|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot5 为其第 5 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.4 Snapshot 5
Minecraft 26.4 Snapshot 5
A Minecraft Java Snapshot
Minecraft Java版 快照
This week's snapshot comes packed with a bunch of new things for you to try out! In 26.4 Snapshot 5, we're introducing Packed Ice Bricks, including a bunch of variants, and YES, they work in the Stonecutter! We've also got a frosty new advancement for anyone who decides to fight ice with ice and take out a Frostbite with an Ice Ball.
本周的快照带来了许多新内容供你尝试!在 26.4 Snapshot 5 中,我们引入了浮冰砖,包括它的许多变种,而且没错,它们可以在切石机中使用!我们还加入了一个寒冷的新进度,面向任何决定以冰制冰并用冰球击败冻尸的人。
Happy Mining!
挖矿快乐!
NEW FEATURES
新特性
- Added Packed Ice Bricks
- 加入了浮冰砖
PACKED ICE BRICKS
浮冰砖
- Packed Ice Bricks can be crafted from 2x2 Packed Ice
- 浮冰砖可由 2x2 的浮冰合成
- Packed Ice Bricks have a Slab, Stair, Wall, and Chiseled variant
- 浮冰砖有台阶、楼梯、墙和雕纹变种
- Packed Ice Brick Slabs, Stairs, Walls, as well as Chiseled Packed Ice can also be crafted using a Stonecutter
- 浮冰砖台阶、楼梯、墙,以及雕纹变种也可以使用切石机合成
- Packed Ice Bricks and Chiseled Packed Ice belong to the Fast Sliding Sulfur Cube archetype
- 浮冰砖和雕纹浮冰砖属于“快速滑行”硫方怪原型
ADVANCEMENTS
进度
- Added new "What Goes Around Comes Around" Adventure advancement for killing a Frostbite with an Ice Ball
- 为用冰球击杀冻尸加入了新的“What Goes Around Comes Around”进度
CHANGES
更改
- Mobs can now break Decorated Pots, Chorus Flowers and Speleothem blocks with projectiles in an adventure mode world, unless the mob_griefing gamerule is set to false
- 生物现在可以在冒险模式世界中用弹射物破坏饰纹陶罐、紫颂花和洞穴沉积物方块,除非 mob_griefing 游戏规则设置为 false
SOUNDS
音效
- Added ambient sounds to regular Ice block
- 为冰方块加入了环境音效
- When an Ice block is surrounded by at least 8 Ice blocks in all horizontal directions (east, west, north, and south), with one Air block above and one Water block below, it has a chance to emit a sound
- 当一个冰方块在水平方向(东、西、北、南)被至少8个冰方块包围,且上方有一个空气方块、下方有一个水方块时,它有概率会发出音效
VIDEO SETTINGS
视频设置
"PREFER DXGI PRESENT" VIDEO SETTING
"PREFER DXGI PRESENT"视频设置
- This is a new option to attempt to use DirectX to present the game
- 这是一个尝试使用 DirectX 来呈现游戏的新选项
- This only exists on Windows, and not all hardware supports it
- 这仅存在于 Windows 系统上,并且并非所有硬件都支持它
- The default is off, and we consider this option "experimental" - it may not work for everyone
- 默认关闭,我们认为此选项“实验性”——它可能不适用于所有人
- With DXGI enabled, you may see improvements with IME support, Variable Refresh Rate support, and faster alt-tabbing whilst in fullscreen mode
- 启用 DXGI 后,你可能会看到输入法支持、可变刷新率支持的改进,以及全屏模式下更快的 alt-tab 切换速度
TECHNICAL CHANGES
技术性更改
- The Data Pack version is now 125.0
- 将数据包版本号更改为 125.0
- The Resource Pack version is now 100.2
- 将资源包版本号更改为 100.2
NETWORK PROTOCOL
网络协议
MODIFIED LOGIN PROTOCOL
修改了登录协议
- Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options
- 现在,服务端必须通过发送两种包含连接选项的数据包之一来显式应用加密和压缩
- The client must acknowledge the change with a matching packet
- 客户端必须使用匹配的数据包确认该更改
