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Minecraft 基岩版 Beta & Preview 26.70.22 发布

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AI 速览2026-10-29 09:24 生成

基岩版 Beta & Preview 26.70.22 更新内容与漏洞修复速览

这篇帖子是 Minecraft 基岩版 Beta & Preview 26.70.22 的更新日志中文翻译,发布于 2026 年 10 月 28 日,属于 26.70 的第 3 个测试版。内容涵盖 2026 年第 4 次小更新的新特性,包括雪砖方块集、浮冰砖调整、寒冷原型硫方怪、冰封洞穴村民变种等,并列出辅助功能、方块、玩法、图像、输入、生物、Realms、音效、界面与市场方面的漏洞修复,以及面向开发者的技术性更新和实验性 API 改动。适合关注基岩版新版本动态的玩家、地图与附加包作者参考。

  • 测试版可能不稳定,不代表最终版本质量
  • 用测试版打开存档前务必备份
  • 正式版领域服务器与测试版不兼容
  • 预览版支持 Xbox、PlayStation、Windows、iOS
  • Beta 版仅限 Android 通过 Google Play 加入
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.70 仍未发布,Beta & Preview 26.70.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 26.70.22
Minecraft 基岩版 Beta & Preview 26.70.22


Posted: 28 October 2026
发布于:2026 年 10 月 28 日


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


Test more of the upcoming game drop's features! Build a winter wonderland with a full set of snow bricks, including snow bricks, packed snow brick slabs, snow brick stairs, and snow brick walls. Freeze water into frosted ice blocks by feeding blue ice to a cold sulfur cube. Cool!
测试更多即将到来的游戏小更新特性!用一整套雪砖打造冬日仙境,包括雪砖、雪砖台阶、雪砖楼梯和雪砖墙。给寒冷的硫方怪喂蓝冰,把水冻结成霜冰方块。酷!

And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


DROP 4 OF 2026 FEATURES
2026 年第 4 次小更新特性


BLOCK SETS
方块集

  • Introduced Snow Bricks
  • 引入了雪砖
    • A new snow themed brick block set
    • 一套新的雪主题砖块方块
    • A decorative block
    • 一种装饰性方块
    • Building block in the same vein as other brick block sets
    • 与其他砖块方块集一脉相承的建筑方块
    • Does not melt
    • 不会融化
    • Best tool is Shovel
    • 最佳工具是锹



BLOCKS
方块

  • Blocks from the Packed Ice Bricks block set are now correctly located in the Creative inventory, following their Sulfur counterparts
  • 浮冰砖方块集中的方块现在正确地放置在创造模式物品栏中,位于其硫黄对应物之后
  • Blocks from the Packed Ice Bricks block set now cause Note Blocks to play the Chime sound
  • 浮冰砖方块集中的方块现在会使音符盒播放风铃音效
  • Packed Ice Bricks Slabs and Stairs now submerges correctly in lava and water
  • 浮冰砖台阶和楼梯现在能在熔岩和水中正确浸没
  • All parts of the Packed Ice Bricks set now has names following the same pattern as for the other Bricks Block sets
  • 所有浮冰砖类方块现在都遵循与其他砖块方块集相同的命名模式
    • Emits ambient sounds if standing on a block of packed ice
    • 如果站在浮冰方块上会发出环境音效
  • Wandering Traders now sell one Ice Crystal for two Emeralds
  • 流浪商人现在以两颗绿宝石出售一个冰晶


