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Minecraft 基岩版 Beta & Preview 26.70.24 发布

Cat_A***Lv.4 高级会员 发表于 4 小时前 IP:0 52 0
AI 速览2026-11-11 09:11 生成

基岩版 Beta & Preview 26.70.24 更新日志中文速览

这是 Minecraft 基岩版 26.70 的第 5 个测试版 26.70.24 的更新日志中文翻译,发布于 2026 年 11 月 10 日。内容涵盖 2026 年第四次小更新的方块、冰冻效果、冰球、物品与生物调整,以及辅助功能、玩法、图像、音效、性能稳定性等大量漏洞修复,还包含隐形盔甲世界设置、Switch 2 的 Joy-Con 鼠标模式支持和技术性 API 变更。适合想尝鲜测试版特性或关注附加包开发的玩家阅读,普通玩家建议仅作了解。

  • 测试版可能不稳定,不代表最终版本质量
  • 使用测试版打开存档前务必备份
  • 领域服务器与测试版不兼容
  • 预览版支持 Xbox、PlayStation、Windows、iOS,Beta 版在 Android 的 Google Play 提供
  • 加入或退出 Android 测试版需按官方说明操作
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.70 仍未发布,Beta & Preview 26.70.24 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 26.70.24
Minecraft 基岩版 Beta & Preview 26.70.24


Posted: 10 November 2026
发布于:2026 年 11 月 10 日


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

DROP 4 OF 2026 FEATURES
2026 年第 4 次小更新特性


BLOCKS
方块

  • Sitting in a Boat no longer cracks Brittle Ice (MCPE-243674)
  • 坐在船中不再使脆冰开裂 (MCPE-243674)
  • Blocks from the Calcite block set are now correctly located after their Sulfur counterparts in the Creative inventory
  • 方解石方块集中的方块现在正确地放置在创造模式物品栏中其硫黄对应物之后
  • Blocks from the Packed Ice Bricks block set are now correctly located after their Mud Bricks counterparts in the Creative inventory
  • 浮冰砖方块集中的方块现在正确地放置在创造模式物品栏中其泥砖对应物之后
  • Blocks from the Calcite, Packed Ice Bricks, and Snow Bricks block sets now drop fewer items when blown up by non-TNT explosions, like other blocks
  • 方解石、浮冰砖和雪砖方块集中的方块现在在被非 TNT 爆炸炸毁时掉落更少物品,与其他方块一样


FREEZING MOB EFFECT
冰冻生物效果

  • Changed the rotation of Freezing particles to match Java Edition
  • 更改了冰冻粒子的旋转,以与 Java 版一致


ICE BALL
冰球

  • Ice Balls thrown by players no longer deal critical damage
  • 玩家投掷的冰球不再造成暴击伤害


ITEMS
物品

  • The in-world holding position of Icicles now matches Pointed Dripstone and Sulfur Spike (MCPE-243607)
  • 冰锥在世界中的手持位置现在与滴水石锥和硫黄尖锥一致 (MCPE-243607)
  • The "Flurry" music disc title is now capitalized in its tooltip
  • Flurry 音乐唱片标题现在在其工具提示中大写


MOBS
生物

  • Fixed a bug where Frostbites had an unnatural attack animation when holding a Trident (MCPE-244035)
  • 修复了冻尸手持三叉戟时攻击动画不自然的漏洞 (MCPE-244035)

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能特性

  • Closed Captions now properly update direction on already displayed captions (MCPE-235492)
  • 隐藏字幕现在会正确更新已显示字幕的方向 (MCPE-235492)
  • Changed the screen narration on the search input boxes on the marketplace and owned template screens so that they'd match other text input boxes
  • 更改了市场和已拥有模板屏幕搜索输入框上的屏幕旁白,使其与其他文本输入框匹配
  • Jumping and Landing on blocks now display the appropriate closed caption for all block types (MCPE-240896) (MCPE-241916)
  • 在方块上跳跃和落地现在会为所有方块类型显示适当的隐藏字幕 (MCPE-240896) (MCPE-241916)


