|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.70 仍未发布,Beta & Preview 26.70.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.70.21
Minecraft 基岩版 Beta & Preview 26.70.21
Posted: 20 October 2026
发布于:2026 年 10 月 20 日
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
Test more features from the upcoming game drop! Let the temperature drop indoors as well as outdoors by building a blue base out of packed ice bricks! Turn packed ice blocks into a full set, including packed ice bricks, slabs, stairs, walls, and chiselled blocks. While you're collecting all the ice you need for your shivering shelter, enjoy the ambience from across frozen rivers and oceans. Ice blocks over water and surrounded by more ice emit eerie singing sounds, sending a haunting echo through the ice caves.
测试即将推出的游戏小更新中的更多特性!用浮冰砖建造一座蓝色基地,让室内外的温度都降下来!将浮冰制成全套建筑方块,包括浮冰砖、台阶、楼梯、墙和雕纹方块。当你在为冻得发抖的庇护所收集所需的全部冰块时,不妨欣赏来自冰封河流与海洋对岸的氛围。位于水面上方且周围被更多冰包围的冰块会发出诡异的歌声,在冰封洞穴中传出萦绕不散的回响。
And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
DROP 4 OF 2026 FEATURES
2026 年第 4 次小更新特性
BLOCKS
方块
- Introduced Packed Ice Bricks
- 引入了浮冰砖
- A new blue tinted brick block set
- 一套新的蓝色调砖块方块
- A decorative block
- 一种装饰性方块
- Building block in the same vein as other brick block sets
- 与其他砖块方块组一脉相承的建筑方块
- Does not melt
- 不会融化
- Best tool is Pickaxe
- 最佳工具是镐
- Updated Jukebox top and bottom MERS textures (MCPE-243624)
- 更新了唱片机顶部和底部的 MERS 纹理 (MCPE-243624)
- Updated Icicle tip MERS textures (MCPE-243638)
- 更新了冰锥尖端的 MERS 纹理 (MCPE-243638)
- Known Issues: Naming, instrumental sounds, Creative Inventory placement, and waterlogged behavior are still being finalised.
- 已知问题:命名、乐器音效、创造模式物品栏位置和含水行为仍在最终确定中。
ICE BALL
冰球
- Increased Ice Ball base damage to 2, with damage decreasing as it loses velocity
- 将冰球基础伤害提升至 2,伤害会随着速度降低而减少
ICE CAVES
冰封洞穴
- Players can now fall into caves beneath Crevasses when Brittle Ice breaks
- 当脆冰破碎时,玩家现在可以掉入裂隙下方的洞穴
- Crevasses now generate at a more consistent density in Ice Caves with different ceiling heights
- 裂隙现在在不同天花板高度的冰封洞穴中以更一致的密度生成
ITEMS
物品
MOBS
生物
- Frostbites now hold Shields in the same position as other Zombies
- 冻尸现在与其他僵尸持盾的位置相同
- Cows, Pigs, Chickens, and Frogs now spawn as their cold variants when using Spawn Eggs in Ice Caves
- 在冰封洞穴中使用刷怪蛋时,牛、猪、鸡和青蛙现在会生成其寒冷变种
- Wither Skeletons can now pick up Ice Balls
- 凋灵骷髅现在可以拾取冰球
- Polar Bears, Snow Golems, and Strays are now immune to the Freezing status effect (MCPE-243322)
- 北极熊、雪傀儡和流浪者现在免疫冰冻状态效果 (MCPE-243322)
- Frostbite no longer spawns naturally underground outside the Ice Caves biome
- 冻尸不再在冰封洞穴生物群系外的地下自然生成
- Polar Bears can no longer spawn on Brittle Ice
- 北极熊不再能在脆冰上生成
SOUNDS
音效
- Added ambient sounds for Ice blocks
- 加入了冰方块的环境音效
- When an ice block has at least 8 blocks of ice in both east, west, north and south horizontally, one airblock above and one waterblock below, a sound has a chance to play from the ice block.