MOBS
生物

  • Husks now convert into Zombies before becoming Frostbites when submerged in Powder Snow (MCPE-243516)
  • 尸壳现在在浸入细雪时会先转化为僵尸,然后再变成冻尸 (MCPE-243516)
  • Zombies, Husks, and Drowned no longer take freezing damage in Powder Snow (MCPE-243321)
  • 僵尸、尸壳和溺尸在细雪中不再受到冰冻伤害 (MCPE-243321)
  • Drowned now convert into Zombies before becoming Frostbites when submerged in Powder Snow (MCPE-243517)
  • 溺尸现在在浸入细雪时会先转化为僵尸,然后再变成冻尸 (MCPE-243517)
  • Villagers and Zombie Villagers now spawn as their snowy variants in Ice Caves
  • 村民和僵尸村民现在在冰封洞穴中生成其雪地变种
  • Sulfur Cubes now have a new archetype: Cold
  • 硫方怪现在具有新原型:寒冷
    • Sulfur Cubes with the Cold archetype create Frosted Ice when moving over Water source blocks, similar to the Frost Walker effect
    • 具有寒冷原型的硫方怪在水源方块上方移动时会生成霜冰,类似于冰霜行者效果
    • Otherwise behaves like the Fast Sliding archetype
    • 其他方面表现得像快速滑行原型
    • Obtained by equipping a Sulfur Cube with a Blue Ice block
    • 通过给硫方怪装备蓝冰方块获得



SOUND
音效

  • Brittle ice shows correct closed captions when cracking
  • 脆冰开裂时显示正确的隐藏字幕


FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能特性

  • Added new tooltips to 14 misc items and updated existing tooltips for Smithing Templates, workstations, tools and enchantments
  • 为 14 个杂项物品加入了新工具提示,并更新了锻造模板、工作站、工具和附魔的现有工具提示
  • Realms FAQ pages now hints to navigate down when expanded
  • Realms FAQ 页面现在在展开时提示向下导航
  • Closed Captions no longer briefly flash and disappear after closing a GUI (MCPE-237489)
  • 隐藏字幕在关闭 GUI 后不再短暂闪烁并消失 (MCPE-237489)


BLOCKS
方块

  • Fixed the map color of Lightning Rods
  • 修复了避雷针的地图颜色的问题
  • Suspicious Sand now displays a closed caption when a player brushed it to completion (MCPE-238923)
  • 玩家将可疑的沙子刷扫完成时,现在会显示隐藏字幕 (MCPE-238923)


GAMEPLAY
玩法

  • Fixed an issue where teleporting into the side of a block could trigger effects meant for standing on it
  • 修复了传送进方块侧面可能触发本应站在其上才有的效果的问题
    • Ender Pearl now teleports the player to where it was on the tick before it hit, in order to match Java behaviour
    • 末影珍珠现在会将玩家传送到其命中前一 tick 所在的位置,以与 Java 版行为一致
    • Teleporting no longer assumes a player who was on the ground before teleporting is still on the ground afterwards
    • 传送不再假定传送前在地面上的玩家传送后仍在地面上
  • Fixed an issue on the first connection to experiences that could prevent certain multiplayer features from working correctly
  • 修复了首次连接到体验时可能阻止某些多人功能正常工作的问题


GRAPHICS
图像

  • Block cracking textures on Icicles, Ice Crystals, Straw Beds, and other single-sided custom geometry blocks are no longer darker than intended
  • 冰锥、冰晶、麦秆床和其他单面自定义模型方块上的方块开裂纹理不再比预期更暗
  • Equipped platform-exclusive skins, such as Mario Mash-up skins, now appear in local and platform-only worlds on Nintendo Switch
  • 装备的平台独占皮肤(例如 Mario 混搭皮肤)现在会在 Nintendo Switch 上的本地和仅平台世界中显示
  • Fixed an issue where certain animations would play too fast in split screen play.
  • 修复了某些动画在分屏游玩中播放过快的问题。
  • Fixed an issue that could cause a rendering error when multiple items were placed on a campfire with ray tracing enabled.
  • 修复了在启用光线追踪时将多个物品放在营火上可能导致渲染错误的问题。


INPUT
输入

  • Pressing Tab in chat with a physical keyboard on Android now autocompletes commands instead of typing a "Õ" character (MCPE-242450)
  • 在 Android 上使用物理键盘在聊天中按 Tab 现在会自动补全命令,而不是输入“Õ”字符 (MCPE-242450)
  • Ctrl+Backspace and Ctrl+Delete with a physical keyboard on Android now delete a whole word instead of a single character (MCPE-242450)
  • 在 Android 上使用物理键盘时,Ctrl+Backspace 和 Ctrl+Delete 现在会删除整个单词,而不是单个字符 (MCPE-242450)