BLOCKS
方块

  • Leaves will now correctly occlude the face facing Chiseled Packed Ice, Packed Ice Bricks and Snow Bricks
  • 树叶现在会正确遮挡朝向雕纹浮冰、浮冰砖和雪砖的面
  • Blocks from the Cinnabar and Sulfur block sets are now correctly located with the other stone blocks in the Creative inventory
  • 朱砂和硫黄方块集中的方块现在正确地与其他石头方块一起放置在创造模式物品栏中
  • Resin Brick Stairs and Resin Brick Slabs are now located after their Snow Bricks counterparts in the Creative inventory
  • 树脂砖楼梯和树脂砖台阶现在位于创造模式物品栏中其雪砖对应物之后
  • Fixed a bug where some slabs played the wrong sound and displayed the wrong subtitle when merged into a double slab , (MCPE-79659) (MCPE-155381)
  • 修复了一些台阶合并为双层台阶时播放错误音效并显示错误字幕的漏洞 (MCPE-79659) (MCPE-155381)
  • Shelf Mushrooms and Red Shrubs now drop fewer items when blown up by non-TNT explosions, like other blocks
  • 层孔菇和红灌木现在在被非 TNT 爆炸炸毁时掉落更少物品,与其他方块一样
  • Players can now place blocks against Cauldrons without sneaking (MCPE-44850)
  • 玩家现在无需潜行即可对着炼药锅放置方块 (MCPE-44850)
  • Eating, charging Bows, and other normal item use can proceed while aiming at a Cauldron (MCPE-117305)
  • 瞄准炼药锅时,进食、拉弓和其他正常物品使用现在可以继续 (MCPE-117305)
  • Fixed Repeating Command Blocks from executing an additional time when changing to 'Needs Redstone' from 'Always Active' (MCPE-179510)
  • 修复了循环命令方块从“始终活动”切换到“需要红石”时额外执行一次的问题 (MCPE-179510)
  • Chiseled Soulshale can now be obtained and placed with commands (MCPE-244132)
  • 雕纹灵魂页岩现在可以通过命令获得和放置 (MCPE-244132)
  • Chiseled Soulshale no longer requires a Pickaxe to drop
  • 雕纹灵魂页岩不再需要镐才能掉落


GAMEPLAY
玩法


INVISIBLE ARMOR
隐形盔甲

  • Added an Invisible Armor world setting
  • 加入了隐形盔甲世界设置
    • Enable Invisible Armor from the world settings for an existing world or the Advanced tab when creating a new world
    • 在现有世界的世界设置中,或创建新世界时的高级标签页中启用隐形盔甲
    • Once enabled, use the eye button in the inventory to show or hide equipped armor
    • 启用后,使用物品栏中的眼睛按钮显示或隐藏已装备的盔甲
    • Hidden armor will temporarily become visible for 5 seconds after taking damage
    • 隐藏的盔甲在受到伤害后会暂时可见 5 秒
    • Elytra, mob heads and carved pumpkins always remain visible
    • 鞘翅、生物头颅和雕刻南瓜始终保持可见
  • Added the invisibleArmor game rule command
  • 加入了 invisibleArmor 游戏规则命令
  • Let us know what you think here
  • 在 这里 告诉我们你的想法


GRAPHICAL
图像

  • Redstone torches now render transparent texture areas correctly with ray tracing enabled (MCPE-230978)
  • 启用光线追踪时,红石火把现在会正确渲染透明纹理区域 (MCPE-230978)
  • Maps and photos held in the main hand now use one hand in first person when the offhand is occupied, keeping the offhand item visible
  • 当副手被占用时,主手中的地图和照片现在在第一人称下使用单手,保持副手物品可见
  • Vibrant Visuals is now available on more Android devices, including devices with Mali Ultra GPUs. (MCPE-231503)
  • 灵动视效[暂译]现在在更多 Android 设备上可用,包括配备 Mali Ultra GPU 的设备。(MCPE-231503)


INPUT
输入

  • Fixed issue with "Swap Off-hand" control mapping not working (MCPE-244122)
  • 修复了“交换副手”控制映射不起作用的问题 (MCPE-244122)