- 一块冰在东西南北水平方向各有至少 8 个冰方块、上方有一个空气方块且下方有一个水方块时,该冰方块有几率播放音效。
- Packed, Blue and Frosted ice blocks now have their own sound events with ice sounds, not using "glass" any longer
- 浮冰、蓝冰和霜冰方块现在拥有自己的冰音效事件,不再使用 glass 玻璃音效
- Added closed captions for when Frostbite converts to Zombie and Zombie converts to Frostbite
- 加入了冻尸转化为僵尸和僵尸转化为冻尸时的隐藏式字幕
- Ambient music is now muted when players return within range of a playing Jukebox after leaving its broadcast range
- 当玩家离开播放中唱片机的广播范围后又返回其范围内时,环境音乐现在会被静音
FEATURES AND BUG FIXES
特性和漏洞修复
ACCOUNTS
账户
- Improved loading time of player profile overview tab
- 改进了玩家档案概览标签页的加载时间
BLOCKS
方块
- Honey Blocks once again provide support on every face (MCPE-242222)
- 蜂蜜块再次在每个面提供支撑 (MCPE-242222)
- Breaking a Cushion or Armor Stand near a Sculk Catalyst no longer spreads Sculk (MCPE-243530)
- 在幽匿催发体附近破坏坐垫或盔甲架不再传播幽匿 (MCPE-243530)
GAMEPLAY
玩法
- Fixed issue where add-on imports could create pack folders with trailing periods that are inaccessible on Windows (MCPE-235491)
- 修复了附加包导入可能创建带有尾部句点且在 Windows 上无法访问的包文件夹的问题 (MCPE-235491)
- The freezing screen overlay no longer lingers after respawning when a player dies with the Freezing effect
- 玩家带着冰冻效果死亡时,冰冻屏幕覆盖层在重生后不再残留
- The health bar now updates correctly when a Totem of Undying activates
- 不死图腾激活时,生命条现在会正确更新
- Mining Fatigue now reduces mining speed by the same amount as in Java Edition
- 挖掘疲劳现在降低挖掘速度的幅度与 Java 版相同
- Haste and Conduit Power now increase mining speed by the same amount as in Java Edition
- 急迫和潮涌能量现在提升挖掘速度的幅度与 Java 版相同
- Aligned Frost Walker with its intended behavior
- 冰霜行者魔咒现在与其预期行为保持一致
- Water now freezes in a circular area around the wearer, removing directional bias from the ice trail
- 水现在在穿戴者周围的圆形区域冻结,消除了冰迹的方向偏差
- Water now freezes only while the wearer is on the ground, preventing fatal fall damage caused by Frosted Ice forming beneath them while diving into Water
- 水现在仅在穿戴者位于地面时冻结,防止因潜入水中时其下方形成霜冰而导致的致命摔落伤害
GRAPHICAL
图像
- The duration of The End flash now matches the Java Edition. (MCPE-237012)
- 末地闪光的持续时间现在与 Java 版一致。(MCPE-237012)
- Fixed the illumination of transparent particles in Vibrant Visuals
- 修复了灵动视效中透明粒子的照明问题
- Skulls and Chests now face the player in first person and away from the player in third person view
- 头颅和箱子现在在第一人称下面向玩家,在第三人称下背向玩家
- Shield, Crossbow, Spears and Spyglass animate correctly in first person view when selected
- 盾牌、弩、矛和望远镜在第一人称下被选中时现在有正确的动画
ITEMS
物品
- Fixed an issue where some continuously used items, like the Spyglass, would continue being used after changing dimensions without player input if the player entered a portal while using it (MCPE-220815)
- 修复了如果玩家在使用某些持续使用物品(如望远镜)时进入传送门,在未提供玩家输入的情况下切换维度后这些物品会继续被使用的问题 (MCPE-220815)
- Splash potions, lingering potions, and XP bottles now display the correct captions when breaking
- 喷溅药水、滞留药水和附魔之瓶现在在破碎时显示正确的字幕
- Wind Charge now displays the correct caption when thrown