MOBS
生物

  • Frogs in deep water now reliably swim up and climb out onto nearby land
  • 深水中的青蛙现在会可靠地向上游动并爬到附近的陆地上
  • Adult Turtles in water now climb out onto nearby land instead of staying in the water
  • 水中的成年海龟现在会爬到附近的陆地上,而不是留在水中


MUSIC ADD-ONS
音乐附加包

  • The pocket jukebox will not impact player movement
  • 便携唱片机不会影响玩家移动


REALMS
REALMS

  • Closed saves screen context menu at the start of realm download
  • 在 Realm 下载开始时关闭了存档屏幕上下文菜单
  • Updated Realms menu engine integration
  • 更新了 Realms 菜单引擎集成


SOUNDS
音效

  • Fixed duplicate music disc playback when a split-screen player joins
  • 修复了分屏玩家加入时音乐唱片重复播放的问题


USER INTERFACE
用户界面

  • Fixed a bug where offers in the Content section of the Marketplace Pass page loaded forever when the page was opened from a web deeplink
  • 修复了从网页深度链接打开市场通行证页面时,其内容部分的优惠会一直加载的漏洞
  • Players can now use number keys to move items from the hotbar into slots within a Furnace, Blast Furnace, or Smoker (MCPE-242444)
  • 玩家现在可以使用数字键将物品从快捷栏移入熔炉、高炉或烟熏炉的槽位中 (MCPE-242444)
  • Removed the extra "1." prefix from the version number shown in the Ore UI main menu (MCPE-243637)
  • 移除了 Ore UI 主菜单中显示的版本号中多余的“1.”前缀 (MCPE-243637)
  • Fixed a bug which caused icons to sometimes flicker in the achievements screen (MCPE-242510)
  • 修复了成就界面中的图标有时会闪烁的漏洞 (MCPE-242510)
  • Marketplace Pass in Settings > Subscriptions now shows the number of days remaining on the subscription
  • 设置 > 订阅中的市场通行证现在显示订阅剩余天数
  • Fixed a bug where the grayscale attribute on icons and image atlas elements was not working in JSON based UIs.
  • 修复了图标和图像图集元素上的 grayscale 属性在基于 JSON 的 UI 中不起作用的漏洞。
  • Fixes 'Activate Texture' button from opening a broken version of the settings menu.
  • 修复了“激活纹理”按钮会打开损坏版本设置菜单的问题。
  • Added responsive Marketplace hero rows that feature one highlighted item alongside supporting items
  • 加入了响应式市场主推行,突出显示一个主推物品以及辅助物品
  • When reordering packs with a keyboard or controller, focus now stays on the pack being moved, and pressing Back (B on a controller, Escape on a keyboard) cancels the move
  • 使用键盘或控制器重新排列包时,焦点现在会停留在正在移动的包上,按返回(控制器上为 B,键盘上为 Escape)会取消移动
  • Updated Marketplace content cards to size artwork and item details to their layouts
  • 更新了市场内容卡片,使美术作品和物品详情适应其布局大小
  • Limited responsive Marketplace grids to six columns by default
  • 响应式市场网格默认限制为六列


MARKETPLACE
市场

  • The gifting error dialog now displays "Unable to Gift" when the sender is ineligible to send a gift
  • 当发送者不符合赠送条件时,赠礼错误对话框现在显示“无法赠送”
  • The gift purchase confirmation button now shows the Minecoin icon (or the PlayStation token on PlayStation) next to the price instead of the word "Minecoins"
  • 赠礼购买确认按钮现在在价格旁显示 Minecoin 图标(在 PlayStation 上为 PlayStation 代币),而不是“Minecoins”字样