MOBS
生物

  • All undead mobs are now immune to freezing from both Powder Snow and the Freezing status effect
  • 所有亡灵生物现在免疫细雪和冰冻状态效果造成的冰冻
  • Tridents now render correctly when held by Zombies, Zombie Villagers, and Husks (MCPE-123207)
  • 三叉戟现在被僵尸、僵尸村民和尸壳手持时正确渲染 (MCPE-123207)


NINTENDO SWITCH 2
NINTENDO SWITCH 2

  • Added support for Joy-Con Mouse Mode
  • 加入了对 Joy-Con 鼠标模式的支持
  • Added a new Joy-Con Mouse Mode setting page to support customization
  • 加入了新的 Joy-Con 鼠标模式设置页面以支持自定义


SOUNDS
音效

  • Fixed sound events that were controlled by the wrong audio slider to now have the correct one (MCPE-243737) (MCPE-243908)
  • 修复了音效事件由错误音频滑块控制的问题 (MCPE-243737) (MCPE-243908)
  • Ice ball now plays a break sound (MCPE-243377)
  • 冰球现在会播放破碎音效 (MCPE-243377)
  • Music discs and tracked broadcast sounds now continue playing for split screen players who remain in range when another local player leaves range, disconnects, or changes dimension
  • 当另一名本地玩家离开范围、断开连接或切换维度时,音乐唱片和受跟踪的广播音效现在会继续为仍在范围内的分屏玩家播放
  • Frostbites and Snow Golems now show the correct closed captions when throwing projectiles (MC-312762)
  • 冻尸和雪傀儡现在在投掷弹射物时显示正确的隐藏字幕 (MC-312762)
  • Nether Brick Double Slabs and Red Nether Brick Double Slabs now use the same sound as Nether Bricks (MCPE-188847)
  • 下界砖双层台阶和红色下界砖双层台阶现在使用与下界砖相同的音效 (MCPE-188847)


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed crashes when completing data migration from Nintendo Switch to Nintendo Switch 2
  • 修复了完成从 Nintendo Switch 到 Nintendo Switch 2 的数据迁移时的崩溃
  • Fixed an issue that could cause the game to get stuck at 73% during startup on Windows (MCPE-243914)
  • 修复了在 Windows 上启动时游戏可能卡在 73% 的问题 (MCPE-243914)
  • Fixed a crash that could occur when loading resource packs with invalid lighting keyframes
  • 修复了加载具有无效光照关键帧的资源包时可能发生的崩溃
  • Client-to-server traffic now flushes queued packets before adding another packet would exceed the server's decompression limit
  • 客户端到服务器流量现在会在加入另一个数据包将超过服务器解压缩限制之前刷新已排队的数据包
  • Fixed a rare crash during world generation in the Nether of the Bastion Remnant structure
  • 修复了在下界堡垒遗迹结构的世界生成期间发生的罕见崩溃


STRUCTURES
结构

  • Fixed trees not generating in some of the Abandoned Camp structures
  • 修复了部分废弃营地结构中不生成树木的问题