- Every packet sent and received by the client after the acknowledgement will use the new settings
- 确认后客户端发送和接收的每个数据包都将使用新设置
- Previously changes were applied immediately on both sides, which might've lead to malformed packets
- 此前更改会在双端立即应用,这可能导致数据包格式错误
- Packets that can carry options:
- 可以携带选项的数据包:
- minecraft:login_finished (clientbound) and minecraft:login_acknowledged (serverbound)
- minecraft:login_finished (客户端) 和 minecraft:login_acknowledged (服务端)
- minecraft:apply_options (clientbound) and minecraft:options_applied (serverbound)
- minecraft:apply_options(客户端)和 minecraft:options_applied(服务端)
DATA PACK VERSION 125.0
数据包版本 125.0
DATA COMPONENTS
数据组件
MINECRAFT:CONSUMABLE
MINECRAFT:CONSUMABLE
- The sound field is now fully optional (defaulted to minecraft:entity.generic.eat before)
- sound 字段现在完全可选(之前默认为 minecraft:entity.generic.eat)
MINECRAFT:EQUIPPABLE
MINECRAFT:EQUIPPABLE
- The equip_sound field is now fully optional (defaulted to minecraft:item.armor.equip_generic)
- equip_sound 字段现在完全可选(之前默认为 minecraft:item.armor.equip_generic)
- The shearing_sound field is now fully optional (defaulted to minecraft:item.shears.snip)
- shearing_sound 字段现在完全可选(之前默认为 minecraft:item.shears.snip)
WORLD GENERATION
世界生成
FEATURES
地物
CHANGED ORE AND SCATTERED_ORE
更改了 ORE 和 SCATTERED_ORE
- Blocks discarded due to air exposure will no longer fall through to the next replacement rule
- 因暴露于空气而被跳过的方块将不再继续进入下一个替换规则
DENSITY FUNCTIONS
密度函数
CHANGED UPSCALE (RENAMED FROM INTERPOLATED)
更改了 UPSCALE(重命名自 INTERPOLATED)
Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.
以较低分辨率对输入函数进行采样,并使用指定模式在每个轴上放大。需要更多采样的模式通常性能更差。放大按轴顺序执行:Z轴、X轴,然后 Y轴。
Format: object with fields:
格式:具有字段的对象:
- input - Density Function, the input function to sample
- input - 密度函数,用于采样的输入函数
- x, y, z - object with fields, the configuration for this axis
- x, y, z - 带有字段的对象,此轴的配置
- mode - one of: nearest_neighbor, interpolate_linear, interpolate_cosine, interpolate_cubic, b_spline_cubic, the mode to use
- mode - 以下之一:nearest_neighbor、interpolate_linear、interpolate_cosine、interpolate_cubic、b_spline_cubic,要使用的模式
- nearest_neighbor
- nearest_neighbor
- 1 sample per axis
- 每个轴 1 个采样
- Value is discontinuous across cell boundaries, gradient is always 0
- 值在单元格边界处不连续,梯度始终为 0
- Values at cell vertices always equal the cell value
- 单元格顶点处的值始终等于该单元格的值
- interpolate_linear
- interpolate_linear
- 2 samples per axis
- 每个轴 2 个采样
- Value is continuous, gradient is constant within a cell but discontinuous across cell boundaries
- 值连续,梯度在单元格内恒定但在单元格边界处不连续
- Values at cell vertices always equal the cell value
- 单元格顶点处的值始终等于该单元格的值
- interpolate_cosine
- interpolate_cosine
- 2 samples per axis
- 每个轴 2 个采样
- Value and gradient are continuous
- 值和梯度是连续的
- Gradient is 0 at cell boundaries
- 单元格边界处渐变值为 0
- Values at cell vertices always equal the cell value
- 单元格顶点处的值始终等于该单元格的值
- interpolate_cubic
- interpolate_cubic
- 4 samples per axis
