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本帖最后由 him论坛号 于 2021-9-12 11:02 编辑 亿年一更新的我又回来了,为什么更新那么慢,主要没地方学,这东西我是通过addons maker学到的,好了开始 在生存中,不管再稀有的地形,只要找到,就没兴趣了,比如我找到的那个大的离谱的繁茂洞穴,而且地形如果不富有的话也没啥意思,不用担心,今天,我来教你们写地形 首先,接着上期教程点我前往,我们在行为包创造一个叫做biomes的文件夹,在行为包文件里面创建一个叫(地形名字).biome.json的文件,在里面写入: { "format_version": "1.15.0", "minecraft:biome": { "description": { "identifier": "ceshi" }, "components": { "minecraft:climate": { "downfall": 0.99, "snow_accumulation": [ 0.0, 0.0 ], "temperature": 2.0, "blue_spores": 0, "red_spores": 0, "white_ash": 0, "ash": 0 }, "minecraft:overworld_height": { "noise_type": "default" }, "animal": {}, "monster": {}, "overworld": {}, "ceshi": {}, "minecraft:surface_parameters": { "top_material": "minecraft:iron_block", "mid_material": "minecraft:iron_block", "foundation_material": "minecraft:diamond_block", "sea_floor_material": "minecraft:diamond_block", "sea_material": "minecraft:water", "sea_floor_depth": 7 }, "minecraft:overworld_generation_rules": { "hills_transformation": "cold_taiga_hills", "river_transformation": "frozen_river", "generate_for_climates": [ [ "cold", 10 ], [ "medium", 30 ] ] } } } } 接下来,我们来讲解各个东西的用途 "format_version": "1.15.0":表示地形生成版本号,除非未来地形再一次更新,否则别改 "identifier": "ceshi:是地形名字(基岩版没有寻找地形的种子,我要它有何用) "downfall": 0.99,:指地形生成的高度限制 "top_material": "minecraft:iron_block", "mid_material": "minecraft:iron_block", "foundation_material": "minecraft:diamond_block", "sea_floor_material": "minecraft:diamond_block", "sea_material": "minecraft:water",:指地形生成所附带的方块,然后没了 |
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WZM***
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好氵啊啊啊啊啊啊啊啊
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