- 风弹现在在被投掷时显示正确的字幕
- Wind Charge now plays the correct sound when thrown (MCPE-243320)
- 风弹现在在被投掷时播放正确的音效 (MCPE-243320)
- Fixed the first and third person transforms of various items to be more in line with Java
- 修复了各种物品的第一人称和第三人称变换,使其更符合 Java 版
MOBS
生物
- Fixed difficulty scaling for damage dealt to players by mob-fired projectiles, matching Java Edition
- 修复了生物发射的弹射物对玩家造成伤害的难度缩放,与 Java 版一致
- Increased Guardian base attack damage from 5 to 6 and Elder Guardian base attack damage from 5 to 8, matching Java Edition
- 将守卫者基础攻击伤害从 5 提升至 6,远古守卫者基础攻击伤害从 5 提升至 8,与 Java 版一致
- Damage dealt to players by Evoker Fangs now scales with difficulty, matching Java Edition
- 唤魔者尖牙对玩家造成的伤害现在随难度缩放,与 Java 版一致
MARKETPLACE
市场
- Fixed an issue on Android where searching from the Marketplace search results page could send players back to the Marketplace front page or main menu
- 修复了在 Android 上从市场搜索结果页面搜索时可能将玩家送回市场首页或主菜单的问题
MUSIC FEATURES ADD-ON
音乐功能附加包
- The new Music Features Add-On pack is coming to Minecraft. This is a free add-on that is already built into your game, meaning that when you load the game you will already have the pack! You do not need to go to Marketplace to download it.
- 新的音乐功能附加包即将来到 Minecraft。这是一个已内置于游戏中的免费附加包,意味着加载游戏时你就已经拥有该包!你无需前往市场下载它。
- Press songs onto blank discs with the new Disc Press, play your track discs in a Jukebox, or bring the music along with you in the Pocket Jukebox! To access these new blocks, items, and features, add the "Music Features Add-On" resource pack to your world. There will be a matching behavior pack that will be added. Note that these features won't work with Realms yet. Let us know what you think at Minecraft Feedback and report any bugs at bugs.mojang.com
- 使用新的唱片压印机将歌曲压印到空白唱片上,在唱片机中播放你的曲目唱片,或用便携唱片机随身携带音乐!要访问这些新方块、物品和功能,请将“音乐功能附加包”资源包添加到你的世界。将会有匹配的行为包加入。请注意,这些功能尚不支持 Realms。在 Minecraft 反馈告诉我们你的想法,并在 bugs.mojang.com 报告任何漏洞
BLANK DISC
空白唱片
- Blank discs are craftable discs that can be used in the disc press to create Track Discs.
- 空白唱片是可合成的唱片,可在唱片压印机中用于制作曲目唱片。
DISC PRESS
唱片压印机
- Disc Press is a new kind of block which can press music onto blank discs to create Track Discs. The disc press in Preview comes with pre-packaged Minecraft main menu songs so you can press music right away.
- 唱片压印机是一种新方块,可将音乐压印到空白唱片上以制作曲目唱片。预览版中的唱片压印机附带预置的 Minecraft 主菜单歌曲,因此你可以立即压印音乐。
- Note that if Disc Press appears empty you may need to restart your game.
- 请注意,如果唱片压印机显示为空,你可能需要重启游戏。
POCKET JUKEBOX
便携唱片机
- Pocket Jukebox is an item that lets you listen to music on the go. It can be filled with up to 20 Track Discs or Vanilla Music Discs. Music from the Pocket Jukebox is only heard by the player using it.
- 便携唱片机是一种可让你随时随地听音乐的物品。它最多可装入 20 张曲目唱片或原版音乐唱片。便携唱片机播放的音乐只有使用它的玩家能听到。
- The color of the pocket jukebox is determined by the color of the bundle used to craft it. You can also dye the pocket jukebox after it's been crafted.