TECHNICAL UPDATES
技术性更新


ITEMS
物品

  • Added new tag for sulfur cubes to make use of for physics determination and absorbing:
  • 为硫方怪加入了新标签,用于物理判定和吸收:
    • minecraft:sulfur_cube_archetype_cold
    • minecraft:sulfur_cube_archetype_cold



AI GOALS
AI 意向


MINECRAFT:BEHAVIOR.MOVE_TO_LAND
minecraft:behavior.move_to_land

  • Now only targets land the mob has a full path to, so mobs no longer swim against a wall trying to reach land on the other side
  • 现在仅以生物拥有完整路径的陆地为目标,因此生物不再逆着墙壁游泳试图到达另一侧的陆地
  • No longer gives up as soon as it starts when goal_radius is smaller than the 2 blocks the mob moves past the land
  • 当 goal_radius 小于生物越过陆地移动的 2 个方块时,不再一开始就放弃
  • When search_count is above 0, sampled positions are now snapped to the ground, so mobs in deep water find nearby land much more reliably
  • 当 search_count 大于 0 时,采样位置现在会吸附到地面,因此深水中的生物能更可靠地找到附近的陆地


API
API

  • Fixed the Wither entity becoming invalid before scripts could access it in world.afterEvents.entityDie callbacks
  • 修复了凋灵实体在脚本于 world.afterEvents.entityDie 回调中访问它之前就变得无效的问题
  • The BlockMapColorComponent can now be fetched on any block (MCPE-240722)
  • BlockMapColorComponent 现在可以在任何方块上获取 (MCPE-240722)
  • PrimitiveText and DebugText are no longer hidden by the "In Game Player Names" option being disabled.
  • PrimitiveText 和 DebugText 不再因“游戏内玩家名称”选项被禁用而隐藏。


BIOME COMPONENTS
生物群系组件


MINECRAFT:TAGS
minecraft:tags

  • Added the frozen tag to the Ice Caves biome
  • 向冰封洞穴生物群系加入了 frozen 标签


BLOCKS
方块

  • Box arrays in minecraft:collision_box have been updated as follows from version 1.26.70 and onwards:
  • 从版本 1.26.70 起,minecraft:collision_box 中的碰撞箱数组已按如下方式更新:
    • 'origin' and 'size' have been deprecated in favor of 'min' and 'max'.
    • origin 和 size 已被弃用,改用 min 和 max。
    • 'min' and 'max' were removed from version 1.26.60. Their minimum version is now 1.26.70 and they no longer require the "UpcomingCreatorFeatures" experiment to use.
    • min 和 max 已从版本 1.26.60 中移除。它们的最低版本现为 1.26.70,且不再需要使用“即将到来的创作者功能”。
    • The maximum box count limit for min and max arrays is now 32.
    • min 和 max 数组的最大数量限制现为 32。
    • The component will not accept empty values.
    • 该组件不接受空值。



DEDICATED SERVER
专用服务器

  • Added pack optimization support to Linux dedicated server.
  • 向 Linux 专用服务器加入了包优化支持。


EDITOR
编辑器

  • Added support for keyboard usage to affect structures in Layout Editor
  • 加入了键盘使用支持,以在布局编辑器中影响结构


ENTITY COMPONENTS
实体组件

  • Added the following fields to the minecraft:teleport component
  • 向 minecraft:teleport 组件加入了以下字段
    • target_teleport_distance: The minimum and maximum distance the entity can teleport towards its target
    • target_teleport_distance:实体可以向其目标传送的最小和最大距离
      • Defaults to [16.0, 16.0]
      • 默认为 [16.0, 16.0]
    • target_teleport_offset: The maximum random offset, on each axis (x, y, z) and in either direction, added to the teleport direction
    • target_teleport_offset:在每个轴(x、y、z)和任一方向上加入传送方向的最大随机偏移
      • Defaults to [4.0, 8.0, 4.0]
      • 默认为 [4.0, 8.0, 4.0]
      • on_teleport_sound: Level sound event played after a successful teleport
      • on_teleport_sound:成功传送后播放的存档音效事件
        • Falls back to the default teleport sound if none is bound; use "undefined" for a silent teleport
        • 如果未绑定则回退到默认传送音效;使用 undefined 进行无声传送
        • Defaults to teleport
        • 默认为 teleport