USER INTERFACE
用户界面

  • Fixed a bug that caused the Dressing Room paper doll to never render when the selected skin was not yet valid on the first update
  • 修复了当所选皮肤在首次更新时尚未有效,导致更衣室纸娃娃始终不渲染的漏洞
  • Activating the Music Features Add-On no longer incorrectly displays the achievements-disabled warning
  • 激活音乐功能附加包不再错误显示成就已禁用的警告
  • Minecoin balances now refresh after purchasing a Marketplace gift without delaying the purchase confirmation
  • Minecoin 余额现在会在购买市场赠礼后刷新,而不会延迟购买确认
  • Persona item thumbnails now retain their square proportions on the gift purchase confirmation and completion screens
  • Persona 物品缩略图现在在赠礼购买确认和完成屏幕上保持其正方形比例
  • Reduced the spacing between Chinese, Japanese, and Korean characters to make text look more natural (MCPE-242673)
  • 减少了中文、日文和韩文字符之间的间距,使文本看起来更自然 (MCPE-242673)
  • The gift button for classic skin packs in the Dressing Room is now shown only when gifting is enabled and supported for the selected offer
  • 更衣室中经典皮肤包的赠礼按钮现在仅在赠礼已启用且所选优惠支持赠礼时显示
  • Players now see a disconnect error instead of remaining on the loading screen when incoming network data is corrupt or exceeds the decompression limit
  • 当传入的网络数据损坏或超过解压缩限制时,玩家现在会看到断开连接错误,而不是停留在加载屏幕上
  • Long translated gift button labels in the Marketplace now display an ellipsis instead of being cut off mid-letter
  • 市场中较长的已翻译赠礼按钮标签现在会显示省略号,而不是在字母中间被截断
  • Cheats are no longer reset to defaults when setting the cheats toggle to OFF, preventing issue of resetting cheat settings when duplicating a world
  • 将作弊开关设为关闭时,作弊不再重置为默认值,防止复制世界时重置作弊设置的问题
  • Updated the default world preview image, with a new seed and new coordinates. The image is shown with or without Vibrant Visuals, reflecting the video settings.
  • 更新了默认世界预览图像,使用新的种子和新的坐标。该图像会显示是否启用灵动视效[暂译],以反映视频设置。
  • Renamed the Music Features Add-On to Music on the Move Add-On and updated its pack description
  • 将音乐功能附加包重命名为“移动音乐附加包”,并更新了其包描述


MARKETPLACE
市场

  • The gifting friends screen now displays the correct number of daily gifts remaining, with a minimum of zero
  • 赠礼好友屏幕现在显示正确的每日剩余赠礼数量,最小为零
  • Updated the Create From Marketplace Pass screen
  • 更新了“从市场通行证创建”屏幕

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向


TIMER ACTOR FLAG GOALS
计时器实体标志意向

  • Added trigger_on_end_when_interrupted to timer actor flag goals which determines whether the on_end events run when another goal interrupts this goal before its duration elapses
  • 向计时器实体标志意向加入了 trigger_on_end_when_interrupted,用于确定当另一个意向在此意向持续时间结束前中断它时,是否运行 on_end 事件


API
API

  • Fixed a server crash when a command run through Dimension.runCommand or Entity.runCommand
  • 修复了通过 Dimension.runCommand 或 Entity.runCommand 运行命令时的服务器崩溃
  • Fixed behavior packs with an explicit @minecraft/common or @minecraft/server-graphics dependency being rejected on Realms and dedicated servers with default configurations
  • 修复了具有显式 @minecraft/common 或 @minecraft/server-graphics 依赖的行为包在默认配置的 Realms 和专用服务器上被拒绝的问题
  • Improved various scripting error messages to include better context such as function name, argument name etc.
  • 改进了各种脚本错误消息,以包含更好的上下文,例如函数名、参数名等。
  • Released class PlayerCursorItemGrabAfterEvent from beta to v2.12.0
  • 将 class PlayerCursorItemGrabAfterEvent 从 beta 发布至 v2.12.0
  • Released class PlayerCursorItemGrabAfterEventSignal from beta to v2.12.0
  • 将 class PlayerCursorItemGrabAfterEventSignal 从 beta 发布至 v2.12.0
  • Released class PlayerCursorItemReleaseAfterEvent from beta to v2.12.0
  • 将 class PlayerCursorItemReleaseAfterEvent 从 beta 发布至 v2.12.0
  • Released class PlayerCursorItemReleaseAfterEventSignal from beta to v2.12.0
  • 将 class PlayerCursorItemReleaseAfterEventSignal 从 beta 发布至 v2.12.0
  • Released property WorldAfterEvents.playerCursorItemGrab from beta to v2.12.0
  • 将 property WorldAfterEvents.playerCursorItemGrab 从 beta 发布至 v2.12.0
  • Released property WorldAfterEvents.playerCursorItemRelease from beta to v2.12.0
  • 将 property WorldAfterEvents.playerCursorItemRelease 从 beta 发布至 v2.12.0
  • Released class BlockRecipeProcessingComponent from beta to V2.12.0
  • 将 class BlockRecipeProcessingComponent 从 beta 发布至 V2.12.0
  • Released class BlockRecipeCraftingComponent from beta to V2.12.0
  • 将 class BlockRecipeCraftingComponent 从 beta 发布至 V2.12.0
  • Released class RecipeCraftingContext from beta to V2.12.0
  • 将 class RecipeCraftingContext 从 beta 发布至 V2.12.0
  • Released class InvalidRecipeError from beta to V2.12.0
  • 将 class InvalidRecipeError 从 beta 发布至 V2.12.0
  • Moved the recipe crafting event APIs from beta to v2.12.0
  • 将配方合成事件 API 从 beta 移至 v2.12.0
    • class PlayerCraftRecipeAfterEvent
    • class PlayerCraftRecipeAfterEvent
    • class PlayerCraftRecipeAfterEventSignal
    • class PlayerCraftRecipeAfterEventSignal
    • interface PlayerCraftRecipeEventOptions
    • interface PlayerCraftRecipeEventOptions
    • property WorldAfterEvents.playerCraftRecipe
    • property WorldAfterEvents.playerCraftRecipe