- 便携唱片机的颜色由用于合成它的收纳袋颜色决定。你还可以在合成后对便携唱片机染色。
TRACK DISC
曲目唱片
- Track Discs are created in the Disc Press and can be played in a Jukebox or Pocket Jukebox.
- 曲目唱片在唱片压印机中制作,可在唱片机或便携唱片机中播放。
REALMS
REALMS
- Fixing an issue where an upload could fail during the processing step due to an unexpected block error
- 修复了由于意外方块错误导致上传在处理步骤中可能失败的问题
- Fixed sim distance setting description not reflecting correct range text
- 修复了模拟距离设置描述未反映正确范围文本的问题
STABILITY AND PERFORMANCE
性能与稳定性
- Fixed issues with worlds not saving correctly when the game is suspended or closed
- 修复了游戏暂停或关闭时世界无法正确保存的问题
- Fixed a crash that could occur after staying in the menus for a long time
- 修复了长时间停留在菜单后可能发生的崩溃
- Deferred and limited background server status requests to reduce delays during sign-in and menu loading
- 推迟并限制了后台服务器状态请求,以减少登录和菜单加载期间的延迟
USER INTERFACE
用户界面
- Arabic and Persian text in-game is now shown with joined letters and in right-to-left order, including in chat, on signs and while typing (MCPE-235981)
- 游戏内的阿拉伯文和波斯文文本现在以连写字母和从右到左的顺序显示,包括聊天、告示牌上和输入时 (MCPE-235981)
- External link buttons in settings now properly animate before opening in the browser on all platforms
- 设置中的外部链接按钮现在在所有平台上于浏览器中打开前都会正确播放动画
- Xbox P2P invites received while in-game can now be found in the Social Drawer (MCPE-34914)
- 游戏内收到的 Xbox P2P 邀请现在可在社交抽屉中找到 (MCPE-34914)
- Disabled block light quality options "High" and "Ultra" if they are unsupported.
- 如果不受支持,方块光照质量选项“高”和“极高”现在会被禁用。
TECHNICAL UPDATES
技术性更新
API
API
- Added the BlockSearchOptions interface for Dimension.getBlockAbove and Dimension.getBlockBelow, replacing BlockRaycastOptions. Existing fields and whole-block search behavior are unchanged; existing option objects still work
- 为 Dimension.getBlockAbove 和 Dimension.getBlockBelow 加入了 BlockSearchOptions 接口,取代 BlockRaycastOptions。现有字段和全方块搜索行为不变;现有选项对象仍然有效
- Raycast maxDistance values outside -2147483648 to 2147483647 now throw PropertyOutOfBoundsError before truncation
- 射线的 maxDistance 值超出 -2147483648 到 2147483647 的范围时现在会在截断前抛出 PropertyOutOfBoundsError
- Fixed entities with minecraft:item_hopper to fire EntityItemPickupAfterEvent when consuming an entire item stack and to report only the transferred amount in items for partial pickups, without emitting events for unsuccessful pickups
- 修复了带有 minecraft:item_hopper 的实体在消耗整个物品堆叠时触发 EntityItemPickupAfterEvent,并在部分拾取时仅在 items 中报告转移的数量、不为未成功的拾取发出事件的问题
- Releasing PrimitiveShape properties hiddenFrom and defaultVisibleToAll from beta to V2.12.0.