- 每个轴 4 个采样
- Value and gradient are continuous
- 值和梯度是连续的
- Values at cell vertices always equal the cell value
- 单元格顶点处的值始终等于该单元格的值
- b_spline_cubic
- b_spline_cubic
- 4 samples per axis
- 每个轴 4 个采样
- Value and gradient are continuous
- 值和梯度是连续的
- Values at cell vertices do not necessarily equal the cell value
- 单元格顶点处的值不一定等于该单元格的值
- cell_size - integer between 1 and 64, the size of each upscaling cell
- cell_size - 1 到 64 之间的整数,每个放大单元格的大小
TAGS
标签
BIOME TAGS
生物群系标签
- Added #spawns_ice_variants_underground to describe all biomes which allow the spawning of cold variants without requiring sky access
- 加入了 #spawns_ice_variants_underground 以描述所有允许生成寒冷变种而无需露天环境的生物群系
- Renamed spawns_strays_without_powder_snow to spawns_cold_variants_underground
- 将 spawns_strays_without_powder_snow 重命名为 spawns_cold_variants_underground
ENTITY TYPE TAGS
实体类型标签
- Replaced the #ignores_poison_and_regen tag with separate #immune_to_poison and #immune_to_regeneration tags
- 将 #ignores_poison_and_regen 标签替换为单独的 #immune_to_poison 和 #immune_to_regeneration 标签
- Renamed the #freeze_immune_entity_types tag to #immune_to_freezing
- 将 #freeze_immune_entity_types 标签重命名为 #immune_to_freezing
- Added #immune_to_wither for mobs that are immune to the wither effect
- 为免疫凋零效果的生物加入了 #immune_to_wither
- Added #immune_to_weakness for mobs that are immune to the weakness effect
- 为免疫虚弱效果的生物加入了 #immune_to_weakness
RESOURCE PACK VERSION 100.2
资源包版本 100.2
BLOCK SPRITES
方块精灵图
- Added new Block textures:
- 加入了新的方块纹理:
- block/chiseled_packed_ice.png
- block/chiseled_packed_ice.png
- block/packed_ice_bricks.png
- block/packed_ice_bricks.png
FIXED BUGS IN 26.4 SNAPSHOT 5
26.4 SNAPSHOT 5 修复的漏洞
- MC-25976 - Blocks broken by flowing fluids do not produce particles or make breaking sounds
- MC-25976 - 被流动的流体破坏的方块不会产生粒子或发出破坏音效
- MC-170550 - The snowy_shepherds_house_1 village structure never generates
- MC-170550 - snowy_shepherds_house_1 村庄结构永远不会生成
- MC-270793 - Mobs with multiple entity type tags corresponding to effect immunity only respect one
- MC-270793 - 拥有多个对应效果免疫的实体类型标签的生物仅会免疫其中一个
- MC-308621 - Race condition in the dedicated server's compression setup
- MC-308621 - 专用服务器的压缩设置中存在竞态条件
- MC-312316 - Creakings still try to attack players after they switch to Creative mode
- MC-312316 - 嘎枝在玩家切换到创造模式后仍会尝试攻击玩家
- MC-312360 - Paintings break outside the world border
- MC-312360 - 画会在世界边界外被破坏
- MC-312377 - The bottom face of icicles on the floor is rotated 180 degrees
- MC-312377 - 地面上冰锥的底面旋转了180度
- MC-312386 - The #spawns_strays_without_powder_snow biome tag's name makes no sense
- MC-312386 - #spawns_strays_without_powder_snow 生物群系标签的名称意义不明
- MC-312404 - Frostbites can naturally spawn in normal caves under cold biomes, unlike strays
- MC-312404 - 冻尸可以在寒冷生物群系下方的普通洞穴中自然生成,与流浪者不同
- MC-312431 - Red and brown mushrooms now spread incorrectly
- MC-312431 - 红色和棕色蘑菇现在会错误地传播
- MC-312496 - Icicle models use the deprecated shade field