EDITOR
编辑器

  • Fixed a bug where the "[" and "]" keybindings were not working on the Editor Landing Page
  • 修复了 "[" 和 "]" 键位绑定在编辑器着陆页上不起作用的漏洞
  • Fixed a scripting error that was being thrown while loading Marketplace worlds in Editor
  • 修复了在编辑器中加载市场世界时抛出的脚本错误
  • Added the Guide Planes panel for placing horizontal and vertical guide planes that help with precise cursor placement, even in the sky or in a void
  • 加入了参考平面面板,用于放置水平和垂直参考平面,帮助精确放置光标,即使在天空或虚空中也适用
    • Open it from the View menu or add it to the Action Bar
    • 从“视图”菜单打开它,或将其添加到操作栏
    • Add a plane from the "Add Guide Plane" dropdown, then move it with the gizmo or the position field
    • 从“添加参考平面”下拉菜单添加平面,然后使用操纵器或位置字段移动它
    • Each plane can be renamed, recolored, tagged, hidden, or teleported to from its entry in the panel
    • 每个平面都可以从其面板条目中重命名、重新着色、添加标签、隐藏或传送至
    • Press Ctrl+; to show or hide all guide planes
    • 按 Ctrl+; 显示或隐藏所有参考平面
  • Added world annotations to Editor, letting creators mark locations with text, drawings, or comments to document builds and share feedback
  • 向编辑器加入了世界注释,让创作者可以用文本、绘图或评论标记位置,以记录建筑并分享反馈
    • Use the annotation tool to create text, drawing, and comment annotations at world locations, and edit their content, appearance, and tags
    • 使用注释工具在世界位置创建文本、绘图和评论注释,并编辑其内容、外观和标签
    • Annotations can be viewed in playtest worlds
    • 注释可在试玩世界中查看
    • Use the Comment item in the Creative inventory to place comment annotations; these can be edited during gameplay, and playtest changes are migrated back to project worlds
    • 使用创造模式物品栏中的评论物品放置评论注释;这些注释可在游戏过程中编辑,试玩中的更改会迁移回项目世界
    • Manage annotations from the management pane by filtering and sorting them, changing visibility, editing tags in bulk, deleting or teleporting to annotations, and exporting notes as text or CSV
    • 从管理窗格管理注释,可筛选和排序、更改可见性、批量编辑标签、删除或传送至注释,以及将笔记导出为文本或 CSV
  • Added axis locking and CursorPrecisionMode for point-based visualization and positioning to the 3D Cursor API
  • 向 3D 光标 API 加入了轴锁定和 CursorPrecisionMode,用于基于点的可视化和定位