- 将 PrimitiveShape 属性 hiddenFrom 和 defaultVisibleToAll 从 beta 发布至 V2.12.0。
- Released block point-of-interest APIs from beta to v2.12.0
- 将方块兴趣点 API 从 beta 发布至 v2.12.0
- Added GamePadAndMouse as a member of InputMode
- 将 GamePadAndMouse 加入为 InputMode 的成员
- ItemBlockDynamicPropertiesComponent and ItemBlockEntityStorageComponent may no longer be accessed on Vanilla items
- ItemBlockDynamicPropertiesComponent 和 ItemBlockEntityStorageComponent 不再可在原版物品上访问
- Renamed the item component minecraft:block_actor_dynamic_properties to minecraft:block_dynamic_properties
- 将物品组件 minecraft:block_actor_dynamic_properties 重命名为 minecraft:block_dynamic_properties
@MINECRAFT/SERVER-UI
@MINECRAFT/SERVER-UI
- Released MessageBoxOptions and the optional MessageBox constructor options parameter to stable version 2.4.0, including showHorizontalButtons for horizontal button layouts
- 将 MessageBoxOptions 和可选的 MessageBox 构造函数 options 参数发布至稳定版本 2.4.0,包括用于水平按钮布局的 showHorizontalButtons
- Released CustomForm.multiButtonRow, ButtonData, and MultiButtonRowOptions to stable version 2.4.0
- 将 CustomForm.multiButtonRow、ButtonData 和 MultiButtonRowOptions 发布至稳定版本 2.4.0
EDITORSTRUCTUREMANAGER
EDITORSTRUCTUREMANAGER
- Fixed createFromClipboardItem saving the primary clipboard instead of the supplied clipboard item
- 修复了 createFromClipboardItem 保存主剪贴板而不是所提供剪贴板物品的问题
SERVER-UI
SERVER-UI
- Released version 2.4.0 of @minecraft/server-ui
- 发布了 @minecraft/server-ui 的 2.4.0 版本
- Added 2.5.0 beta of @minecraft/server-ui.
- 加入了 @minecraft/server-ui 的 2.5.0 beta。
BLOCK COMPONENTS
方块组件
- Modified minecraft:destructible_by_mining component renamed seconds_to_destroy field to base_time_to_destroy
- 修改了 minecraft:destructible_by_mining 组件,将 seconds_to_destroy 字段重命名为 base_time_to_destroy
- Fixed custom full blocks rotated with minecraft:transformation not hiding faces covered by adjacent blocks with voxel shapes (MCPE-241209)
- 修复了使用 minecraft:transformation 旋转的自定义完整方块不隐藏被相邻体素形状方块覆盖的面的问题 (MCPE-241209)
- Blocks using the state minecraft:sixteen_way_rotation now correctly rotate and mirror when loaded as part of structure (MCPE-243539)
- 使用方块状态 minecraft:sixteen_way_rotation 的方块现在在作为结构的一部分加载时能正确旋转和镜像 (MCPE-243539)
EDITOR
编辑器
- Added a Bake All Layouts action to the Layouts Management pane, which permanently bakes every Layout instance in every dimension into the world and removes the instances. It shows its progress in a blocking dialog with a Stop button and cannot be undone
- 向布局管理窗格加入了“烘焙所有布局”操作,该操作会将每个维度中的每个布局实例永久烘焙到世界中并移除这些实例。它会在带有停止按钮的阻塞对话框中显示进度,且无法撤销
- Baking a single Layout instance from the Layout editor no longer stalls the editor
- 从布局编辑器烘焙单个布局实例不再使编辑器卡顿
- The Layouts Management pane now refreshes when Layouts or Layout instances are changed outside the pane
- 当布局或布局实例在窗格外部更改时,布局管理窗格现在会刷新
- Add additional sort options for Layouts. Added Layouts Tags management support and sort by Tags.
- 为布局加入了额外排序选项。加入了布局标签管理支持以及按标签排序。
- Fixed the tag container background color when using the inverted variant supplied through a facet
- 修复了使用通过 facet 提供的反转变体时标签容器背景颜色的问题
- Fixed a bug that caused a phantom layout entry to appear when exiting Layout Editor.