    • can_teleport_into_liquid: If set to true, the entity can teleport into blocks that contain liquids, such as water
    • can_teleport_into_liquid:如果设为 true,实体可以传送进包含液体(例如水)的方块
      • Defaults to false
      • 默认为 false




MINECRAFT:TRAIL
MINECRAFT:TRAIL

  • Updated the minecraft:trail schema for format version 1.26.70
  • 更新了格式版本 1.26.70 的 minecraft:trail 的模式
    • block_type defines the trail block to place
    • block_type 定义要放置的足迹方块
    • shape defines the horizontal placement pattern as corners, square, or circle
    • shape 将水平放置模式定义为 corners、square 或 circle
    • extent defines the maximum horizontal distance from the center at which blocks can be placed
    • extent 定义可放置方块距中心的最大水平距离
    • offset defines the trail block placement positions relative to the entity
    • offset 定义相对于实体的足迹方块放置位置
    • placement_filter defines the entity conditions required before processing placement positions
    • placement_filter 定义处理放置位置前所需的实体条件
    • placement_checks accepts none, block, or standard to control validation at each placement position
    • placement_checks 接受 none、block 或 standard,以控制每个放置位置的验证
    • placement_conditions defines block requirements at vertical y_offset values from each placement position
    • placement_conditions 定义距每个放置位置垂直 y_offset 值处的方块要求
      • Entries combine with AND and block_types within an entry combine with OR
      • 条目之间以 AND 组合,条目内的 block_types 以 OR 组合
      • When omitted, placement_conditions defaults to [{ "y_offset": 0, "block_types": ["minecraft:air"] }]
      • 省略时,placement_conditions 默认为 [{ "y_offset": 0, "block_types": ["minecraft:air"] }]
    • place_only_on_block_position_change limits placement to ticks where the entity moves into a different block or lands, and defaults to false
    • place_only_on_block_position_change 将放置限制在实体移入不同方块或落地的 tick,默认为 false



MINECRAFT:TRANSFORMATION
MINECRAFT:TRANSFORMATION

  • transformation_sound now respects entity-specific sound mappings in sounds.json
  • transformation_sound 现在遵循 sounds.json 中实体特定的音效映射


ENTITY EVENT RESPONSES
实体事件响应

  • Added the "place_feature" entity event response, allowing features to be placed at the entity's position
  • 加入了“place_feature”实体事件响应,允许在实体的位置放置地物
    • The "feature" field allows to specify the type of feature to place
    • “feature”字段允许指定要放置的地物类型
    • The "target" field allows to specify which target entity's position to place the feature at
    • “target”字段允许指定在哪个目标实体的位置放置地物
    • This feature is currently only for internal use and will be made public in the future
    • 此功能目前仅供内部使用,将来会公开



USER INTERFACE
用户界面

  • Added "Close Creator Screens" keybinding to force close custom DDUI screens.
  • 加入了“关闭创作者界面”键位绑定,以强制关闭自定义 DDUI 界面。


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added class BlockItemFrameComponent to beta for inspecting, setting, replacing, and clearing the item displayed by item frames, with an option to drop the item when clearing
  • 向 beta 加入了 BlockItemFrameComponent 类,用于检测、设置、替换或清除物品展示框显示的物品,并可选择在清除时掉落该物品
  • Added getRotation and setRotation methods to BlockItemFrameComponent in beta for inspecting and setting item frame rotation in 45-degree increments, from None through Clockwise315
  • 向 beta 中的 BlockItemFrameComponent 加入了 getRotation 和 setRotation 方法,用于检测或以 45 度为增量设置物品展示框旋转,从 None 到 Clockwise315



【Cat_Anchor 译自feedback.minecraft.net 2026 年 10 月 28 日发布的 Minecraft Beta & Preview - 26.70.22】
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