ENTITIES
实体

  • Added the modifiable Beta-only field to an entity's description field clear_behaviors_on_component_changes to opt into clearing a mob's existing AI components when any component changes occur; it defaults to false for Beta documents
  • 向实体的 description 字段加入了可修改的仅 Beta 字段 clear_behaviors_on_component_changes,以选择在发生任何组件更改时清除生物现有的 AI 组件;对于 Beta 文档,它默认为 false
    • For Mobs using the Beta documents, AI goals no longer rebuild all goals after detecting a Mob has had component changes and instead only remove affected goals that are replaced or added, preserving existing goals
    • 对于使用 Beta 文档的生物,AI 意向在检测到生物发生组件更改后不再重建所有意向,而是仅移除被替换或加入的受影响意向,保留现有意向



ITEM COMPONENTS
物品组件


MINECRAFT:PROJECTILE
MINECRAFT:PROJECTILE

  • minimum_critical_power now defaults to -1 for item format versions 1.26.70 and later
  • minimum_critical_power 现在对于物品格式版本 1.26.70 及更高版本默认为 -1
    • Negative values disable critical hits
    • 负值会禁用暴击
    • Items using earlier format versions keep the previous default of 0
    • 使用较早格式版本的物品保留先前的默认值 0



MOLANG
MOLANG

  • Starting with version 1.26.70, holding a Trident with a target no longer sets variable.is_brandishing_spear for non-player mobs other than Drowned
  • 从版本 1.26.70 开始,持有三叉戟且有目标时,对于除溺尸以外的非玩家生物,不再设置 variable.is_brandishing_spear
  • Starting with version 1.26.70, the Trident's third-person throwing pose follows the holder's variable.is_brandishing_spear instead of whether the holder has a target
  • 从版本 1.26.70 开始,三叉戟的第三人称投掷姿势遵循持有者的 variable.is_brandishing_spear,而不是持有者是否有目标
    • The holder's client entity must declare variable.is_brandishing_spear as public for the Trident to read it
    • 持有者的客户端实体必须将 variable.is_brandishing_spear 声明为 public,三叉戟才能读取它



STABILITY AND PERFORMANCE
性能与稳定性

  • Fix a crash when loading 2-dimensional biome chunk data with invalid values
  • 修复了加载具有无效值的二维生物群系区块数据时的崩溃


USER INTERFACE
用户界面

  • Fixed custom block items not being horizontally centered in larger inventory slots, such as the Pocket UI Creative menu and inventory hotbar, when they are not resized to fit the slot (for example with "item_display_transforms" -> "gui" -> "fit_to_frame": false)
  • 修复了自定义方块物品在未调整大小以适应槽位时(例如使用 "item_display_transforms" -> "gui" -> "fit_to_frame": false),在较大物品栏槽位(例如 Pocket UI 创造菜单和物品栏快捷栏)中未水平居中的问题
  • Changing tabs in dressing room now resets the scene stack
  • 在更衣室中切换标签页现在会重置场景堆栈
  • Activation Button Label update for Resource Packs to be more generic.
  • 更新了资源包的激活按钮标签,使其更通用。

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ACTOR
实体

  • Passenger of block will stop being passenger when the behavior pack is removed from the world
  • 当行为包从世界中移除时,方块乘客将停止作为乘客