- MC-312496 - 冰锥模型使用了已弃用的 shade 字段
- MC-312497 - Template models for icicles are not prefixed with template_
- MC-312497 - 冰锥的模板模型名称未以 template_ 为前缀
- MC-312563 - The icicle in the Creative mode inventory is placed in the wrong spot
- MC-312563 - 创造模式物品栏中的冰锥被放在了错误的位置
- MC-312587 - The game crashes when trying to render the hidden tooltips of music discs in jukebox playlists
- MC-312587 - 游戏在尝试渲染唱片机播放列表中的音乐唱片隐藏的提示框时崩溃
- MC-312612 - Jukeboxes can pull from double chests if a single chest was turned into a double chest after being placed
- MC-312612 - 唱片机可以从单个箱子在放置后而形成的大箱子中吸取音乐唱片
- MC-312613 - Jukeboxes don't pull discs from single chests that are created by breaking a double chest
- MC-312613 - 唱片机不会从通过破坏大箱子而形成的单个箱子中吸取音乐唱片
- MC-312621 - Zombies, husks, drowned, strays, and frostbites are now affected by Poison and Regeneration
- MC-312621 - 僵尸、尸壳、溺尸、流浪者和冻尸现在会受到中毒和生命恢复的影响
- MC-312630 - Ruined portals don't generate in ice caves
- MC-312630 - 废弃传送门不会在冰封洞穴中生成
- MC-312631 - Ice caves are not part of the #stronghold_biased_to biome tag
- MC-312631 - 冰封洞穴不属于 #stronghold_biased_to 生物群系标签
- MC-312640 - Any mouse button can be used to select entries in the statistics menu
- MC-312640 - 任意鼠标按键均可用于在统计信息菜单中选择条目
- MC-312641 - Any mouse button can be used to open links on the death screen
- MC-312641 - 任意鼠标按键均可用于打开死亡界面上的链接
- MC-312642 - Pointed dripstone below flowing lava drips water instead of lava
- MC-312642 - 流动的熔岩下方的滴水石锥滴落的是水而不是熔岩
- MC-312644 - Dispensers filling glass bottles don't play the bottle filling sound
- MC-312644 - 发射器装填玻璃瓶时不播放玻璃瓶填充音效
- MC-312645 - Dispensers equipping chests on donkeys, mules or llamas don't play the chest equipping sound
- MC-312645 - 发射器为驴、骡或羊驼装备箱子时不会播放装备箱子的音效
- MC-312652 - Flint and steel and fire charges don't make a sound when igniting sulfur cubes holding TNT
- MC-312652 - 打火石和火焰弹点燃吸收了TNT的硫方怪时不会播放音效
- MC-312654 - Dispensers consume the durability of flint and steel and play their clicking sound despite there being nothing to ignite
- MC-312654 - 发射器在没有可点燃目标时仍会消耗打火石的耐久度并播放点击音效
- MC-312669 - Any mouse button can be used to close the friends and other players menus when clicking outside of them
- MC-312669 - 点击好友及其他玩家菜单外部时,任意鼠标按键均可关闭这些菜单
- MC-312693 - Projectiles shot by mobs can no longer break decorated pots, chorus flowers, pointed dripstone, sulfur spikes, or icicles
- MC-312693 - 由生物发射的弹射物不再能破坏饰纹陶罐、紫颂花、滴水石锥、硫黄尖锥或冰锥
- MC-312715 - The game crashes when a jukebox in a playlist has a negative playlist_position value
- MC-312715 - 当播放列表中的唱片机具有负的 playlist_position 值时,游戏会崩溃
- MC-312717 - Mobs can spawn on honey blocks
- MC-312717 - 生物可以在蜂蜜块上生成

【mxy333 译自Java Team 2026 年 10 月 20 日发布的 Minecraft 26.4 Snapshot 5】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】
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Converted at 2026-10-21 00:07 +0800
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