRequests.tooltip 和 options.inGameNotification.tooltip 字符串缺少句号,与其他类似的字符串不同
[][u]MC-309906 - The term "Friends List" is inconsistently capitalized across strings
[
][u]MC-309906 - 术语“Friends List”在各字符串中的大小写不一致
[][u]MC-310124 - Leaving a menu that was opened using the keyboard doesn't select its button from the previous screen
[
][u]MC-310124 - 离开使用键盘打开的菜单时,不会从上一屏幕选中其按钮
[][u]MC-310237 - The gui.friends.error.generic string uses an em dash, unlike similar strings
[
][u]MC-310237 - gui.friends.error.generic 字符串使用了长破折号,与类似字符串不同
[][u]MC-310854 - The buttons in the friends screen have inconsistent outlines
[
][u]MC-310854 - 好友界面中的按钮轮廓不一致
[][u]MC-311932 - The Caps Lock key can no longer activate sprinting, sneaking, etc. when the control in question is set to "Hold"
[
][u]MC-311932 - 当相关控制项设为“按住”时,Caps Lock 键不再能激活疾跑、潜行等
[][u]MC-311963 - The subtitles.block.poplar_leaves.ambient string uses a present participle instead of the present tense, unlike similar strings
[
][u]MC-311963 - 该 subtitles.block.poplar_leaves.ambient 字符串使用了现在分词而非现在时,与类似字符串不同
[][u]MC-312120 - Enabling the "Exclusive Fullscreen" option while the game is windowed and then entering non-exclusive fullscreen does not update the "Exclusive Fullscreen" option's button to "OFF"
[
][u]MC-312120 - 当游戏处于窗口化时启用“独占全屏”选项,然后进入非独占全屏,不会将“独占全屏”选项的按钮更新为“关闭”
[][u]MC-312198 - Almost no small mushrooms generate on mushroom islands anymore
[
][u]MC-312198 - 蘑菇岛上几乎不再生成小型蘑菇了
[][u]MC-312213 - The game crashes when using custom Superflat presets containing air
[
][u]MC-312213 - 使用包含空气的自定义超平坦预设时游戏崩溃

[b]
https://www.minecraft.net/content/dam/minecraftnet/franchise/author-avatars/Mojavatar_Staff-Villager_200x296.png[/float]

【mxy333 译自[u]Java Team 2026 年 10 月 6 日发布的 Minecraft 26.4 Snapshot 3】
【本文排版借助了:[u]SPXXKLP 用户脚本 v3.2.7】

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Converted at 2026-10-08 23:53 +0800

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