- 修复了退出布局编辑器时出现幻影布局条目的漏洞。
ENTITY COMPONENTS
实体组件
MINECRAFT:PROJECTILE
MINECRAFT:PROJECTILE
- Added scale_damage_with_difficulty to on_hit.impact_damage for entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty
- 为实体格式版本 1.26.70 及更高版本的 on_hit.impact_damage 加入了 scale_damage_with_difficulty,控制生物发射的弹射物对玩家造成的撞击伤害是否随世界难度缩放
- scale_damage_with_difficulty defaults to true; set it to false to disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled
- scale_damage_with_difficulty 默认为 true;将其设为 false 可禁用难度缩放。使用较早格式版本的实体保留其先前行为,即禁用难度缩放
MOBS
生物
- Internal only Vex goals are no longer listed in legacy goal documentation
- 仅内部使用的恼鬼 AI 意向不再列于旧版 AI 意向文档中
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
GRAPHICAL
图像
- Fixed light leaking in Vibrant Visuals when Block Light Quality is set to Medium
- 修复了方块光照质量设为中时灵动视效中的漏光问题
API
API
- Added the beta usePreciseRaycast option to BlockRaycastOptions and EntityRaycastOptions to preserve fractional distances and check the full ray. It defaults to false, preserving legacy behavior, and does not apply to BlockSearchOptions
- 向 BlockRaycastOptions 和 EntityRaycastOptions 加入了 beta 的 usePreciseRaycast 选项,以保留小数距离并检查完整射线。它默认为 false,保留旧版行为,且不适用于 BlockSearchOptions
- Entity raycasts with usePreciseRaycast enabled throw InvalidArgumentError for negative maxDistance values
- 启用 usePreciseRaycast 的实体射线检测在 maxDistance 为负值时抛出 InvalidArgumentError
GAMETEST COMMAND
GameTest 命令
- Added new version for the runset command for GameTest which may run multiple tags in a single command. Ex. the command, /gametest runset SetA SetB, will now run all tests tagged as SetA or SetB.
- 为 GameTest 的 runset 命令加入了新版本,可在单个命令中运行多个标签。例如,命令 /gametest runset SetA SetB 现在将运行所有标记为 SetA 或 SetB 的测试。
- runset now allows for a withoutTags flag to be added which ignores any tests with the specified tags. Ex. the command, /gametest runset SetA withoutTags SetB, will run all tests from SetA that do not also have the tag SetB.
- runset 现在允许加入 withoutTags 标志,用于忽略任何带有指定标签的测试。例如,命令 /gametest runset SetA withoutTags SetB 将运行 SetA 中所有不具有 SetB 标签的测试。
- Adjusted the parameter rotationSteps in runset to be explicit rather than implicit. Ex. Previously, a command such as /gametest runset SetA 2 would read the rotationSteps, 2, after the specified tag, SetA. Now the rotationSteps flag must be declared before its value as such, /gametest runset SetA rotationSteps 2
- 调整了 runset 中的参数 rotationSteps,使其显式而非隐式。例如,以前诸如 /gametest runset SetA 2 的命令会在指定标签 SetA 之后读取 rotationSteps 值 2。现在必须像这样在值之前声明 rotationSteps 标志:/gametest runset SetA rotationSteps 2
ENTITY FILTERS
实体过滤器
- Added the speed entity filter for comparing an entity's speed in meters per second
- 加入了 speed 实体过滤器,用于比较实体的速度(米/秒)
- Added the horizontal_speed entity filter for comparing an entity's horizontal speed in meters per second
- 加入了 horizontal_speed 实体过滤器,用于比较实体的水平速度(米/秒)
- Added the vertical_speed entity filter for comparing an entity's signed vertical speed in meters per second
- 加入了 vertical_speed 实体过滤器,用于比较实体的有符号垂直速度(米/秒)
GRAPHICAL
图像
- Fixed lighting artifacts on terrain when Block Light Quality was Medium or higher
- 修复了方块光照质量为中或更高时地形上的光照伪影
- Updated the contribution ratio between point lights and block lights
- 更新了点光源与方块光源之间的贡献比例
NETWORK PROTOCOL
网络协议
- Added enum value GameTestRunSetMultiTag to CurrentCmdVersion.
- 向 CurrentCmdVersion 加入了枚举值 GameTestRunSetMultiTag。
【Cat_Anchor 译自feedback.minecraft.net 2026 年 10 月 20 日发布的 Minecraft Beta & Preview - 26.70.21】
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Converted at 2026-10-21 06:09 +0800
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