API
API

  • Added beta script API access to the minecraft:climbable block component, which has the following properties
  • 向 minecraft:climbable 方块组件加入了 beta 脚本 API 访问,它具有以下属性
    • canClimb returns whether a block can be climbed
    • canClimb 返回方块是否可攀爬
    • canHoldPositionWhileSneaking returns if a player can hold their position on this block when sneaking
    • canHoldPositionWhileSneaking 返回玩家潜行时是否能在此方块上保持位置
  • Added class VirtualContainer to beta, a container that only exists in memory and can be shown to players as a chest style screen
  • 向 beta 加入了 class VirtualContainer,这是一个仅存在于内存中的容器,可以以箱子样式屏幕显示给玩家
  • Added property VirtualContainer.title and method VirtualContainer.getViewers to beta
  • 向 beta 加入了 property VirtualContainer.title 和 method VirtualContainer.getViewers
  • Added method VirtualContainer.open and method VirtualContainer.close to beta for showing a virtual container to a player and closing it again
  • 向 beta 加入了 method VirtualContainer.open 和 method VirtualContainer.close,用于向玩家显示虚拟容器并再次关闭它
  • Added class VirtualContainerOpenError and enum VirtualContainerOpenErrorReason to beta, thrown by VirtualContainer.open when the screen request can't be sent to a player
  • 向 beta 加入了 class VirtualContainerOpenError 和 enum VirtualContainerOpenErrorReason,当屏幕请求无法发送给玩家时由 VirtualContainer.open 抛出
  • Added class VirtualContainerManager and property World.virtualContainerManager to beta for creating virtual containers
  • 向 beta 加入了 class VirtualContainerManager 和 property World.virtualContainerManager,用于创建虚拟容器
  • Added interface VirtualContainerOptions to beta
  • 向 beta 加入了 interface VirtualContainerOptions
  • Added class VirtualContainerItemChangeAfterEvent, class VirtualContainerItemChangeAfterEventSignal and property WorldAfterEvents.virtualContainerItemChange to beta
  • 向 beta 加入了 class VirtualContainerItemChangeAfterEvent、class VirtualContainerItemChangeAfterEventSignal 和 property WorldAfterEvents.virtualContainerItemChange
  • Added class VirtualContainerCloseAfterEvent, class VirtualContainerCloseAfterEventSignal, enum VirtualContainerCloseReason and property WorldAfterEvents.virtualContainerClose to beta
  • 向 beta 加入了 class VirtualContainerCloseAfterEvent、class VirtualContainerCloseAfterEventSignal、enum VirtualContainerCloseReason 和 property WorldAfterEvents.virtualContainerClose
  • Added interface VirtualContainerEventOptions to beta for subscribing to virtual container events of specific containers only
  • 向 beta 加入了 interface VirtualContainerEventOptions,用于仅订阅特定容器的虚拟容器事件
  • Added shulker box support to ItemInventoryComponent in beta
  • 在 beta 中向 ItemInventoryComponent 加入了潜影盒支持
  • In beta, Dimension.playSound now attaches sounds to an entity when the entity is passed as the location, making playback follow the entity; entity-attached sounds cannot currently be broadcast
  • 在 beta 中,Dimension.playSound 现在会在实体作为位置传入时将声音附加到实体,使播放跟随实体;附加到实体的声音目前无法广播
  • Added the beta method setContext/getContexts in @minecraft/diagnostics, which sets a named Sentry context of string, number, and boolean values that is attached to captured events.
  • 在 @minecraft/diagnostics 中加入了 beta 方法 setContext/getContexts,它会设置一个命名的 Sentry 上下文,包含字符串、数字和布尔值,并附加到捕获的事件。


BLOCKS
方块

  • Added the experimental minecraft:climbable block component, which defines the climbable properties of a block. It has two boolean fields
  • 加入了实验性的 minecraft:climbable 方块组件,它定义方块的攀爬属性。它有两个布尔字段
    • can_climb when set to true, allows an entity to climb this block when its feet share the same position as the block
    • can_climb 设为 true 时,允许实体在其脚部与方块位置相同时攀爬此方块
    • can_hold_position_while_sneaking when set to true, allows a player to hold their position on this block if sneaking when their feet share the same position as the block - In the case of can_climb set to false and can_hold_position_while_sneaking set to true, the block may not be climbed or descended, but a player can stop their fall by sneaking while their feet occupy the same position as the block
    • can_hold_position_while_sneaking 设为 true 时,允许玩家在潜行且脚部与方块位置相同时在此方块上保持位置——在 can_climb 设为 false 且 can_hold_position_while_sneaking 设为 true 的情况下,该方块不可攀爬或下降,但玩家可以在脚部占据与方块相同位置时通过潜行停止下落
    • Requires format version beta and Upcoming Creator Features experiment
    • 需要格式版本 beta 和“即将到来的创作者功能”实验性玩法




【Cat_Anchor 译自feedback.minecraft.net 2026 年 11 月 11 日发布的 Minecraft Beta & Preview - 26.70.24】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.8】



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